Fallout 4
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Zeanzil

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Nedned

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About this mod

This mod makes adrenaline damage buff based on your missing health instead of a kill count.

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Hi !

This mod disables the survival adrenaline perk based on your killcount and create another one, who gives a damage buff but it's  based on your missing health.

The buff is as follow : under 95% hp : 2.5% bonus dmg   
                                                       85% hp : 5% bonus dmg
                                                      .......
                                                 5% hp : 25% bonus dmg

The vanilla adrenaline display in the effect tab of the pipboy displays value from this mod adrenaline.

You have the choice between 3% and 2.5% dmg increase per rank in the download tab
(It was 5% damage per rank with the first release, but it felt a bit too much since you're losing lot of health in survival you're almost always getting a really strong damage boost)

  
To work, this mod add a new perk to the player character entry, so it will conflict with any other editing the player character entry. But you can easily solve any conflict by simply drag and drop the change from this mod in the other mod/a custom patch.
I tried to find some documentation to learn make a script that would add the perk to the player instead to prevent conflict but I'm really bad at this and I didn't understood anything to the few tuto I found.

Also you get the new perk on all difficulty, but it has a condition so the damage only apply on survival.

Tested on survival difficulty after both taking and healing damage, no issue.
Also tested on very hard, no damage increase after taking damage, so again no issue.