Fallout 4

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CylonSurfer

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CylonSurfer

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  1. Heavy299
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    I'm fairly new to modding f04 and so far this has been the most fun but most difficult to get to work. I'm running on the oculus rift s and when I play I have vive wands and cant use the touch controllers any help? Also my pip boy is super tiny I think all my issues may have something to do with the custom ini file or maybe f4sevr? I'm not sure, thank you in advance.
    Edit: I now have rift controllers but I still have a tiny pip boy and no hands
  2. rarararasputin
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    I can't seem to get this to work on oculus :/
    1. CylonSurfer
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      The mod is compatible with all HMDs, if you are having issues I'd first suggest that you recheck the Idlehands_readme.txt which comes with the mod, followed by the FAQ on the main description page here. If you are still having issues after that then I'll need more info in order to help you.
    2. Socratatus
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      And it costs nothing to be polite to the modder and to thank him when he helps you. Some people seem to forget that.
  3. mattChermside
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    Great mod. I have it working but the left hand disappears - any idea why?
    1. CylonSurfer
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      The left hand disappearing is mentioned on the main description page.
  4. rarararasputin
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    does this work on oculus
    1. CylonSurfer
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      Works on mine :)
  5. pannat
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    Thank you for this mod! <3

    Is there any possibility that you're planning to add support for left handed ppl?
    (As me :) )
    1. CylonSurfer
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      I am at some point yeah. It'll be a while though as it will be a lot of work I'm afraid.
    2. pannat
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      Thank you so much <3
  6. realZathereth
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    Hello, the game keeps crashing when I enable this mod. It happens randomly when I dequip a weapon, and when I try to get a stim over my shoulder, there is no mesh or anything and my left hand completely disappears. I did everything as the readme says to. Here is a log from the FO4VR

    FO4VRTools v1 query passed
    Registering for plugin loaded message!
    FO4VRTools loaded
    Current register plugin function at memory address: 000001535A537A70
    Registering Papyrus native functions...
    Papyrus Functions Register Succeeded
    Hooking into OpenVR calls
    Hooked VR_GetGenericInterface!
    Received F4SE message 0
    Received F4SE message 1
    Game Loaded, Dispatching Init messages to all listeners
    Intercepted call to VR_GetGenericInterface - interface version=IVRSystem_019
    [OpenVR_Hook] Custom interface IVRSystem_019 defined for original interface IVRSystem_019
    [OpenVR_Hook] Hooked IVRSystem
    [VRManager] Setting VRManager system to address 00007FF84BD238A8
    Intercepted call to VR_GetGenericInterface - interface version=IVRCompositor_022
    [OpenVR_Hook] Custom interface IVRCompositor_022 defined for original interface IVRCompositor_022
    [OpenVR_Hook] Hooked IVRCompositor
    [VRManager] Setting VRManager compositor to address 00007FF84BD250F8
    Registering native functions...
    Registering for VR Button Events
    Registering for VR Overlap Events
    Registering for VR Haptic Events
    Received F4SE message 9
    [VRManager] Registering custom input actions to SteamVR Input
    Received F4SE message 2
    Received F4SE message 3
    [OpenVRUtils] Game Loaded, getting VR Scale
    [OpenVRUtils] Loaded vrScale with value 69.991249
    RegisterForVROverlapEvents
    RegisterLocalOverlapSphere
    Got position X:-0.040000 Y:0.350000 Z:0.250000
    Got rotation X:0.000000 Y:0.000000 Z:0.000000 W:0.000000
    Created Transform Matrix
    |1.0000000.0000000.000000-0.040000|
    |0.0000001.0000000.0000000.350000|
    |0.0000000.0000001.0000000.250000|
    [VRManager] CreateLocalOverlapSphere
    [VRManager] Radius 0.125000
    [VRManager] Transform size 48
    [VRManager] Attached to deviceID 2
    RegisterLocalOverlapSphere
    Got position X:-0.200000 Y:-0.200000 Z:0.175000
    Got rotation X:0.000000 Y:0.000000 Z:0.000000 W:0.000000
    Created Transform Matrix
    |1.0000000.0000000.000000-0.200000|
    |0.0000001.0000000.000000-0.200000|
    |0.0000000.0000001.0000000.175000|
    [VRManager] CreateLocalOverlapSphere
    [VRManager] Radius 0.125000
    [VRManager] Transform size 48
    [VRManager] Attached to deviceID 0
    RegisterForVRButtonEvents

    and then it crashes. Thank you for any help
    1. CylonSurfer
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      Are you using the beta version of Fallout VR on Steam?
    2. realZathereth
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      No, do I need to be?

      Edit: That is a def no lol. Didn't work at all when I put it into Beta.
      Edit 2: Checked all mods, only Idle Hands crashes the game. Tried multiple hand textures and colors, did not fix the problem. The .ini is as desired. The plugins as well, I even added your plug-in fix (and removed the plugin from the text file as specified) to ensure it was working. Game loads fine. I can see the hands fine, and the health bar and everything are where they should be on the back of the hand. Movement of the hands causes game to instantly crash most times, sometimes it is when I dequip a weapon. One time it just kept re-equipping the same weapon even though I was pressing a different one, and then it crashed.
    3. CylonSurfer
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      What mod manager are you using and can you drop your ini / plugin.txt on pastebin so I can take a look.

      I can't really see why you're crashing though, it's not something I can reproduce my end. My mod also doesn't deal with the actual weapon equipping, it just does stuff reactively when you equip one. It couldn't prevent you from equipping different weapons or even force the game to re-equip the same one over and over, it just doesn't contain any code that would do that. The mod basically does:

      - Wait for equip
      - Checks what was equipped
      - Set ini value for weapon pos X, Y, & Z to these pre-defined values based on what was equipped

      How much memory does your rig have? I wonder if your machine is running out of memory with the game, other mods and then this installed and simply causing the game to CTD.
    4. realZathereth
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      I am using Vortex. I have 16 GB of RAM, and regardless, the crash happens even with all mods except Idle Hands disabled.

      Here is my .ini:
      [Archive]
      sResourceDataDirsFinal=
      sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4_VR - Shaders.ba2
      sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2, Fallout4_VR - Main.ba2, Fallout4_VR - Textures.ba2
      bInvalidateOlderFiles=1
      [VRWand]
      bForceFallbackWandModel=1
      [VATS]
      fVATSPotentialTargetRaycastDist=0
      bEnableVatsWithScopes=1
      [VR]
      [VRInput]
      [Display]
      iLocation X=555
      iLocation Y=58
      [VRPipboy]
      bFixedWristPipboySize=0
      fHMDToPipboyScaleOuterAngle=5.0000
      fHMDToPipboyScaleInnerAngle=25.0000
      fPipboyScaleOuterAngle=55.0000
      fPipboyScaleInnerAngle=60.0000
      fPipboyMinScale=0.1000
      bScalePipboyWithPipboyAndHMDRightVectorCompare=0
      bScalePipboyWithPipboyToHMDAngle=1
      fPipboyRotateZ=-94.0000
      fPipboyRotateY=-67.0000
      fPipboyRotateX=240.0000
      fPipboyEndTranslateZ=-11.0
      fPipboyEndTranslateY_LH=11.0000
      fPipboyEndTranslateX=8.0000
      fPipboyTranslateZ_LH=6.0000
      fPipboyTranslateY_LH=-17.0000
      fPipboyTranslateX_LH=0.0000
      fPipboyMaxScale=3.0000
      [General]
      SLocalSavePath=Saves\

      and my plugins :
      # Automatically generated by Vortex
      *CWSS Redux.esp
      *SimSettlements.esm
      *CWWorkshopMaster.esm
      *HipfirePerkReplacements.esp
      *IdleHands.esp
      *AllSetsExtended.esp
      *BetterModDescriptions.esp
      *BetterJunkFences.esp
      *Better Cooking Stations.esp
      *BrighterSettlementLights_LessHarsh.esp
      *Reverb and Ambiance Overhaul.esp
      *Vivid Weathers - FO4.esp
      *DarkerNights.esp
      *Enhanced Flickering Firelight.esp
      *ImmersiveDrumlinDiner.esp
      *Vivid Weathers - FO4 - Quest.esp
      *Diamond City Enhanced.esp
      *FalloutWaterOverhaul.esp
      *DiamondCityAutoClose.esp
      *Scrap Everything - Core.esp
      *FlaconOil_BA2_Upto4K_Part2.esp
      *FlaconOil_BA2_Upto4K_Part3.esp
      *FunctionalDisplays-AID-Vanilla.esp
      *ImmersiveVendors.esp
      *Live Dismemberment - Brutal.esp
      *More Where That Came From Diamond City.esp
      *SSEX.esp
      *OCDecorator.esp
      *PipBoy-VR-Light.esp
      *PipeGunsGlowFix.esp
      *Realistic_conversations - More_NPCs.esp
      *Realistic_conversations.esp
      *Swinging Meat Bags.esp
      *TrueBlood.esp
      *VATST_Targeting_SlowMo.esp
      *VATS Bullettime Perks.esp
      *Vivid Weathers - FO4 - Far Harbor.esp
      *Workshop_Planters.esp
      *dD-NoVATSDamageReduction-50.esp
      *DarkerNightsDetection.esp
      *FunctionalDisplays-MISC-Vanilla.esp
      *Live Dismemberment - Insane-o.esp
      *OCDispenser.esp
      *BetterSettlersNoLollygagging.esp
      *Live Dismemberment - Liebermode.esp
      *Live Dismemberment - Mental.esp
      *Vivid Weathers - Nuka World.esp
      *Live Dismemberment - Mind-Blowing.esp
      *Live Dismemberment - POSTAL.esp
      *Live Dismemberment - Regular.esp
      *10mm.esp
      *BetterSettlers.esp
      *BetterSettlersMortalPack.esp

      Keep in mind, I am using your .ba2 file instead of the original to remove the need for the Fallout 4 esp.
    5. CylonSurfer
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      What HMD / Controllers do you use? Do you get the same issue on a fresh game start with only Idle Hands enabled (I'd recommend installing Idle Hands after you exit the Vault)?
    6. realZathereth
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      Sorry for the late response. I am using Oculus Rift with the touch controllers. I uninstalled Idle hands, deleted all files associated with it, reset all the .inis, deleted all of my saves, and started a fresh game until I exited the vault at which point I reinstalled Idle Hands to no avail. It seems I just won't be able to use the mod sadly :(, thanks for trying though.
    7. CylonSurfer
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      Are you using that open composite thing? I'm not sure how that would work if you are but worth trying it without.
  7. Socratatus
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    Anyone noticed that you don`t need to put in the plugins.txt edit (*Fallout4_VR.esm) any more if you happen to open Vortex? I guess Vortex fixed something.
    1. CylonSurfer
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      oh cool, I did have a discussion in their discord about it, pretty cool if they implemented a fix!
  8. razengaza
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    Hey, thanks for working on this Cylon! it's a real must download for me now that I've discovered it, but I'm experiecing an issue that I can't find a fix for.

    After some perfect hours of gameplay with this mod installed, the game suddenly started crashing everytime I enter PA, regardless of pipboy setting (wrist/projected/front). Any idea why this might be happening? I'm using the regular settings on the readme file and have all requirements installed.
    1. CylonSurfer
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      Hmmm, I've not come across this and I'm always in and out of Power Armor. Are you sure this mod is the cause? What happens if you disable the plugin, load a save and then enter a PA?
    2. razengaza
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      It works fine if I disable it. I also tried removing some other mods that I thought could be conflicting with it in one way or another, but it ended up the same way.

      Tomorrow I'll try it again and enable my other mods one by one to see if I can find the culprit
    3. SatanZilla
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      Can confirm this happens to me as well, when entering the power armor in the opening quest. The power armor HUD pops up briefly, and then CTD's.
    4. CylonSurfer
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      Which set of hands are you both using? Let me know if they're male or female as well.

      @razengaza, what happens if you disable the mod, enter your PA, move to a new location, exit the PA, save, re-enable the mod?
    5. razengaza
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      Still doesn't work. I'm using lightest male hands with full leather gloves on. Tried using both the plugins.txt fix and regular method.
    6. CylonSurfer
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      Can you copy your save to a location I can pick it up from? Not 100% saying it will work but as I'm unable to reproduce on my system it may be worth a shot.
    7. SatanZilla
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      I'llI'll send a DM with the save link
  9. Andenlol
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    Working great except for one small issue.

    I've rotated and moved the pip-boy screen so that it's positioned roughly how your thumb would be pointing if you did a thumbs up. (I changed because keeping my wrist rotated like looking at a watch got painful after a while.)

    The touch activation works for the most part but the degree in which you have to rotate your hand to allow it to activate seems to change dependent on which direction IN THE WORLD you're facing. I've tested it a lot of times by pressing the same part of the pip-boy over and over and simply spinning in place and seeing how i need to rotate the pip-boy more or less depending on the direction I'm facing in the world.

    This is probably a bug that isn't noticeable when using the mod with standard ini settings but could you look into it? Or make the rotate pip-boy requirement optional? Or if you provide the source code I can look into it myself.

    On a vive with vive wands.
    1. CylonSurfer
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      That sounds like a bug in VRTools, the rotation should only be based on the controllers rotation on the specified axis and have no bearing on the direction you are facing. I'll mention it to the mods author when I get chance.

      I'm not really sure what to say about the changes you have made to the Pipboy screen location, but I'm inclined to air on the opinion of your changes falling into the 'unsupported' classification, to be honest I'm not really sure what you are gaining by doing that, you don't even have to hold your arm up in front of your face, instead you could resize the screen and make it larger so it can be viewed from down near your waist. Of course you'd still have to rotate your wrist to activate the Pipboy but once activated you can view the screen from whatever arm position you are comfortable viewing it from. My aim with the wrist based Pipboy was to make its use as immersive as possible and true to how the device should work, hence its position and orientation.

      What I may be able to do, if I get time, is make the controller rotation value a variable so the end user can alter it if need be.
  10. raymanray
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    awesome mod, must have taken ages to make. Can you add more config slots for power armour? outside of PA i have 10 but only 1 inside
    1. CylonSurfer
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      There are 10 slots in total which service both in and out of Power Armor. If you configure slot 6 for example, do so out of PA armor first, then hop in your armor, it'll only show that slot in the menu once the matching 'non power Armor' slot has been configured.
    2. raymanray
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      oh that's really clever..