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Ragoda

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Ragoda

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  1. dferstat
    dferstat
    • premium
    • 23 kudos
    Ok, so this is a bit of a puzzlement. If I run this mod alongside

    Spiffyskytrooper's Simply Lowered Drawbridges

    I get some rather odd behaviour at the back of the Science Center gift shop.

    Approaching the building from the bridge all looks ok:

    http://davidferstat.com/cases/case_0012/Photo8.png

    However, as I approach and move around the building, some of the ducting vanishes:

    http://davidferstat.com/cases/case_0012/Photo9.png

    followed by pieces of the building:

    http://davidferstat.com/cases/case_0012/Photo10.png

    http://davidferstat.com/cases/case_0012/Photo11.png

    http://davidferstat.com/cases/case_0012/Photo12.png

    http://davidferstat.com/cases/case_0012/Photo13.png

    http://davidferstat.com/cases/case_0012/Photo14.png


    From some places part of the bridge vanishes:

    http://davidferstat.com/cases/case_0012/Photo15.png

    as do parts of the vertical columns at the south end of the bridge:

    http://davidferstat.com/cases/case_0012/Photo16.png

    I'm not aware of any mods I'm running that would affect this area, but here's my mod order just in case:

    Spoiler:  
    Show

    # Automatically generated by Vortex
    Fallout4.esm
    DLCRobot.esm
    DLCworkshop01.esm
    DLCCoast.esm
    DLCworkshop02.esm
    DLCworkshop03.esm
    DLCNukaWorld.esm
    DLCUltraHighResolution.esm
    Unofficial Fallout 4 Patch.esp
    ArmorKeywords.esm
    CROSS_CoA.esl
    CROSS_CosmeticFramework.esm
    CWSS Redux.esp
    CanarySaveFileMonitor.esl
    XDI.esm
    ProfVConceptArtStructures.esl
    Homemaker.esm
    WorkshopFramework.esm
    F4MS.esl
    Fireflies.esl
    HUDFramework.esm
    PRCH.esl
    SettlementGardenBot.esl
    SettlementMedicBot.esl
    lnl_castle_workshopminutemen.esl
    SettlementFixerBot.esl
    SettlementTidyBot.esl
    Snap'n Build.esm
    sniperwave.esl
    TacticalReload.esm
    EthreonMasterPlan.esm
    WiredVaultTecWallLights.esl
    ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
    G3Family_308CalEdit.esp
    Advanced Settlement Power.esp
    Advanced Settlement Power - Homemaker Patch.esp
    AllSetsExtended.esp
    AnatomicallyCorrectFerals.esp
    AutoDoors.esp
    Breakheart Banks - Settlement.esp
    Breakheart Banks - Settlement Scrap Addon.esp
    The Castle.esp
    subwayrunnnerdynamiclighting.esp
    Clean and Simple - Taffington Boat House Startup.esp
    SettlementSalvageBot.esp
    HAIA With Crafting.esp
    LynnWoodsSettlement.esp
    EMIB.esp
    FallComplete.esp
    ImmersiveHubCity.esp
    LynnPierSettlement.esp
    CompJennyLCCA.esp
    Bridgeport.esp
    Bridgeport Road Water Stop.esp
    Lowered Drawbridges.esp
    RW9 LZ Christopher Columbus Park Plaza.esp
    aC3KWorkingTitle.esp
    EMIB Side Buildings Only.esp
    The Sanctuary Bridge.esp
    SpectacleIsleBridge.esp
    OberlandBridge.esp
    RW9 LZ National Guard Training Yard.esp
    RW9 LZ Coast Guard Pier.esp
    RW9 LZ Bunker Hill.esp
    RW9 LZ Hardware Town Field.esp
    cVc Dead Wasteland 6.esp
    RiverCircleSettlement.esp
    Mellow Scavvers V2.esp
    ZebrinasWorkshopDevices.esp
    FPVertibird.esp
    LootableVertibirds.esp
    AkaWaterWorld.esp
    BalconySupports.esp
    g2m_Workshop_Nexus.esp
    BetterJunkFences.esp
    Blade Runner Shotgun.esp
    BusySettlers.esp
    ButcherMeatRack.esp
    CREAtiveClutter.esp
    CROSS_GoreCrits.esp
    CR_OuthouseCollection.esp
    CleanSettlement.esp
    CleanSettlement Auto Doors Compatibility.esp
    DOOMThatGun.esp
    LootableVertibirds_RW9_CGP_Patch.esp
    LootableVertibirds_RW9_NGTY_Patch.esp
    ConceptPlasma.esp
    Cerruti, M4k4rov - CVC Helmet.esp
    CBBE.esp
    CivilDefensePosters.esp
    CompanionStatus.esp
    CompanionsGoHome_A.esp
    Craftable Cats.esp
    Provisioner Tracker.esp
    Conduits and Pylons Various Wireless Power.esp
    TurretStands.esp
    Cranky.esp
    Custom Concrete with Glass.esp
    D98R_EarTacLight.esp
    DD_AIO Test Mark 1.esp
    DLCLetters2xStandalone.esp
    DecentElevators.esp
    DLCLetters4xStandalone.esp
    DarkerNights.esp
    ESPExplorerFO4.esp
    grenarc.esp
    dinoshelf.esp
    EasyHacking.esp
    Eli_ArmourCollection.esp
    IcebreakerCDO-Piper.esp
    EveryonesBestFriend.esp
    WareHouseExt.esp
    HZS NavMesh Fixer.esp
    [mde]_Hotchpotch.esp
    SettlementMenuManager.esp
    Kraggles - Structures.esp
    PCDugTriangularRevolution.esp
    PCDugWedges.esp
    FPVTrackingModule.esp
    FPVPilotCommands.esp
    VertiBirdRetextureProject.esp
    FPVGunnerFix.esp
    FPVRings.esp
    MoreVaultRooms.esp
    Farming Resources.esp
    Faster Terminal Displays (20x).esp
    HN66-SiriusArmor.esp
    Quad_Fusillade.esp
    G43.esp
    Graffity2ElectricBoogaloo.esp
    GruffyddsSignsAndPosters.esp
    HoloTime.esp
    Homemaker - Streetlights Use Passive Power.esp
    Housekeeping.esp
    ImmersiveVendors.esp
    JJNickValentineRepairKits.esp
    NPCUseRailings.esp
    clothingoverhaul.esp
    LegendaryModification.esp
    leveractioncaliberconversions.esp
    Locky Bastard.esp
    LongerPowerLines3x.esp
    LooksMenu.esp
    SSEX.esp
    LegendaryModification2LM.esp
    Electrified Legendary plus 2lm.esp
    ManufacturingExtended.esp
    MkVIIMacTurret.esp
    Memory Bank Conduits.esp
    Multiple Floors Sandboxing.esp
    ModdableRobotSettlers.esp
    GKX Color Power Lines.esp
    NoDismembermentAndGoreOnlyBloodSynthsGhoulsInsects.esp
    Northland Diggers New.esp
    OCDecorator.esp
    Open Carry Patrol - Provisioner.esp
    OakleyMFrame.esp
    PhotoMode.esp
    Boats.esp
    PA-Quick Animations.esp
    PowerLinePhysics.esp
    RealTroughs.esp
    RestorePAFrames.esp
    RonnieShawColonial.esp
    SKKDynamicTimescale.esp
    SP4 MOVE SPEED IN WATER REDUCED.esp
    3dscopes.esp
    Settlement_Markers.esp
    SettleObjExpandPack.esp
    SnapBeds.esp
    TommyStickMag.esp
    ASL_CyberPunkAccessories.esp
    WestTekTacticalOptics.esp
    WestTekTacticalOptics-AWKCR.esp
    SynthfulWestTek.esp
    tacticaltommy.esp
    Thematic and Practical.esp
    Thematic and Practical - DLC.esp
    There It Is x Perfectionist.esp
    TransferSettlements.esp
    ClothingOverhaulSP_XB1_PC.esp
    LegendaryModification - DLC Far Harbor.esp
    LegendaryModification - DLC Far Harbor (2LM).esp
    Unlocked Trade Caravan Post.esp
    TC_DLCRobot_UnlockedWallSpotlight.esp
    AnatomicallyCorrectFerals_V1_Hotfix.esp
    AllowVaultAnywhere.esp
    Vault Pump.esp
    EvilViking13_MinutemenMorale.esp
    WTTO - Colour Targeting HUD.esp
    whisperExtraPieces.esp
    WiredLights.esp
    WorkshopPlus.esp
    whitney_wolwerine.esp
    cVc Dead Wasteland 6 DLC.esp
    cVc Dead Wasteland 6 DLC2.esp
    cVc Dead Wasteland 6 DLC3.esp
    cVc Dead Wasteland 6 AWKCR-VIS_Patch.esp
    WaterPower.esp
    AnatomicallyCorrectFerals_FH.esp
    CROSS_GoreCrits_FarHarborPatch.esp
    CROSS_Uni_Headset.esp
    OK_Minutemen_Pilots.esp
    dinoshelf_extra_ammo.esp
    Homemaker - Unlocked Institute Objects.esp
    Electrified Legendary.esp
    OCDecoratorDLC.esp
    AnatomicallyCorrectFerals_GorecritsPatch.esp
    More Power Armour Mods.esp
    PAMAP.esp
    More Power Armour Mods - Automatron.esp
    LegendaryModification2LMAKPatch.esp
    OCDispenser.esp
    AnatomicallyCorrectFerals_NW.esp
    LegendaryModificationCSA.esp
    LegendaryModificationMisc.esp
    Armorsmith Extended.esp
    HN66 SIRIUS12 AE VIS Patch.esp
    Tactical Flashlights.esp
    Tactical Flashlights - Settings.esp
    Scrap Everything - Ultimate Edition.esp


    I only get this when I run both of these mods together; separately there's no problem.

    I'm cross-posting this on both mods in the hope that someone can pinpoint the problem.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Tried putting Scrap Everything before my MOD's in Load Order? Maybe even before that Bridge MOD also?


    2. dferstat
      dferstat
      • premium
      • 23 kudos
      Well, I've done some more testing, and as far I can see, Scrap Everything (SE) is not a factor. I've moved both mods to load after SE, and I still get the errors. I've even disabled SE on this game, but the errors persist.

      I've now started a new game, running nothing but these two mods. I'm still getting parts of the building vanishing, but I'm not getting the issues with the bridge, or the towers at its south end.
    3. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Ok, sorry I can't help you more with this issue. 
    4. PhoenixKnight13
      PhoenixKnight13
      • member
      • 24 kudos
      If you aren't able to resolve your issue (might try moving this down in your load order to make sure it's below all conflicts) you can try this one instead as it specifically includes a patch for Simply Lowered Drawbridges -
      We Can Live In - North Point Park

      Or if you want to avoid cell conflicts altogether just use a C.A.M.P. and start from scratch. It tends to give a pretty good size area by default for any settlement you start.
    5. dferstat
      dferstat
      • premium
      • 23 kudos
      PhoenixKnight13, thanks for the heads-up.

      I was already aware of the first mod you mentioned. (If I was modest, I wouldn't tell you that I posted the second comment there. )

      However, I wasn't aware of the second one, so many thanks for pointing me towards it.

      EDIT:

      C.A.M.P. appears to be dead, with no activity, and locked comments pages, since 2018. Further, the author's stickied comments indicate that the mod is far from providing fully-functioning settlements. 
    6. PhoenixKnight13
      PhoenixKnight13
      • member
      • 24 kudos
      It depends on how functional you want them, and where it's planted. I've been able to move settlers to some locations, while others don't show up in the list. However planting a beacon typically works to attract new settlers, and there's also the settler spawn button mod. Supply lines typically work, as does the Telelogistics unit from Immersive Teleporters 2 (however the teleport locations will sometimes require using the custom name slot function if you want them titled appropriately on the teleporter list in-game). The mod Supply Lines Plus also functions with them. Really the only thing you lose is quest functionality for the radiants, more often than not you'll retain the rest of the settler functions. It's perfectly usable if all you're after is the ability to make new player home locations to plant teleporters or place settlers to act as a trader/scavver. I've also managed to place CAMPs in modded player home locations not meant to have settlement/build functionality, such as some of RRTV's works and the mod Fourville (dropped a CAMP in the town just outside the vault so that I was able to teleport in and out for radiants and to collect my gold bars lol).
      It's not a dead mod, it just needs no further work and does what it's intended to. I've been using it for two separate playthroughs so far, each pushing the 700+ mark for active mods.
  2. 60Petr60
    60Petr60
    • member
    • 5 kudos
    The workshop is wonderful.
    There were no departures during the construction.
    The building
    area is large.
     I was interested in the island.
    Six floor, elevators, 6 floor rest rooms. I got 3, 4, 5 floors not built up yet.
     I am glad that it is not necessary to install additional patches.
    Start of construction.
      Jpg 1280x800                                 River circle
    https://wampi.ru/image/RVWSJjO                                         Map     River circle
    https://wampi.ru/image/RVWSuI6                                        Elevator for 6 floors.
    https://wampi.ru/image/RVWSNtc                                        Map     River circle    happiness is  50%
    https://wampi.ru/image/RVWSW7Z                                     The building has 6 floors.
    https://wampi.ru/image/RVWS22y                                       Terms of reference, 100 food, 105 water, 100 energy, 64 protection.
    https://wampi.ru/image/RVWSL6k                                       Building statistics.
    https://wampi.ru/image/RVHerLf  
                                           Map  River circle 5 settlers,  happiness is  100%
    https://wampi.ru/image/RVHeW8k                                       Building, top and rear view.
    https://wampi.ru/image/RVHe0Ng                                       6th floor, decoration, paintings, lighting.
    https://wampi.ru/image/RVHe2ot                                         Building, top view, without decorations.
    https://wampi.ru/image/RVHeLfE                                         6th Floor, recreation room, decorations.
    https://wampi.ru/image/RVHePC7                  Building, Cinema on the 2nd floor.
    https://wampi.ru/image/RVHeSKP           Fallout                 https://wampi.ru/image/RVHepis              Fallout 2     Film.
    https://wampi.ru/image/RVHetBY             Felix                    https://wampi.ru/image/RVHeKL0             Felix           Film.
    https://wampi.ru/image/RVHeyFx                                        6th Floor, corridor, elevator, stairs, paintings, decorations.
    https://wampi.ru/image/RVHe9Nr                                        2nd Floor, cinema, ice cream, cola, popcorn, decorations.
    https://wampi.ru/image/RVHeocn                                        Workshop, 100% statistics.
    https://wampi.ru/image/RVHscfI                                         The facade of the building, decorations.
    Thank you very much for the mod.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Great work! Just remember that is you proceed main story line far enough there will be chopper crashing on island.  :D

    2. 60Petr60
      60Petr60
      • member
      • 5 kudos
      The game has been played backwards and forwards since 2015.
      Now I want aesthetic, purity and beauty.
      Thank you for choosing the place.
      Thank you separately for your previous work.
      They're wonderful.
      I recommend them to everyone.
    3. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Thank you!  :)
  3. dferstat
    dferstat
    • premium
    • 23 kudos
    If you ever decide to re-visit this, might I suggest that you delete the two bird perches on each of the three scrap-able trees on the island?

    With no in-game way to remove the perches, removing the trees leaves birds sitting in mid-air, which would be funny were they less creepy.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      I'll think on it, meanwhile, get creative to give them different perches!  :D
    2. dferstat
      dferstat
      • premium
      • 23 kudos
      Not so easy when you want to use it as a vertibird landing pad.
    3. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      BTW, you do know that in endgame a vertibird is going to crashland there?
    4. dferstat
      dferstat
      • premium
      • 23 kudos
      1) No, I didn't.

      2) Which endgame, BTW?
    5. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Big Fight
    6. DHemlock
      DHemlock
      • premium
      • 1 kudos
      Do you know at what point this happens? I’m going to do a new playthrough with a combination of mods that keeps all of the factions peaceful. I’m assuming that crash happens as a result of faction in-fighting?

      By the way, thanks for the mod. This area looks like a great place to build.
    7. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Well, I must admit that I have never played this game to the end, in all of my thousands upon thousands of hours of gaming. LOL

      But I am talking about the big faction war at end.
  4. TheLadyOphelia
    TheLadyOphelia
    • premium
    • 0 kudos
    I like this settlement area a lot except I get terrible lag whenever I go there.  I've got a lot of stuff jammed into that small space, but I think nearly being located in the middle of Boston (which can be laggy for me also) has made it even worse.  It's probably down to 5 fps when I first get there.  Unfortunately, I don't visit there very often just because of the awful lag and fear the game will freeze up.  But all in all, it's a very nice area and is actually pretty roomy. 
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Hmm, there are lot advises on how to improve your FPS by doing different setups and such. Have you tried doing those? I hope you get something done as I agree this is fun place to build at.

      All best gaming to you!
  5. Ragoda
    Ragoda
    • supporter
    • 220 kudos
    Thank you for great added pictures Yaskerr! Go check them peeps, master builds!

  6. YourMuse
    YourMuse
    • supporter
    • 3 kudos
    Me likey.... ;)
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      YAY! :)
  7. DaedricBard
    DaedricBard
    • supporter
    • 0 kudos
    Just found this. What an exciting location - it's on a very busy intersection with gobs of enemies strolling by day and night. So thank you!
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Indeed, enemies make F4 fun!
  8. Aderod
    Aderod
    • member
    • 0 kudos
    Hey Ragoda. Do you maybe consider creating settlements out of Fort Hagen hangar, and Fort Hagen satellite array?
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Fort Hagen? Done that.

      https://www.nexusmods.com/fallout4/mods/30131?tab=description
    2. Aderod
      Aderod
      • member
      • 0 kudos
      I meant these two locations:
      https://fallout.fandom.com/wiki/Fort_Hagen_hangar
      https://fallout.fandom.com/wiki/Fort_Hagen_satellite_array
    3. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Long ago I did that satellite site as settlement, but never published it. That file was lost in HDD breakage. However, since I know it can be done, and I mainly remember how I did it also, it wouldn't take me long to re-create it.

      As to the other one; is that an internal place?
    4. Aderod
      Aderod
      • member
      • 0 kudos
      Yes, hangars are interior place, and they are available during Automatron DLC main mission. You can enter to this location through trapdoor located in satellite array. I always wondered why nobody use this location as player base/settlement, or don't create "fake" hangar using game resoures, something similar to Basement Living mod.
    5. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      I myself got all DLC's just very recently, I haven't even played them through yet, so I don't plan making settlements until I have done that first.
    6. Aderod
      Aderod
      • member
      • 0 kudos
      Automatron DLC... let say this is not the greatest adventure you ever have...
    7. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      LOL, I've heard that comment before, so I am looking forward to that great adventure! :D
  9. DrkSpde
    DrkSpde
    • supporter
    • 0 kudos
    Can the junk be scrapped or will that require a scrapping mod?Work with Sim Settlements?

    Same question for your other settlements too. You've picked a lot of good spots.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Well, you do need scrapping MOD if you want to get rid of most junk. As to do my settlements work with Sim Settlements, most reports on that are favorable, but there have been couple failures also. All I can say is that you need to try.
  10. Krendellmax
    Krendellmax
    • member
    • 3 kudos
    Good day. On this small island three super mutants constantly revive. Is this respawn left?
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      yes