A patch for BIS Food Module with an attempted bugfix and some other changes, including that the c-rations and the tin cans and tin boxes need tin keys.
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Reptileye for original mod.
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First, it adds a way to make the tin keys useful, besides being a steel scrap. I have added a script where it checks for a certain keyword on certain food items that have a tin key on its mesh (which I now removed), and if you have a tin key, it uses up that tin key and its items are given to you. However, if you don't have a tin key, you'll get 10 HP removed from your health. Good for Non-Survival players, bad for Survival players (and those who heavily modded to make the game more survival-like, like me.)
Second, I added a little edit on the BOS Daily Ration Script and made it send a debug notification if one's available. I just learned that the timer the script has doesn't count the sleep. I also tried to optimize the script by rewriting it (it's my first script ever made actually!)
Fourth, I added a demonstration inside Vault 111, giving you a note that explains things, a tin key, and an accessory packet tin can. Don't worry, it didn't do anything. If something did happen, tell me. I'm gonna move it towards the trailer outside Vault 111 instead.
Credits: Reptileye for the main mod SKK50 and Scrivener07 for scripting help on the Tin Key script (thread here)