Fallout 4

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TheBigLidowski

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Utherien

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  1. Utherien
    Utherien
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    In case you can't find the gun ingame

    After the November 2019 Fallout 4 update Bethesda has implemented a version check which is not allowing the mods created after this update to load on outdated Fallout 4 versions.
    To bypass this restriction you can either:
    - use Fallout 4 Version Check Patcher mod (some reports say this method don't work, try the second one). Thanks to Mercer31 for showing this option.
    - manually edit .esp with FO4Edit: find this .esp, click 'File Header', under 'HEDR - Header' change the version to '0.950000' or whichever one works for you. Note that you'll need to do it every time I'll release an update! Thanks to mfvicli for bringing this one out.
    - update your Fallout 4 to the latest version. Guaranteed win.

    Q/A
    Q1: What's the armor mod in the screenshots?
    A1: It's a private release which I don't have an authorization to distribute. Gloves, however, are available here on Nexus.
    Q2: My game crashes every time I'm selecting G3 at a workbench or picking up legendary version from a corpse.
    A2: Most likely you're running Fallout 4 version 1.9 or below. Update your game. You can also try installing AWKCR instead but no guarantees.
    Q3: I've used Check Patcher, but the gun still isn't there, what can I do?
    A3: Manually edit .esp header in FO4Edit as described above or update your Fallout 4 to the latest version.
    Q4: I can't switch between semi and full auto modes, the tab is missing from a workbench.
    A4: If you have NewCalibers G3 Family compatibility patch installed - try to disable it and make a clean reinstall of G3 1.4.
    To be continued...
  2. Utherien
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    A little topic about the new balance.

    I've spent an entire day rebalancing this gun, calculating and tweaking almost every parameter available.
    Now the weapon has been truly rebalanced around vanilla top-tier conventional weapons like Assault and Combat rifles.
    Damage is covered solely by the Caliber. Bigger ammo - harder punch. Drawback - increased recoil.
    Range is also depending on the Caliber mostly. Some additional range can be gained from longer barrels.
    Hip-fire spread depends mostly on Barrel. Still, don't expect your gun to be very accurate if you're not aiming (I believe it is obvious).
    Sighted recoil depends mostly on Caliber and Stock. No stock - expect your gun to be jumpy. Achieve best results with LMG barrel and Recoil compensating or SOPMOD stock. Also recoil can be decreased further with muzzle attachments like Compensator, Muzzle Brake or a Suppressor.
    Fire rate depends on Caliber and Barrel length. Don't expect anything crazy though, it's not a Minigun.
    AP cost depends on Fire mode, Barrel, Stock, Sights.

    I did my best to make almost every option to have its own pros and cons. Install the right modifications for your desired playstyle and the gun will behave just nicely.
  3. Utherien
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    I've made a patch fixing casing model path in .308 ammo vanilla record and uploaded as an Optional file. Thanks to the user Theshadow1173 for doing the research on this matter. Should fix that 'inconsistent bullet impacts' issue some people experiencing. Patch is flagged as .esl
    I've recorded a video showing that all of the bullets are hitting something when being fired. Here it is:
  4. allstop
    allstop
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    Is there a way for me to lower the guns volume? It's a bit louder than my other guns.
    1. Utherien
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      Use Fo4Edit to tweak firing sound descriptor.
    2. allstop
      allstop
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      Under Sound Descriptor?
      There's multiple entries & I dont see\dont recognize which option is for volume.
    3. Utherien
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      Static attenuation, more value - less volume.
    4. allstop
      allstop
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      Cool. It worked. Thanks a lot for the help!
    5. CursedHeroes
      CursedHeroes
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      What did you set the values too if you don't mind my asking? I really like the mod, but agree the audio is much louder than other weapons? thanks 
    6. FruitOfTheLum
      FruitOfTheLum
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      CursedHeroes, try 7.500000 for WPM_MP5FirePlayer and 10.50000 for WPM_MP5FireSilencedPlayer - that's what I settled on, and it seems to bring it more-or-less into line with most other weapons.
  5. AxlVandamnit
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    Just found this and I am downloading it. It reminds me of my .308 CETME that was destroyed in a house fire long ago. That girl could toss shells very far.
  6. TerminatorARB
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    Does it bug anyone else that this mod gives you a whole family of HK rifle variants but doesn't actually contain a G3 rifle or the PSG1? 7.62 ammo exists in the game. Did the author just go with the 5.56 and .308 to make it not reliant on DLC? If so, I get it, it just made me giggle that the G3 is actually just an hk33.
    1. prokyonid
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      7.62 ammo in the game is very strongly implied to be 7.62x39mm (7.62 Soviet). 7.62x51mm (7.62 NATO) as used in the G3 is considered largely interchangeable with .308 Winchester. A G3 variant using the 7.62 ammo that exists in game would be an HK32.
    2. fraquar
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      There isn't much point to maintaining a NATO standard 210+ years into the future in a post-apocalyptic world.
      If you play CoDout, MWout or Tarkout, I guess that is a requirement though.  
    3. Geministar
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      All 4 variants fire the 7.62x51mm NATO in our universe, which is equivalent to .308 Win (its based upon the .308, in fact). Most .308 rifles can fire a 7.62x51mm, but not necessarily vice versa.

      I think the 5mm & 5.56 ammo conversions are for the benefit of the users as the hk-51 is supposed to be akin to the MP5 and the hk-11 mimics the game's mini-gun, while the G3 is considered an assault rifle equivalent. Arguably, it would make more sense to use 10mm for the hk-51/mp5 (uses 9x19mm parabellum), 5mm for the hk-11, 5.56 for the g3a3, and .308 for psg-1 to meet the author's intention of providing an SMG, LMG, AR and DMR/Sniper Rifle.

      It doesn't bother me, I like the flexibility of this mod to provide these weapon types. The g3 is supposed to be modular and flexible, and it is actually the basis for those four weapons, so making it multi-caliber isn't illogical to me. And, considering when the g3 was designed (late WWII), it's lore-friendly too.
  7. lucapizzigoni
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    i searched everywhere for the unique variant, were is it?

    edit nevermind i found it
    1. mick7508
      mick7508
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      Mind telling where? I figured it would be the pentecostal church but nothing was there.
    2. Stomatopod72
      Stomatopod72
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      Its most likely the Forgotten Church in the glowing sea.
    3. WhiskeySierra34
      WhiskeySierra34
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      I checked there and couldn't find it there either.
  8. Geministar
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    Can't add any sights except the sniper one. I add the rail, but there is no choice for the reflex or vortex sights...

    Edit: figured out how to get "Scopes" & "Magnification" to show up after adding Rail; (1) exit workbench, (2) equip the weapon, (3) go back into workbench, can now see new mod slot categories

    Just realized that this gun is great right from the start of game, because you can get guaranteed 5mm ammo in Concord. A semi-auto 5mm rifle is pretty damn good and will carry you through until you start seeing 5.56. Not to mention, the .308 PSG-1 is good for the entire game. For a sneaky rifle/sniper build, this is the only weapon mod you need unless you desire a .50 sniper later on.
  9. F0und3r
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    why the sound is so unreal and bad? i expected way much more from this... didn't liked it :(
  10. Geministar
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    When configured as the PSG-1, using STS with the TRH crosshairs a red dot, I can't hit anything at a greater ranger than ~60m. Maybe I just need to use the default scope? But, even holding breath for a couple of seconds, on a still target (I chose a gunner at their HQ, shooting from the train tracks/bridge to the west of the facility), dot right on his head, no hit...reload, try a center-mass shot, no hit...rinse and repeat, no glory.

    Maybe I can tweak the accuracy in FO4edit? If so, what values?
  11. j9n5s91
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    You can get everything out of the gun. SMG, Assault rifle, Sniper. Automatic and semi-automatic. 3 ammo options are also available. Its damage can also be properly increased. So you can give it the power of a sniper. Its voice, however, is brutally strong. By default (also with compensator and muzzle brake) it is very loud. With the suppressor, it's almost as if there is nothing on it, like the basic sound of another assault rifle. Maybe it deserves a few more reflex scopes, just for the sake of options. Not a bad weapon though.
  12. xd1mple56
    xd1mple56
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    Can I use model and textures for Modular Warfare? (Minecraft Mod)
  13. holyforce5687
    holyforce5687
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    There is a problem with the sound of gunshots on NPCs...
  14. Joshwo
    Joshwo
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    I'm not sure how I didn't discover this sooner! Awesome animations, good looking dirty, clean, and alternate textures, perfectly balanced stats, it's just awesome all around!