Add what items to workshop, exactly? This is a patch for a food overhaul.
Ah, if you mean the food dispensers, I suppose I can try. I did a private mod to help myself in making a Vault Door with the numbers 37 so I can see to make it work.
Dear lad, i have to thank you. For the fix you made, it always bothered me to have can openers, and my character who open tin can with his bare teeth. But also for backing up BIS, i always loved tat mod and never knew why it xas gone. So thank you.
I'm gonna make an update with this soon where the rest of the cans are using the P51 can opener if it's appropriate. Also, I had my own copy of BIS - Food Module, the link is from someone within the Commonwealth Couriers/MP II Discord server.
To answer why it was gone, Reptileye, or TomaHawk#1773, hates Nexus and Bethesda.net. You can see where it leads then.
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> Overhaul the Leveled list system.
Planned Updates:
> Ensure all edible food is optimized to both Survival and non-survival gameplay.
> Clean up the plugin.
Ah, if you mean the food dispensers, I suppose I can try. I did a private mod to help myself in making a Vault Door with the numbers 37 so I can see to make it work.
For the fix you made, it always bothered me to have can openers, and my character who open tin can with his bare teeth.
But also for backing up BIS, i always loved tat mod and never knew why it xas gone.
So thank you.
I'm gonna make an update with this soon where the rest of the cans are using the P51 can opener if it's appropriate. Also, I had my own copy of BIS - Food Module, the link is from someone within the Commonwealth Couriers/MP II Discord server.
To answer why it was gone, Reptileye, or TomaHawk#1773, hates Nexus and Bethesda.net. You can see where it leads then.