Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Bwones

Uploaded by

Bwones

Virus scan

Safe to use

Tags for this mod

21 comments

  1. Crazydeal
    Crazydeal
    • member
    • 12 kudos
    Hey, just wondering if you'd be ok with me releasing my personal version of this mod?  I changed weight and damage to a percentage, added an accuracy stat and integrated value into each stat roll so that it organically increases or decreases depending on those stats. I also just released my take on an armor version of this mod.

    Anyways, thanks so much for making this mod! It really inspired me to get into modding this game. I didn't really know how else to try and contact you, so I guess this comment is my attempt.
  2. datalore19743643
    datalore19743643
    • member
    • 0 kudos
    Might be just me but I installed the mod and picked up 30 weapons and they all have the same stats no random ones so I either have bad luck in finding all the same stat weapons or something is wrong.
    For example I picked up 19 pipe rifles 6 were all blank(no mods) and piled together as they all have the same stats the rest had mods on which altered the stats and when I removed the mods they were all the same as the rest.
  3. rashikgutpa1994
    rashikgutpa1994
    • member
    • 0 kudos
    You should alter more stats like reload speed and accuracy (cone of fire and recoil, ADS speed) to make it more like Destiny 2's random weapon rolls.

    You could also add random enchantments (like fire/frost/shock) to make it like Skyrim's random enchantment loot.
  4. RaoulKosching
    RaoulKosching
    • supporter
    • 12 kudos
    Really really interesting, what are the limits? Don't want a 10mm pistol with 100 dmg..
    1. Bwones
      Bwones
      • member
      • 357 kudos
      I've added them to the Description. +20 is the max additional damage but then that might have +15 weight.
    2. dpsampson
      dpsampson
      • member
      • 12 kudos

      Wait what? So a weapon can have by chance as much as +15 in the weight value ???

      Seems very strange... I don't get it, how do you justify that?

      Why would two weapons of the same make and model have that much difference in weight?

      Dirty riflings can affect accuracy and exit velocity (I think) so accuracy/damage differences are very real... But WEIGHT ?!?! I don't think so. Of cource IRL any such weapon would still be quite deadly even with 'dirty riflings' but just more inaccurate and possibly even become dangerous to fire.

      Wonderful mod idea otherwise, though.
  5. Kill1an
    Kill1an
    • member
    • 0 kudos
    Video is private.
    1. dpsampson
      dpsampson
      • member
      • 12 kudos

      DIRRTY movie no doubt.
  6. thefrogster
    thefrogster
    • member
    • 0 kudos
    Yo, you seem capable and maybe interested in making a little mod. id like to see an inddorcell randomizer, the forum didnt hear me and im not into modding but i think its an awesome idea. or you got an idea who to ask? greetings :)
  7. Crylec
    Crylec
    • supporter
    • 3 kudos
    This is the never-ending loop of many live service rpgs. Although I do not mind this, I always want to strive further in enhancing fallout 4. One question does this effect modded weapons
    1. hoangdai94
      hoangdai94
      • member
      • 45 kudos
      Same question
    2. Bwones
      Bwones
      • member
      • 357 kudos
      It applies to vanilla modded weapon but not mod weapons unless you do that in the Creation Kit. I personally have and works fine. I wanted to keep this script free so you won't get any performance issues.

      I can do an article if you're interested in it.
    3. Crylec
      Crylec
      • supporter
      • 3 kudos
      Thanks for the response. Your mod is perfect for what I need. I am remastering fallout 4 in every aspect from visuals, textures, gameplay. This mod is now under my gameplay section. I like the idea of getting Weapons. But before I leave you I want to know if you would be making a version for armors in the game? If not are you able to do it for single piece armors like cage armor and not single pieces like combat?
    4. wabez
      wabez
      • premium
      • 0 kudos
      duuude, can you help me with the overhaul your talking about? like pm me it or something, i have the urge to grind out the game again
  8. Nexak
    Nexak
    • premium
    • 15 kudos
    Very nice idea.

    Wonder if there are any weapon quality or "condition" (life like P/A?) mods to tie into...
  9. Sedevacantist
    Sedevacantist
    • premium
    • 36 kudos
    Very interesting. What about random armor stats?
    1. Bwones
      Bwones
      • member
      • 357 kudos
      Could work in the exact same way. I was only interested in the weapons part.
    2. hoangdai94
      hoangdai94
      • member
      • 45 kudos
      +1 to this idea, it'll feel lacking if only weapons have this feature
  10. xToxicToasTx
    xToxicToasTx
    • premium
    • 1 kudos
    I actually really enjoy this concept. Will be tracking this