Well, I've done some more testing, and as far I can see, Scrap Everything (SE) is not a factor. I've moved both mods to load after SE, and I still get the errors. I've even disabled SE on this game, but the errors persist.
I've now started a new game, running nothing but these two mods. I'm still getting parts of the building vanishing, but I'm not getting the issues with the bridge, or the towers at its south end.
If you aren't able to resolve your issue (might try moving this down in your load order to make sure it's below all conflicts) you can try this one instead as it specifically includes a patch for Simply Lowered Drawbridges - We Can Live In - North Point Park
Or if you want to avoid cell conflicts altogether just use a C.A.M.P. and start from scratch. It tends to give a pretty good size area by default for any settlement you start.
I was already aware of the first mod you mentioned. (If I was modest, I wouldn't tell you that I posted the second comment there. )
However, I wasn't aware of the second one, so many thanks for pointing me towards it.
EDIT:
C.A.M.P. appears to be dead, with no activity, and locked comments pages, since 2018. Further, the author's stickied comments indicate that the mod is far from providing fully-functioning settlements.
It depends on how functional you want them, and where it's planted. I've been able to move settlers to some locations, while others don't show up in the list. However planting a beacon typically works to attract new settlers, and there's also the settler spawn button mod. Supply lines typically work, as does the Telelogistics unit from Immersive Teleporters 2 (however the teleport locations will sometimes require using the custom name slot function if you want them titled appropriately on the teleporter list in-game). The mod Supply Lines Plus also functions with them. Really the only thing you lose is quest functionality for the radiants, more often than not you'll retain the rest of the settler functions. It's perfectly usable if all you're after is the ability to make new player home locations to plant teleporters or place settlers to act as a trader/scavver. I've also managed to place CAMPs in modded player home locations not meant to have settlement/build functionality, such as some of RRTV's works and the mod Fourville (dropped a CAMP in the town just outside the vault so that I was able to teleport in and out for radiants and to collect my gold bars lol). It's not a dead mod, it just needs no further work and does what it's intended to. I've been using it for two separate playthroughs so far, each pushing the 700+ mark for active mods.
The workshop is wonderful. There were no departures during the construction. The building area is large. I was interested in the island. Six floor, elevators, 6 floor rest rooms. I got 3, 4, 5 floors not built up yet. I am glad that it is not necessary to install additional patches. Start of construction.Jpg 1280x800River circle https://wampi.ru/image/RVWSJjO Map River circle https://wampi.ru/image/RVWSuI6Elevator for 6 floors. https://wampi.ru/image/RVWSNtc Map River circle happiness is 50% https://wampi.ru/image/RVWSW7Z The building has 6 floors. https://wampi.ru/image/RVWS22y Terms of reference, 100 food, 105 water, 100 energy, 64 protection. https://wampi.ru/image/RVWSL6k Building statistics. https://wampi.ru/image/RVHerLf Map River circle 5 settlers, happiness is 100% https://wampi.ru/image/RVHeW8k Building, top and rear view. https://wampi.ru/image/RVHe0Ng 6th floor, decoration, paintings, lighting. https://wampi.ru/image/RVHe2ot Building, top view, without decorations. https://wampi.ru/image/RVHeLfE 6th Floor, recreation room, decorations. https://wampi.ru/image/RVHePC7 Building, Cinema on the 2nd floor. https://wampi.ru/image/RVHeSKP Fallout https://wampi.ru/image/RVHepis Fallout 2 Film. https://wampi.ru/image/RVHetBY Felix https://wampi.ru/image/RVHeKL0 Felix Film. https://wampi.ru/image/RVHeyFx 6th Floor, corridor, elevator, stairs, paintings, decorations. https://wampi.ru/image/RVHe9Nr 2nd Floor, cinema, ice cream, cola, popcorn, decorations. https://wampi.ru/image/RVHeocn Workshop, 100% statistics. https://wampi.ru/image/RVHscfI The facade of the building, decorations. Thank you very much for the mod.
The game has been played backwards and forwards since 2015. Now I want aesthetic, purity and beauty. Thank you for choosing the place. Thank you separately for your previous work. They're wonderful. I recommend them to everyone.
Do you know at what point this happens? I’m going to do a new playthrough with a combination of mods that keeps all of the factions peaceful. I’m assuming that crash happens as a result of faction in-fighting?
By the way, thanks for the mod. This area looks like a great place to build.
I like this settlement area a lot except I get terrible lag whenever I go there. I've got a lot of stuff jammed into that small space, but I think nearly being located in the middle of Boston (which can be laggy for me also) has made it even worse. It's probably down to 5 fps when I first get there. Unfortunately, I don't visit there very often just because of the awful lag and fear the game will freeze up. But all in all, it's a very nice area and is actually pretty roomy.
Hmm, there are lot advises on how to improve your FPS by doing different setups and such. Have you tried doing those? I hope you get something done as I agree this is fun place to build at.
Long ago I did that satellite site as settlement, but never published it. That file was lost in HDD breakage. However, since I know it can be done, and I mainly remember how I did it also, it wouldn't take me long to re-create it.
Yes, hangars are interior place, and they are available during Automatron DLC main mission. You can enter to this location through trapdoor located in satellite array. I always wondered why nobody use this location as player base/settlement, or don't create "fake" hangar using game resoures, something similar to Basement Living mod.
Well, you do need scrapping MOD if you want to get rid of most junk. As to do my settlements work with Sim Settlements, most reports on that are favorable, but there have been couple failures also. All I can say is that you need to try.
43 comments
Spiffyskytrooper's Simply Lowered Drawbridges
I get some rather odd behaviour at the back of the Science Center gift shop.
Approaching the building from the bridge all looks ok:
http://davidferstat.com/cases/case_0012/Photo8.png
However, as I approach and move around the building, some of the ducting vanishes:
http://davidferstat.com/cases/case_0012/Photo9.png
followed by pieces of the building:
http://davidferstat.com/cases/case_0012/Photo10.png
http://davidferstat.com/cases/case_0012/Photo11.png
http://davidferstat.com/cases/case_0012/Photo12.png
http://davidferstat.com/cases/case_0012/Photo13.png
http://davidferstat.com/cases/case_0012/Photo14.png
From some places part of the bridge vanishes:
http://davidferstat.com/cases/case_0012/Photo15.png
as do parts of the vertical columns at the south end of the bridge:
http://davidferstat.com/cases/case_0012/Photo16.png
I'm not aware of any mods I'm running that would affect this area, but here's my mod order just in case:
# Automatically generated by Vortex
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
DLCUltraHighResolution.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
CROSS_CoA.esl
CROSS_CosmeticFramework.esm
CWSS Redux.esp
CanarySaveFileMonitor.esl
XDI.esm
ProfVConceptArtStructures.esl
Homemaker.esm
WorkshopFramework.esm
F4MS.esl
Fireflies.esl
HUDFramework.esm
PRCH.esl
SettlementGardenBot.esl
SettlementMedicBot.esl
lnl_castle_workshopminutemen.esl
SettlementFixerBot.esl
SettlementTidyBot.esl
Snap'n Build.esm
sniperwave.esl
TacticalReload.esm
EthreonMasterPlan.esm
WiredVaultTecWallLights.esl
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
G3Family_308CalEdit.esp
Advanced Settlement Power.esp
Advanced Settlement Power - Homemaker Patch.esp
AllSetsExtended.esp
AnatomicallyCorrectFerals.esp
AutoDoors.esp
Breakheart Banks - Settlement.esp
Breakheart Banks - Settlement Scrap Addon.esp
The Castle.esp
subwayrunnnerdynamiclighting.esp
Clean and Simple - Taffington Boat House Startup.esp
SettlementSalvageBot.esp
HAIA With Crafting.esp
LynnWoodsSettlement.esp
EMIB.esp
FallComplete.esp
ImmersiveHubCity.esp
LynnPierSettlement.esp
CompJennyLCCA.esp
Bridgeport.esp
Bridgeport Road Water Stop.esp
Lowered Drawbridges.esp
RW9 LZ Christopher Columbus Park Plaza.esp
aC3KWorkingTitle.esp
EMIB Side Buildings Only.esp
The Sanctuary Bridge.esp
SpectacleIsleBridge.esp
OberlandBridge.esp
RW9 LZ National Guard Training Yard.esp
RW9 LZ Coast Guard Pier.esp
RW9 LZ Bunker Hill.esp
RW9 LZ Hardware Town Field.esp
cVc Dead Wasteland 6.esp
RiverCircleSettlement.esp
Mellow Scavvers V2.esp
ZebrinasWorkshopDevices.esp
FPVertibird.esp
LootableVertibirds.esp
AkaWaterWorld.esp
BalconySupports.esp
g2m_Workshop_Nexus.esp
BetterJunkFences.esp
Blade Runner Shotgun.esp
BusySettlers.esp
ButcherMeatRack.esp
CREAtiveClutter.esp
CROSS_GoreCrits.esp
CR_OuthouseCollection.esp
CleanSettlement.esp
CleanSettlement Auto Doors Compatibility.esp
DOOMThatGun.esp
LootableVertibirds_RW9_CGP_Patch.esp
LootableVertibirds_RW9_NGTY_Patch.esp
ConceptPlasma.esp
Cerruti, M4k4rov - CVC Helmet.esp
CBBE.esp
CivilDefensePosters.esp
CompanionStatus.esp
CompanionsGoHome_A.esp
Craftable Cats.esp
Provisioner Tracker.esp
Conduits and Pylons Various Wireless Power.esp
TurretStands.esp
Cranky.esp
Custom Concrete with Glass.esp
D98R_EarTacLight.esp
DD_AIO Test Mark 1.esp
DLCLetters2xStandalone.esp
DecentElevators.esp
DLCLetters4xStandalone.esp
DarkerNights.esp
ESPExplorerFO4.esp
grenarc.esp
dinoshelf.esp
EasyHacking.esp
Eli_ArmourCollection.esp
IcebreakerCDO-Piper.esp
EveryonesBestFriend.esp
WareHouseExt.esp
HZS NavMesh Fixer.esp
[mde]_Hotchpotch.esp
SettlementMenuManager.esp
Kraggles - Structures.esp
PCDugTriangularRevolution.esp
PCDugWedges.esp
FPVTrackingModule.esp
FPVPilotCommands.esp
VertiBirdRetextureProject.esp
FPVGunnerFix.esp
FPVRings.esp
MoreVaultRooms.esp
Farming Resources.esp
Faster Terminal Displays (20x).esp
HN66-SiriusArmor.esp
Quad_Fusillade.esp
G43.esp
Graffity2ElectricBoogaloo.esp
GruffyddsSignsAndPosters.esp
HoloTime.esp
Homemaker - Streetlights Use Passive Power.esp
Housekeeping.esp
ImmersiveVendors.esp
JJNickValentineRepairKits.esp
NPCUseRailings.esp
clothingoverhaul.esp
LegendaryModification.esp
leveractioncaliberconversions.esp
Locky Bastard.esp
LongerPowerLines3x.esp
LooksMenu.esp
SSEX.esp
LegendaryModification2LM.esp
Electrified Legendary plus 2lm.esp
ManufacturingExtended.esp
MkVIIMacTurret.esp
Memory Bank Conduits.esp
Multiple Floors Sandboxing.esp
ModdableRobotSettlers.esp
GKX Color Power Lines.esp
NoDismembermentAndGoreOnlyBloodSynthsGhoulsInsects.esp
Northland Diggers New.esp
OCDecorator.esp
Open Carry Patrol - Provisioner.esp
OakleyMFrame.esp
PhotoMode.esp
Boats.esp
PA-Quick Animations.esp
PowerLinePhysics.esp
RealTroughs.esp
RestorePAFrames.esp
RonnieShawColonial.esp
SKKDynamicTimescale.esp
SP4 MOVE SPEED IN WATER REDUCED.esp
3dscopes.esp
Settlement_Markers.esp
SettleObjExpandPack.esp
SnapBeds.esp
TommyStickMag.esp
ASL_CyberPunkAccessories.esp
WestTekTacticalOptics.esp
WestTekTacticalOptics-AWKCR.esp
SynthfulWestTek.esp
tacticaltommy.esp
Thematic and Practical.esp
Thematic and Practical - DLC.esp
There It Is x Perfectionist.esp
TransferSettlements.esp
ClothingOverhaulSP_XB1_PC.esp
LegendaryModification - DLC Far Harbor.esp
LegendaryModification - DLC Far Harbor (2LM).esp
Unlocked Trade Caravan Post.esp
TC_DLCRobot_UnlockedWallSpotlight.esp
AnatomicallyCorrectFerals_V1_Hotfix.esp
AllowVaultAnywhere.esp
Vault Pump.esp
EvilViking13_MinutemenMorale.esp
WTTO - Colour Targeting HUD.esp
whisperExtraPieces.esp
WiredLights.esp
WorkshopPlus.esp
whitney_wolwerine.esp
cVc Dead Wasteland 6 DLC.esp
cVc Dead Wasteland 6 DLC2.esp
cVc Dead Wasteland 6 DLC3.esp
cVc Dead Wasteland 6 AWKCR-VIS_Patch.esp
WaterPower.esp
AnatomicallyCorrectFerals_FH.esp
CROSS_GoreCrits_FarHarborPatch.esp
CROSS_Uni_Headset.esp
OK_Minutemen_Pilots.esp
dinoshelf_extra_ammo.esp
Homemaker - Unlocked Institute Objects.esp
Electrified Legendary.esp
OCDecoratorDLC.esp
AnatomicallyCorrectFerals_GorecritsPatch.esp
More Power Armour Mods.esp
PAMAP.esp
More Power Armour Mods - Automatron.esp
LegendaryModification2LMAKPatch.esp
OCDispenser.esp
AnatomicallyCorrectFerals_NW.esp
LegendaryModificationCSA.esp
LegendaryModificationMisc.esp
Armorsmith Extended.esp
HN66 SIRIUS12 AE VIS Patch.esp
Tactical Flashlights.esp
Tactical Flashlights - Settings.esp
Scrap Everything - Ultimate Edition.esp
I only get this when I run both of these mods together; separately there's no problem.
I'm cross-posting this on both mods in the hope that someone can pinpoint the problem.
I've now started a new game, running nothing but these two mods. I'm still getting parts of the building vanishing, but I'm not getting the issues with the bridge, or the towers at its south end.
We Can Live In - North Point Park
Or if you want to avoid cell conflicts altogether just use a C.A.M.P. and start from scratch. It tends to give a pretty good size area by default for any settlement you start.
I was already aware of the first mod you mentioned. (If I was modest, I wouldn't tell you that I posted the second comment there.
However, I wasn't aware of the second one, so many thanks for pointing me towards it.
EDIT:
C.A.M.P. appears to be dead, with no activity, and locked comments pages, since 2018. Further, the author's stickied comments indicate that the mod is far from providing fully-functioning settlements.
It's not a dead mod, it just needs no further work and does what it's intended to. I've been using it for two separate playthroughs so far, each pushing the 700+ mark for active mods.
There were no departures during the construction.
The building area is large.
I was interested in the island.
Six floor, elevators, 6 floor rest rooms. I got 3, 4, 5 floors not built up yet.
I am glad that it is not necessary to install additional patches.
Start of construction. Jpg 1280x800 River circle
https://wampi.ru/image/RVWSJjO Map River circle
https://wampi.ru/image/RVWSuI6 Elevator for 6 floors.
https://wampi.ru/image/RVWSNtc Map River circle happiness is 50%
https://wampi.ru/image/RVWSW7Z The building has 6 floors.
https://wampi.ru/image/RVWS22y Terms of reference, 100 food, 105 water, 100 energy, 64 protection.
https://wampi.ru/image/RVWSL6k Building statistics.
https://wampi.ru/image/RVHerLf Map River circle 5 settlers, happiness is 100%
https://wampi.ru/image/RVHeW8k Building, top and rear view.
https://wampi.ru/image/RVHe0Ng 6th floor, decoration, paintings, lighting.
https://wampi.ru/image/RVHe2ot Building, top view, without decorations.
https://wampi.ru/image/RVHeLfE 6th Floor, recreation room, decorations.
https://wampi.ru/image/RVHePC7 Building, Cinema on the 2nd floor.
https://wampi.ru/image/RVHeSKP Fallout https://wampi.ru/image/RVHepis Fallout 2 Film.
https://wampi.ru/image/RVHetBY Felix https://wampi.ru/image/RVHeKL0 Felix Film.
https://wampi.ru/image/RVHeyFx 6th Floor, corridor, elevator, stairs, paintings, decorations.
https://wampi.ru/image/RVHe9Nr 2nd Floor, cinema, ice cream, cola, popcorn, decorations.
https://wampi.ru/image/RVHeocn Workshop, 100% statistics.
https://wampi.ru/image/RVHscfI The facade of the building, decorations.
Thank you very much for the mod.
Now I want aesthetic, purity and beauty.
Thank you for choosing the place.
Thank you separately for your previous work.
They're wonderful.
I recommend them to everyone.
With no in-game way to remove the perches, removing the trees leaves birds sitting in mid-air, which would be funny were they less creepy.
2) Which endgame, BTW?
By the way, thanks for the mod. This area looks like a great place to build.
But I am talking about the big faction war at end.
All best gaming to you!
https://www.nexusmods.com/fallout4/mods/30131?tab=description
https://fallout.fandom.com/wiki/Fort_Hagen_hangar
https://fallout.fandom.com/wiki/Fort_Hagen_satellite_array
As to the other one; is that an internal place?
Same question for your other settlements too. You've picked a lot of good spots.