Fallout 4
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TweakedOutRaider

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TweakedOutRaider

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About this mod

Removes both 10mm pistols and all 10mm ammo (except for 10 rounds on desk) found in Vault 111 for a more challenging survival playthrough.

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This is my first ever mod. Its very simple, it removes both 10mm pistols from Vault 111. It also removes all 10mm rounds including ammo found in the locker (replaces it with misc item). However as you can see i have left one ammo box containing 10 rounds which isnt much. 

Why i made this mod:

1. For a slightly tougher challenge at the beginning of the game.
2. To make the Pipe Pistol found in Sanctuary actually useful. 
3. For lore, assuming that employees of Vault 111 were actually able to escape the vault they would have taken the Pistols and perhaps left behind some ammo by mistake. 

I made this mod as effectively as i could (my first ever mod). All i did was disable the items and move them below the vault without messing with anything else.

I made this for my challenging survival playthrough so here are some other mods i recommended to go alongside:

Adjusted encounter zones
https://www.nexusmods.com/fallout4/mods/4078

Immersive fallout
https://www.nexusmods.com/fallout4/mods/30151

Sleep doesnt heal
https://www.nexusmods.com/fallout4/mods/17412

No stim for you (removes almost all loose stimpacks from the game)
https://www.nexusmods.com/fallout4/mods/17452

Create your own difficulty rebalance
https://www.nexusmods.com/fallout4/mods/222 

Lower chance of finding stimpacks, radaway, radx and bobby pins
https://www.nexusmods.com/fallout4/mods/30236

Ultra rare fusion cores and stimpacks 
https://www.nexusmods.com/fallout4/mods/35975