Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

LLX

Uploaded by

nekollx

Virus scan

Safe to use

Tags for this mod

15 comments

  1. BlazeStryker
    BlazeStryker
    • premium
    • 43 kudos
    If you could make a version of the Shill Patch that doesn't require all those things but works for whichever we have, that would be great. Many, many of us only have a few of the CC mods after all (and most of us who do end up trying to merge the ba2 files; 22 of 'em for the armor piece paint jobs alone, Ye Gods!)
  2. BlazeStryker
    BlazeStryker
    • premium
    • 43 kudos
    is any similar fix needed for Mythic Legendary? Because I have to tell you, I think a minigun actually firing ten times the normal number of rounds might crash the game...
  3. ImmortalAbsol
    ImmortalAbsol
    • premium
    • 32 kudos
    Would it be possible to get this without the AE and UCO requirements, obviously without legendary slots?
    1. nekollx
      nekollx
      • supporter
      • 83 kudos
      what are you saying you want then cause AE is the changes to pocketed, while i could make a varient without UCO what exactly are you looking for without AE
    2. ImmortalAbsol
      ImmortalAbsol
      • premium
      • 32 kudos
      -Tweaks Legendary Effect Chameleon so that it functions when sneaking but not sprinting instead of only when still.
      &
      -Adjust Two Shot Legendary so it actually Multiplies the number of projectiles by 2 instead of just adding one.
    3. nekollx
      nekollx
      • supporter
      • 83 kudos
      in that caseyou should jsut grab Slipery Chemeleon
      https://www.nexusmods.com/fallout4/mods/2630

      And Legendary two shot mod fix
      https://www.nexusmods.com/fallout4/mods/4298
    4. ImmortalAbsol
      ImmortalAbsol
      • premium
      • 32 kudos
      Thank you.
    5. ImmortalAbsol
      ImmortalAbsol
      • premium
      • 32 kudos
      You've won me back with the new update haha.
  4. DreamSinSmoke
    DreamSinSmoke
    • member
    • 12 kudos
    2-shot does fire 2 shots. One delivers the damage values of the gun in it's current state and with the benefit of the players perks and the second at the weapons base damage. This is done I assume to balance things. If you had a late game gauss rifle doing a full 2x it's modded damage with perks it would simply be broken no?
    1. nekollx
      nekollx
      • supporter
      • 83 kudos
      your right the DAMAGE works as intended this is a visual fix
      if you two shot a shot gun it ads +1 projectile not x2 projectiles, this fixes that Visual glitch for weapons with multiple projectiles like shotguns and gatling weapons
    2. DankRafft
      DankRafft
      • premium
      • 1,131 kudos
      The vanilla Two-Shot effect just adds an additional projectile per shot no matter how many projectiles are fired by a gun by default. It also increases base damage by 100%. Then the resulting damage per shot is divided by the number of projectiles. The more projectiles you add the lower the damage per projectile.

      The formula for Two-Shot looks like this if you don't account for other mods/effects:
      [FinalDamagePerProjectile] = [BaseGunDamage] * 2 / ( [BaseProjectileCount] + [AddedProjectileFromTwoShot] )
      Changing the mod's function from "Add 1" to "Multiply by 2" doesn't change the overall damage provided you hit with all pellets. You just get more projectiles and the damage per projectile is lowered.

      What you describe is a 2-shot burst but that's totally different from the actual implementation of Two-Shot.
    3. nekollx
      nekollx
      • supporter
      • 83 kudos
      and a two-shot burst is what i want thus "personal tweaks"
    4. DankRafft
      DankRafft
      • premium
      • 1,131 kudos
      My comment was a response to DreamSinSmoke, not yours.
      Not sure what you mean by burst. There's no burst (or multiple shots) with the Two-Shot effect even with your change from added to multiply function. There's also no visual glitch with the vanilla effect. It does what it says, it adds one additional projectile. On guns with just one proj by default it's 1+1 and on shotguns with 5 projs it's 5+1.
    5. nekollx
      nekollx
      • supporter
      • 83 kudos
      and my personal preference is shotguns should be 5x2
  5. bajs11
    bajs11
    • member
    • 10 kudos
    You should make a Tweek x Craig tshirt
    https://www.youtube.com/watch?v=yhIS8pZ8CQk