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v2: Updated to have less mod dependencies; no more AWKCR requirement; no more off-site mod requirements; no more scrapping mod requirements.
A settlement blueprint that will support 12 settlers. Fully self-sustained for food and water. The main house has been setup to reflect a chem lab with a chem dealer inside.
Scrap the explosive truck on the left side of the house, and the metal barrels behind the boathouse. The fridge in the kitchen will need to be readjusted after the transfer to avoid clipping. Everything else originally in the settlement can be left alone.