Fallout 4

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ttomwv

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ttomwv

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49 comments

  1. Drivinghard
    Drivinghard
    • member
    • 7 kudos
    unfortunately your mod completely and utterly causes a horrible cell reset on that MADKEA settlement mod and location... it completely destroys it

    what a tragedy... all for the sake of the location of the hatch for crying out loud , wherever it is...
    I can't sacrifice MADKEA those decorations are used in every settlement... and i have even been building up the MADKEA settlement today wouuld you please consider moving the door?
  2. Hammer120
    Hammer120
    • member
    • 3 kudos
    please add a version that lets us use our own body meshes and textures for your followers
  3. romalight
    romalight
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    • 1 kudos
    Hello and happy new year. if only there was a image at the map, so we can see where is the entry to this vault, because at the past after install this mod, i never able to find it, even i run Fallout 4 with all new updates. That's all. Thanks.
    1. ttomwv
      ttomwv
      • member
      • 98 kudos
      Sorry your having trouble finding the entrance. I added 2 screenshots. One showing Vault RR on the map. The other shows Dremlin diner in the background. The entrance is between Drumlin Diner and Gorski's cabin. Hope this helps.
    2. romalight
      romalight
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      • 1 kudos
      Thanks. i see, now, the mod have a marker, so it was easy to get there.
  4. ttomwv
    ttomwv
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    • 98 kudos
    This last update added an options menu to the vault companions dialogue. There's a group options and individual options. Group options take effect immediately now without having to dismiss and rehire. New group option to hire and dismiss all vault followers at once. The only individual option at the moment is exit power armor. Let me know how this works for you or if anyone has any ideas about new options. I'll probably add 2 more companions in the furfure. I wanted to have them guard the armory in shifts 24/7. Just for the effect.
  5. ttomwv
    ttomwv
    • member
    • 98 kudos
    I added a new unvoiced companion called Trish. Iris and Trish will guard the armory entrance from 6 am to 6 pm.
  6. ttomwv
    ttomwv
    • member
    • 98 kudos
    This last update adds Iris as a unvoiced companion.  Doesn't affect any regular companions. There are some options for her in the desk terminal. You'll have to dismiss and rehire her for new option changes to take affect. I also changed the vault options in the terminal to refresh after any changes. No need to back out and renter terminal to see menu changes. Some options won't be available until you select the default option first. If you test the menu options be sure not to remove any displays that has you stuff on it. 

    Sorry it took so long to get back to this. I went forever with no way to work on it, no pc. Let me know if there's any problems. 
    1. Grund400
      Grund400
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      • 6 kudos
      is it possible to make  a group of 4 followers like Iris. That can be hired and dismissed at the same
      time? 
    2. ttomwv
      ttomwv
      • member
      • 98 kudos
      I was toying with the idea of having 4 all together. 2 men, 2 women to guard the entrance in shifts. Just for the visual effect. I could make them companions also. I'm not to sure about hiring and dismissing all at once.  Probably still have to talk to each one separately to hire and fire. 
  7. RFloxclaw
    RFloxclaw
    • supporter
    • 0 kudos
    My Water purifiers Disappeared as well as my Power armour display racks.
    How do I get them back?

    Do the swimmers keep the Vault suits on if there isn't any thing in the locker?
    Now the swimmers are suitless.

    Also the Mannequins showed both at the same time, but choosing one to show fixed it. 
    Now the Mannequins have disappeared.

    The robot manufacturing thing just disappeared.

    I am going to Uninstall.

    I was a good mod till it stopped working for me. Thanks!!
  8. Fionnladh
    Fionnladh
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    • 0 kudos
    strange issue. my settler is wearing the vault suit to swim in and ignoring the swimsuit i placed in the locker.
  9. AlabamaRebel
    AlabamaRebel
    • supporter
    • 3 kudos
    If this is anything like your RR Companions Vault mod from Fallout 3, it must be perfect.

    I loved that mod.
  10. Mercer31
    Mercer31
    • supporter
    • 0 kudos
    Minor question. If it is at all possible. Could an option be made in one of the in game terminals to not auto equip residents with the vault suit? I sent Strong there, and now whenever I enter I randomly run across a naked Super Mutant since he can't wear the vault suit and it auto unequips his gear. Not a complaint at all mind you, it actually made me laugh when I first encountered him there. Just something I was wondering since I can reequip his gear, but once I leave and come back it tries putting him back into the vault suit, so he is naked again. First time I noticed it came out of a crafting menu and there was Strong right in my face with no clothes.
    But I do love this mod. This is my go to player house mod. Can send my companions here and it isn't too big as to get annoyed trying to find them, but just big enough to allow for making personal touches to it. Also the layout is perfect as well. I've tried other ones and while they were all great in their own right they were either too small for all the vanilla companions to really fit in, or to massive and labyrinthine to try and hunt down your followers.
    1. ttomwv
      ttomwv
      • member
      • 98 kudos
      I'll look into it. I can probably block strong from the auto equipping scripts. It's a bit difficult to block everybody from auto equipping vault suits without disabling the swim outfits and sleep outfits options. I'll see what I can come up with.