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About this mod
This mod offers Very Powerful Unique alternative Buffs for All Companion Affinity Perks.
- Requirements
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DLC requirements
DLC name Automatron Far Harbor Nuka World - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permission The author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
I am no longer playing or modding Fallout 4, as such i give full permissions for users to do whatever they want with this mod.
File credits
Bethesda: For Creation Kit, and ALL DLC
Donation Points system
This mod is not opted-in to receive Donation Points
- Changelogs
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Version 3.3
- Modifies Several of Cait's Scripts to Disable Her Disliking of the Player using Chems post her Affinity Quest
- Cait will now also Continue to give Her Positive Comments & Affinity, on the Player Using Chems even After Curing Her - (Affinity Quest = Beining Intervention).
- Edited 1 more script missed previously
Usage: Mod must be Installed and Enabled Prior to Starting Cait's Affinity Quest, for the Above to Function.
- otherwise if the mod was recently installed on a Save that has already completed her Affinity Quest, the Above will Not Take Affect
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Version 3.1.Patch
- Compatibility Patch For: *Supreme Perks* Companion Buffs & *Affinity Perks* companion Buffs, so that companions can now benefit from both mods as opposed to just 1 or the other, which would of been based on load order.
Reduced: *Hancock Perk* - Incoming Weapon Damage Reduction to 10% Per 250 Rads, Maxing at 40% at 1000 Rads or More - To Comply with *Supreme Perk's* Admantium Skeleton - (Unstoppable Force) Perk
At Rank 10 - *Unstoppable Force* combined with *Hancock's Perk* at 1000 Rads or more, your total Effective Damage Reduction will be 90%, meaning you only take 10% Damage From All Non-Explosive Weapons
Reduced: *Hancock Perk* - Incoming Explosive Damage Reduction to 4% Per 250 Rads, Maxing at 16% at 1000 Rads or More - To Comply with *Supreme Perk's* Demoltion Expert - (Blast Master) Perk
At Rank 10 - *Blast Master* Combined with *Hancock's Perk* at 1000 Rads or more, your total effective Damage Reduction will be 96%, meaning you only take 4% Damage from Explosives.
Place this mod Below Supreme Perks - Original.esp in the Load Order
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Version 3.1.A
- ========
- Cait's Perk:
- ========
New Name: Seein Double- Buff 1: Do 50% More Damage With Shotguns and Melee Weapons
- Buff 2: Increases All Alcohol Potency by 100%
- Buff 3: Increases All Alcohol Duration by 100%
- Buff 4: Whilst Under the Influence of Alchohol, do 100% more Damage with all Weapons, Until the Alchohol Wears Off
- Note: All Alcohol is Edited Directly.
- Note: This Perk Does Not Affect, Magazine and Party Girl/Boy Alcohol Specific Buffs.
- Note: This Perk Will Additionally Negate, Negative Alcohol Effects Such as Poisoned Wine's DOT Effect, and Reduced SPECIAL Attributes
=============- Wine Example:
- =============
- *Without* Cait's Perk: Grants +1 Strength and Intelligence, Increases Action Points by 15 Points, All Effects Last 3 Minutes <-- Vanilla
- *With* Cait's Perk: Grants +2 Strength and Intelligence, Increases Action Points by 30 Points, All Effects Last 6 Minutes <-- 100% Potency and Duration
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Version 3.1
- Removed the Active Companion Requirement for the Perks to Function, as it was not Working as intended - (Based on user Feedback)
- Gage's Perk now Actually Buffs the Raider Overboss PA
========- Cait's Perk:
- ========
- New Name: Dark Fiend
- Buff 1: Do 50% More Damage With Shotguns and Melee Weapons
- Buff 2: Increases All Chems Potency by 100%
- Buff 3: Increases All Chems Duration by 100%
- Buff 4: Whilst Addicted to Chems you now do 100% more Damage with all Weapons, Until the Addiction Wears Off
Note: All Chems are Edited Directly.
- Removed the Active Companion Requirement for the Perks to Function, as it was not Working as intended - (Based on user Feedback)
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Version 3.0
- - Each Companion Perk will now Only Be Active, when that Particular Companion is Adventuring With You
- - Fixed *Cait's Perk*: The Shotguns and Melee Damage Buff will No Longer Stack with the 100% Weapon Damage Buff Granted from Chem Addiction
- - Fixed *Codsworth's Perk* - This Perk now Correctly Buffs the Robot Armor Rating by 50 Points.
- - Fixed *Codsworth's Perk* - This Perk now Actually Increases the Reload Speed of the Assault Rifle, Laser and Flamer by 50%
- - Fixed *Codsworth's Perk* - This Perk now Actually Increases Action Points by 50 Points.
- - Reworked *Curie's Perk* - This Perk now Grants a Flat 25% Damage Reduction Against all Incoming Damage, and also Grants 50% Resistance to Limb Damage, and Falling Damage
- - Fixed: *Danse Perk* - This Perk now Correctly Increases the Armor Rating for Power Armor, and now Also Applies to any Unique Variant of the T-60 and X-01 PA
- - Reworked: *Danse Perk* - This Perk now Buffs: Minigun, Telsa Rifle, Lasers and Gatling Laser Damage by 50%, Minigun, Laser and Gatling Laser Fire Rate by 50%, and All 4 Weapons Reload Speed by 50%
- - Also Maxons Battlecoat, T-60 and X-01 Power armor Ratings by 50 Points
- - Renamed: *Danse Perk* to *Titan*
- - Reworked *Deacon's Perk* - This Perk now Increases Scoped and Supressed Weapons Damage by 50%, they now have a 50% increased Range and Accuracy, and they Now Do 3x Sneak Attack Damage
- - Also whilst Under the Affects of a Stealth Boy all Weapons now do 50% More Damage until the Stealth Boy Affects wear Off
- - Edit *Deacon's Perk* - Reduced the Damage Buff for Scoped And Supressed Weapons, from 100% down to 50%
- - Reworked *Hancock's Perk* - This Perk now Increases All Radiation Weapons, Munitions and Lingering Radiation Damage by 50%, Reload Speed by 50%, and the Fatman, Nuka Grenades and Mines have a
- 50% Increased Blast Radius
- - Also Reduces All incoming Damage by 20% for Every 250 Points of Radiation Damage you have, up 80% Damage Reduction for 1000 Points or More Radiation Damage.
- - Renamed *Hancock's Perk* To *At One with Atom*
- - Fixed: *MacCready Perk* - This Perk now Correctly Increases the Armor Ratings for Combat, Gunner and Military/Army, by the Value Specified
- - Reworked: *MacCready's Perk* - This Perk now Increases Combat Rifle, Shotgun, Plasma and Gauss Rifle Damage, Reload Speed, and Armor Penetration by 50%, and it Also increases Ada And built Robots
- Damage by 50%
- - Also increases Combat Armor by 10 Points Per Piece (totaling to 60 Points) as well as Gunner Armor (that gunners typically Wear) by 60 Points, And Military/Army (Fatigues) Armor Ratings by 60 Points
- Note: *MacCready's Perk* - The buff to Ada and Built Robot Weapon Damage, is because Gunners Occasionally Have Assualtrons and or Mr.Gutsy Bots with them, as such the buff to Ada and Built Robots,
- is to mimic that and live up to the perk name better
- - where Ada and Built Robots would be the PC variant of Said bots ;). also this perk does not Buff Sniper Rifles even though MacCready himself prefers them.
- - simply because buffs to Snipers (Scoped Weapons) is already exclusive to Deacons new reworked perk, i did not want duplicates buffs.
- - Reworked: *Nick Valentine's Perk* - This Perk now Increases Western Revolver and Lever-Action Rifle Damage by 50%, and they have a 25% Chance to Stagger Targets, Also Grants +5 Additional Points into
- Charisma, Persuasion, Buying and Selling is 50% Better.
- - and Vendors now have an Additional 500 Caps, Buying Capacity
- - Edit: *Piper's Perk* - This Perk Now also increases the Accuracy and Range for All Weapons by 50%
- - Reworked *Preston Garvey's Perk* - This Perk now Increases All Companions, Weapon Damage by 50%, Defense and Health by 50 Points, Also Increases Laser Musket Weapon Damage and Armor
- Penetration by 50%, and Minuteman General Uniform Armor Rating by 50 Points
- - Also increases All Weapons Fire Rate by 50% if Wearing the Minuteman General Uniform
- - Edit: *Preston Garvey's Perk* - Replaced All Weapons Damage Buff when wearing the Minuteman General Uniform, with a Fire Rate Buff, with the same requirement
- - Completely Reworked: *Strong's Perk* - This Perk now Increases, Melee Weapons and Unarmed Damage by 100%, and Grants Varying Buffs based on Health Percentage.
- - Strong's Perk - Health Percentage <= 75% - Increases All Weapons Fire Rate, Accuracy and Range by 50%
- - Strong's Perk - Health Percentage <= 50% - Grants Immunity to Stagger, and Increases Explosive Damage and Blast Radius by 50%
- - Strong's Perk - Health Percentage <= 25% - Grants 50% Damage Reduction, and Weapons now Ignore 50% of the Targets Damage Resistance, and have 50% Chance to Stagger the Target
- - Strong's Perk - Health Percentage <= 10% - Become the Bomb - Increases Fatman Damage and Blast Radius by 250%
- - Note: *Strong's Perk* - it may look overloaded, but do note, that these additional buffs are only active for as long as your health remains below them thresholds, for the most part it simply buffs the primary
- weapons.
- - its only when you start loosing Significant Health that you start to Rampage ;), and that is when the perk becomes very interesting and unique, il admit this perk in particualr is far more unique then the
- others. but strong is far more unique compared to the others anyway
- - i feel that this new complete perk rework really captures strong's character, and Super Mutants in general, The Primary Buff Captures Strong, Melee and Unarmed = Strong, the 50% health threshold
- Captures Muties that like the Big Weapons, and the 10% threshold captures the Super Mutant Suiciders ;)
- - and the Entire perk, Captures the Very Essence of Rampaging
- - Note: *Strong's Perk* - the Actual Rampage Effects, are not Mentioned in the Perk Description as it would not Fit, as such I have Created a Note, that has the Full Perk description written in it, as such You
- can get this Note from Trading with Strong at any time, as i Added said Note into his Inventory.
- - Renamed: *Strong's Perk* to *Rampage*
- - Completely Reworked: *X6-88's Perk* - This Perk now Increases, Harpoon Gun, Missile Launcher, Broadsider and Minigun Damage by 50%, Courser Armor Rating by 50 Points, and Aiming Down Sights,
- Slows Down Time, and Increases All Weapons Accuaracy by 100%.
- - And Sneaking Activates a Stealth Field, Whislt the Stealth Field Persists, you become Completely Undectable.
- - Note: *X6-88's Perk* - This perk is Greatly Inspired by both Hunter-Killer Submarines and Warships, as i see Coursers as Humanoid versions of Said Submarine/Warship, The Primary Weapons Buffs are to
- mimic Hunter-Killer subs and Warship Weapons, the Harpoon would mimic a Torpedo, the Missile Launcher would mimic the subs ability to fire missiles
- - the Broadsider would be to mimic Warships, and the Minigun would mimic the Machine guns used by Warships, the Slow Time and ADS Accuaracy buff, is very suited to both Coursers the the On-Point
- accuracy for the Subs Missiles, and Torpedos, and lastly the Stealth is the cream of the crop, what Hunter-Killers are all about, Undetectable killing machines.
- - the way Coursers are described fits very well with the Hunter-Killer Subs as such i believe this Completely Reworked perk fits This Companion Perfectly ;)
- - Reworked: *Old Longfellow's Perk* - Increases Hunting Rifle, Harpoon Gun and Lever-Action Rifle Damage, Accuracy, and Reload Speed by 50%, and Damage Done to all Animals and Creatures by 100%,
- and Reduces Damage Taken from them by 50%
- - also Increases Hunters Coat Armor Rating by 50 Points, and Radiation Resistance by 250 Points
- - Note: *Old Longfellow's Perk* - I Decided to end up making this perk a Full Blown Hunters perk, instead of a speclized hunter perk, as such it is a much more powerful perk now, the 3 Weapons Still Get
- buffed as before, but now i also Added an Accuracy and Reload buff for them, i also added an armor rating buff for his own coat.
- - and decided to grant some Radiation Resistance, as it makes sense based on where he is located, So yea, a much better perk now, and much more powerful. The damage done to All Animals and
- Creatures is with any Weapon.
- - Renamed *Old Longefellow's Perk* to *Apex Predator*
- - Reworked: *Gage's Perk* - This perk now Increases All Nuka Gangs, Deliverer, and Railway Rifle Weapon Damage, Reload Speed, Fire Rate and Accuracy by 50%, and Also increases Raider, Trapper and
- Nuka Gangs Armor Rating by 50 Points, and Overboss Power Armor Rating by 100 Points
- - Note: *Gage's Perk* - i decided instead of Buffing all weapons like before, that i would make this perk much more specilized really focusing on the Raider Gangs, as such the weapons Buffs is focused on
- weapons typically used by said Nuka Gangs, the Deliverer was added in the mix, as the Operators dont really Have Weapons Associated with them, unlike the other 2 gangs
- - and also threw the Railway rifle in the mix for good measure, as i could imagine the Disciples using it, as their all about Mutilating their Targets and feel that the Railway rifle would be a good option for them
- in that respect. so yea this perk is all about buffing the raider gear, for you. much more fitting perk from gage imo.
- - All Nuka Gangs Weapons buffs, this does not mean it buffs their weapons for them, it means it buffs all the weapons they typically use, for you ;) ie the Colourful Retextured Melee Weapons the Pack uses,
- the Disciples Blade and .44 Pistol, the Handmade Rifle that all nuka gangs use. etc etc
- - Note: *Gage's Perk* - the Weapons Buffed Are: Handmade Gun, Disciples .44, Disciples Blade, Pack Baseball bat, Board and Sledge Hammer, and the Deliverer and Railway Rifle. the Trapper Armor Buff is
- Because Trappers are Indeed Raiders, their Just Renamed.
- - Note: *Gage's Perk* - the Armor Addons for All Raider Gangs, will grant 10 Points Armor rating for Each piece (60 Points Total for full set), all underarmor will be increased by 60 Points, aswell as the
- Operator and Disciples Armor Skirt
- and Mason Outfit will be buffed to offer the same Armor Rating as the Newly Buffed Armored Skirt for the other 2 gangs, so that the Pack is on Equal Footing
- - Reworked the Affinity Perks to Be Slighty More Balanced (Slightly), and to be much more impressive (Much more Specialized, Better fitting the Companion's Character/Nature, imo)
- - Each perk will now only offer 4 buffs, Additional Buffs will be Removed - Weapon Damage Buffs are Considered 1 Buff
- - *Weapon Damage Buffs are Considered 1 Buff* - For Radiation Weapons, this does include All Items that would be Considered Radiation, such as Nuka Grenades and Mines, as well as the Lingering
- Radiation Damage
- - Optimized: Perk Descriptions
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Version 2.0
- - Cait no longer Dislikes it when the Player Uses Chems, after Completing her Quest
- - Essentially, Cait Will Still Like it when the Player uses Chems, both Before and and now After Her Quest
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Version 1.2
- Dlc and No DLC Optional Files
- All Files for Version 1.2 Change Codsworths Perk to Buff Metal Armour instead of Robot Armour, to Remove Automatron as A Requirement, with the Exception of Automatron File.
- All Files for Version 1.2 are based on the Balanced Version of this Mod (Version 1.1)
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Version 1.1
- All Affinity Perks are Considerably More Balanced.
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Version 1.0
- Initial Release
- Powerful Companion Affinity Perks
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This mod Greatly Buffs All Companion perks, by offering Unique Alternatives, to make reaching maximum affinity Very Rewarding and Unique, This mod essentially Enforces the Expression Love Conquers All
Due to the Nature of this mod, it is completely Designed and intended for you to only max out a Single Companion Per Playthrough as these perks are very powerful, and is inspired Completely by the Expression above.
Bare in mind that if you unlock several affinity perks in a single playthrough it is very possible you will be come overpowered. as mentioned above, this mod is strictly desinged to only max out 1 or 2 companions, perks will stack if you max out more then that.
Due to the Nature of this mod, it is completely Designed and intended for you to only max out a Single Companion Per Playthrough as these perks are very powerful, and is inspired Completely by the Expression above.
Bare in mind that if you unlock several affinity perks in a single playthrough it is very possible you will be come overpowered. as mentioned above, this mod is strictly desinged to only max out 1 or 2 companions, perks will stack if you max out more then that.