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Johnny Blade

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JohnnyBlade

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NV Ranger Helmet Enhanced
======================
This mod adds some needed customization to Toasty Fresh's original mod here : https://www.nexusmods.com/fallout4/mods/40136
There is now a light source that can be activated. It's based on the mining helmet & power armor headlamps. The visor or the flashlight piece on the right side of the helmet illuminates. The color of the light will always match your visor color glow. The 7 light mods include red, extra bright, blue, purple, green, orange & yellow. The lights are enabled to cast shadows. The helmet can be crafted at the chem workbench under:


-Chem Workbench / Utility / Ranger Helmet Enhanced


It can also be found west of Gunners Plaza inside an old train car.

There are 12 faction decals that can be applied to further customize the helmet. I included a targeting HUD based off the vanilla power armor detect life effect. The effect in my mod highlights heat , life and death. There is also a low light night vision based off the night person perk. Target HUD activates when player is in crouch/stealth mode. All options can be accessed at the armor workbench. Note that only one light source works at a time. If you use the visor light you can't use the flashlight at the same time.


Installation
========
-You must first install the original mod here : https://www.nexusmods.com/fallout4/mods/40136

-Use a mod manager to install the mod (tested & used with Nexus Mod Manager Community Edition 0.70.8)

-Main file is an ESP Lite. This means that the file is tagged as an ESL but will show up as an esp in your load order. It will NOT count towards your plugin list.



Known Issues
===========
This mod uses custom add on nodes numbering: 8253, 8254, 8255, 8256, 8257, 8258, 8259, 8260, 8261, 8262, 8263, 8264, 8265 and 8266. If you are using a mod that uses the same numbers for their add on nodes then there will be a conflict. See this page to get more info https://www.nexusmods.com/fallout4/mods/16497

Mostly vanilla bugs that you see with power armor headlamps or mining helmets. When you first craft the helmet & activate the light, the light source might be at your feet. Just deactivate the light and drop the helmet. Pick it up again, turn on the light and it should be in its default place.

Just like the vanilla mining helmets, if you enter power armor the light will deactivate.


Special Thanks
===========
-Toasty Fresh for bringing us a new ranger armor: https://www.nexusmods.com/fallout4/mods/40136
-Outfit Studio / Nifskope / FO4 Edit Authors, your tools are why I can make this mod

-Nexus community

-Bethesda



My Other Mods
===========
T-45x Light Power Armor Headlamp: https://www.nexusmods.com/fallout4/mods/41316

Enclave Remnant Helmet Light - https://www.nexusmods.com/fallout4/mods/39991

MG42 Visible Weapons - https://www.nexusmods.com/fallout4/mods/38120

Synth Helmet Light https://www.nexusmods.com/fallout4/mods/34832

Marine Armor Helmet Light https://www.nexusmods.com/fallout4/mods/34724

BOS Wanderer https://www.nexusmods.com/fallout4/mods/34618