About this mod
All vanilla clothes separated into different part such as boots, pants, tshirt, coat, scarf left or right gloves and more. Every parts has mix and match in mind to create unique styles.
- Requirements
- Permissions and credits
- Changelogs
The aim of this mod is to let you wear exactly what you want to wear without being restricted to a simple premade outfits. You need AWKCR - Armor and Weapon Keywords Community Resource to run FCO.
This mod is compatible with Valdacil's Item Sorting.
Every clothes parts have 2/3x more polycount than vanilla.
Jackets and Coats of the Commonwealth is now merged into FCO
The base plugin don't provide any ways to get a single part exept if you use console command or esp explorer
fco - leveled list.esp
Clean suit can only be buyed at the Fallons store, also available in pristing prewar loot.
Factions wear separated clothes parts or vanilla clothes.
Clothes parts added to loot tables and vendors.
Special clothes parts (followers set, unique pieces) can be found in dedicated loot box.
fco - crafting recipes.esp
Clothes parts are craftable at the Armorsmith Workbench.
Some clothes parts are avaible after completing a specific quest (followers/factions/special outfits/etc..).
Special clothes parts are only available after completing specific quests (Kellog's clothes, Follower's clothes, BOS clothes, etc...).
Compatibility with other mods
Some mods can make you have an AMPUTATED HAND. This is due to a shared edit in the human body record. I've made 2 compatibility patch for Unique player mod and Unique follower mod. Please load them after FCO and UP / UF
This mod use the following slot attribution:
- 33 : Boots + nude body
- 34 : left hand/glove
- 35 : right hand/glove
- 36 : left armband
- 37 : right armband
- 39 : Top
- 40 : Pants
- 50 : scarf
- 55 : belt
- 61 : watch
Compatible with Valdacil's Item sorting and DEF_INV:

CBBE / BodyTalk
Fco is compatible with both of these mods.
Fco don't use any extra bones for physics (breast/butt)
Uninstall :
Manuall uninstall:
delete the followings files
- data/meshes/Hunk92
- data/fco - fully customizable outfits - main.ba2
- data/fco - fully customizable outfits - textures.ba2
and any related esp
If fco - leveld list.esp was installed, wait 72h in an interior cell to regenerate npc default outfits
Known bugs :
- some little clipping can appear especially between boots and pants
My Other Mods :
Driveable Motorcycle Mod
Add a new motorcycle to the Commonwealth to ride with your companion !
Jackets and Coats of the Commonwealth
Add Jackets and Coats to wear on top of outfits ! Now merged into FCO
Working Visible Weapons
Make your equiped weapon appear on your character and followers
Used Tools:
FO4Edit
B.A.E.
3ds Max and niftools plugin
Nifskope
Bodyslide and Outfits Studio
Crédits
Thanks to the Fo4Edit team
Thanks to the Nifscope team
Thanks to all peoples behind the 3ds Max plugin
Thanks to Caliente and Ousnious (Bodyslide and Outfits Studio)
Thanks to Jonwd7 (B.A.E. conceptor)