Fallout 4

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Tooun

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toounx

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  1. toounx
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    2021.9.26
     
    1.This mod ADD 2 kinds of Reload animation.
         By default, you only need to select different animation MAG on the weapon workbench
         TR(tactical reload) is not requirements ,
         but if you want work with TR, just download [USP 45.Tactical Reload.patch] in this files page
         and need install [TR Main file] in https://www.nexusmods.com/fallout4/mods/49444?tab=files
    2.Fixed FPS drop when you aimed(For low configuration notebook computer users)
     
    an animation of the execution pistol (From S2 video TEST), All pistols can be used...(Replace vanilla execution animation)
    [shoulder throw]...3rd person only..
    https://drive.google.com/file/d/10W1Zd3R4QSLjN9gTawZPlUk7GHrYsFX4/view?usp=sharing
    Execution action I'm still continuing
     
    important:
    F4se is required. Game version v1.10.163 (optimum)
     
    Tips:
    Install the complete F4SE, corresponding to your game version.

    make sure :Normally there will be a lot of pex files in [ data/scripts ] Folder :
    Actor.pex \ ActorBase.pex \ Armor.pex \ ArmorAddon.pex \ Cell.pex .......................................UI.pex \ WaterType.pex \ Weapon.pex
     
    How to get USP45:
    Chemlab > _usp 45
     
    How to use tactical knife:

    • 1.you can change the type in MCM menu
    • 2.[tactical knife] there are 4 slots for you to choose (in MCM menu). Do not conflict with [clothes on your body], otherwise you will not see the tactical knife!!!
    • be sure not to conflict with the following slots:
    • 42 - Larm(if you use)(default)
    • 60 - pipboy(need pip-Pad MOD ,if you use)
    • 51 - Ring(if you use)
    • 61- fx(if you use)


     
    About kill Points & Reward of Knife killing : 
    1.the [ 2-3 kill points ] is Reward for Knife killing, (no shoot only knife kill)
    2.If you only use usp45 shoot(no Knife killing), it will be 1 kill
  2. sm0508
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    Hey, thanks for this amazing mod!
    One question - the gun is great but knife is invisible? I tried changing equip slots and different knives, also tried on/off and restarted game. Didnt work, any ideas? I also get no knife in the inventory. Thanks.
    1. toounx
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      what Game version?
      please see my top post
    2. sm0508
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      Game version 1.10.163, using last version of F4SE like you recommended
    3. Bshnaw
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      i am having the same issue.
    4. toounx
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      Install the complete F4SE, corresponding to your game version
      1.make sure :Normally there will be a lot of pex files in [ data/scripts ] Folder :
      The following files are F4SE core files:

      Actor.pex
      ActorBase.pex
      Armor.pex
      ArmorAddon.pex
      Cell.pex
      Component.pex
      ConstructibleObject.pex
      DefaultObject.pex
      EncounterZone.pex
      EquipSlot.pex
      F4SE.pex
      FavoritesManager.pex
      Form.pex
      Game.pex
      HeadPart.pex
      Input.pex
      InstanceData.pex
      Location.pex
      Math.pex
      MatSwap.pex
      MiscObject.pex
      ObjectMod.pex
      ObjectReference.pex
      Perk.pex
      ScriptObject.pex
      UI.pex
      Utility.pex
      WaterType.pex
      Weapon.pex


      2.Take all the clothes off your body, just try to take them off...and in game try to equip USP45
      If the equipment is successful, check which clothes occupy the slot of the knife

      3. You can't have more than two [ HK USP .45 ] in your ITEM
    5. Blue66
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      Thanks for this.
      After reinstalling these scripts, the knife works fine again! :)
      Again, awesome job with this weapon, it's my favorite weapon of all weapon mods I've tried!
  3. SirArtilleur
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    Before anything else : sadly no, I haven't tested your mod yet ; don't have the PC for it right now. So I'm just working whit what I saw, so far...

    Dual weilding . . . Pistol and knife . . . Dual Pistol . . . RIOT Shield + gun . . . I'm not much exagerating when I say that you are the Saint that many were hoping for ( and yes, I know those are future updates for this piece of pure Art and Violence, but those are mods wished / expected for a long while ) ! So, Toounx, in the glorious name of Atom : THANK YOU !

    Now I have a question of important matter... And sorry if it's not a pleasant subject. I know that for some modders, this is an absolute "no" ; I'm just a casual gamer, so I can't "exactly" understand why it would be, but anyway, here it is. For the sake of science and absoloute madness : would you kindly accept, once the time is right, to share the framework, coding or whatever you call it, that allowed you to create those unique animations, and so, this unique mod ? Allowing more compatibility with in game weapons, and coming from other mods... Or more simply : is it even possible ?

    Of course, it's under your conditions, credits and so on, with the modder(s) who would like to work by your side or simply to extend the possibilities... Anyway, I hope I wasn't to presomptuous asking this, and I sincerely wish that your beautifull work will be fully credited, 'and that one day, it will lead toward more crazy playstyles. ( some off the bat : dual rifle, wolvenstein style / Shield + Super Sledge + power armor = Space Marine )

    BTW, sry if the question was already aborded, couldn't read all the 15 pages of comments there is so far. ^^"
    1. toounx
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      I'm sorry that a lot of Chinese word in my video didn't translate into English correctly, which caused a misunderstanding to you..

      1. The production of shield may fail or succeed. If successful, Of course I will definitely send out source code and engineering files. (like my mod [ tactical action expansion pack] last year)

      2. The shield will not support other mod weapons, because the animation of other weapons must be modified to match my shield.
      But there are so many weapon authors in nexusmods.com. I want to get the permission to modify other authors' files. Everyone's
      This is also a very unrealistic approach!!

      That's why I'm making my own USP 45 to match the shield..
      In fact, at the beginning, I like Blitz in R6 very much. I want to make my project according to his prototype. Because in Fallout 4, when using a pistol or submachinegun, the left hand is more idle. Relatively speaking, the animation of these two weapons (pistol or submachinegun) is relatively easy to make.
      So maybe in the future, I maybe make an extra submachinegun to match the shield.

      Besides, I have to admit that many of my ideas and methods are dull..
      My knowledge of Papyrus code and Fallout4 CK is weak. My English is not good either. It's very difficult to find help in many times
  4. DhruvX
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    Amazing mod!!!! But how do I do the executions????
    1. Kronocus
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      Did you figure out how to do it? I see there's an installation process for finishers, but I don't know what they mean by replace animations, nor do I know where to look for those animations. 
    2. Kazshh
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      Did you guys figure out how to do the execution animation thingy?
  5. Neotx
    Neotx
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    Has anyone managed to change the number of kills needed to get maximum damage with the knife? I've been trying to make the change in f04edit for about two hours, as it says in the images, but I can't make the change.


    I will be eternally grateful if anyone can help me.
  6. dfhdfhdfh
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    why do night vision glasses have no first-person animation
    1. UberMassah
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      how do you even use them lmao
  7. axe2029
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    LOVE THE MOD hope there's a future for more badass CQB MMA john wick style kill moves to cause those are just badass!
  8. Jo5822
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    모드 킬 애니메이션은 어떻게 작동하나요?
  9. kezthereaper
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    hi does this work for fallout vr?
  10. nmarecommiefacists
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    found this for anyone wanting the third person melee data
    https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwiH0ILAr67_AhXcKUQIHSVBB-MQFnoECBIQAQ&url=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fmods%2F42805%3Ftab%3Dfiles%26file_id%3D173506%26nmm%3D1&usg=AOvVaw3kycZM1KaB4BdyS3djbn3V
    1. Naeyr
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      does this mod stll usable?
    2. randybutternubzz
      randybutternubzz
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      Thanks man, was looking for this :)
  11. xHEINZx
    xHEINZx
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    Is there a version without the knife?
  12. TheWonTonCat
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    Could i request a small patch for the NVG's giving purple lenses on the model, missing weapon/XM2010/Scope_Glass1.dds textures from the XM2010 rifle.
  13. PsychicParasite
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    Been using this mod for years and finally decided to drop a comment. For me, the equipping/unequipping animations of the suppressor is what sold me on this one originally. I wish more weapon mod creators could implement that into their work. True real time attachment equipping is pretty much the pinnacle of immersion for me. Imagine quick detach sights/optics, underbarrel launchers, lasers, etc. all with their animations. Talk about realism.