V 4.0+ Adds 14 New Exterior Location, 4 Interior Locations, 1Small Settlement with a Player Hideout, Multiple new npc spawns & vendors, a complete rework of the Concord &Drumlin Diner area Fully Navmeshed, Previs & Precombined & PRP Version
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Changelogs
Version 4.01a
Quick release for PRP Branch 65 | Remade Precombines & slight cleaning of the esp I hope everything works as intended because redoing Precombines and so on kills my soul and will to live
Version 4.01
Quick fix for the missing collision for 2buildings Thanks to OlDreaddy for the bug report *praying that there are no more bugs now* If you find any make a bug report and i will try my best to fix them!
Version 4.0
Yay Update after 2y god im sorry guys Remade landing page, changed name to "Corrunda's Concord - Drumlin Diner Redone" & uploaded yt video Now to the mod Added new houses,caves,bunker,small player hideout, small settlement, npc spawns, remade most if not all of concord & lots of other stuff to be honest i cant really tell you whats all new from 3.0 to 4.0 cause its such a long time ago but there is alot of new and improves stuff in 4.0 and i hope you like it and again sorry for the long wait
Version 3.0
Version 3.0 got it finally finished please go and read the Description for more info + if u are updating from a previous version go to the comments and read my post. I've uploaded 30 new before and after Gifs, Remade the whole Description area to look more clean and i've added TLDR and Too long Descriptions version for both 1.50 and 3.0. Changed the name of the mod to Corrunda's Re-envisioned Commonwealth because im gonna expand the mod to cover more of the map
[for all the people who want only the Drumlin Diner area, I left the old main file up]
Version 1.51
3.10.19 Remade the Page
Version 1.50
Small update added a crashed VertiBird some trees and hopefully fixed the broken NavMesh + look into the comments for some infos for the mod updates *added screenshots* *Edit* only V 1.50 has the vertibird
Version 1.23 / 1.24
Added 2 new version that only edit the Drumlin Diner V1.23 Changes the Drumlin Diner and adds the Garden V1.24 Changes the Drumlin Diner , garden and adds the patio tables and chairs back
Notes This version is from the early stages of the mod i.e some things that are in V1.2 and the other ones maybe not in this version a example would be that the chest by Patricks bed is just there for decoration
Uploaded because Vanguardascendant asked if there could be a Shop only version
Version 1.21b / 1.22b
Update because i made a mistake while generating pre combs and because of this mistake you could go through the bus as if it wasn't there, i moved the garden to left of the patio tables + i added another version V1.21b is almost the same as V1.22b but this version still has the Drumlin Diner with all windows boarded
Version 1.2 / 1.2b
Version 1.2 / 1.2b Tldr ------------------------------------------------------------------------------- 1. Added a completely new cave which is to the right of the drumlin diner with npcs, items ------------------------------------------------------------------------------- 2. A crashed Vault Tec truck with a new valuable item and a little note currently not to much "story" but im working on it slowly ------------------------------------------------------------------------------- 3. Hunter Outpost with a new npc that will sell u some meat he has his own schedule work, sleep and other stuff ------------------------------------------------------------------------------- 4. Did some landescaping to make things look more realistic/better remade some NavMeshes and fixed some little errors ------------------------------------------------------------------------------- Version 1.2b has all the new things but i removed the window boards and moved the patio tables back and moved the litte garden ------------------------------------------------------------------------------- Notes why i took so long SORRY D; I have some more things but i wanted to relase this now because it would take to long otherwise the cave already took almost a day because its the first time i made a new cell from scratch + i had/have some problems with the Previs data.... So if u got any laggs please tell me where
Version 1.01
Changed the defaultsandboxexterioreditorlocation package back to default cause i directly edited and created a new one for the mod Thanks to FireStar999 for the heads up [Also i am currently working on an update with some new things so it will take me a bit more time for a new version i.e 1-2days ]
Version 1
Initial Release
!V 4.0 Now Out!
What does this mod do? The mod expands/changes most if not all of Concord and most of the Drumlin Diner area To have more Explorable Locations and memorable Encounters
First of all there are 14 new explorable Houses in Concord all hand crafted to look & feel different 2 new scratchmade caves & 2 bunker (1 being a small player hideout with a settlement) 3 New Vendors (hunter,medic & gunsmith) all with their own sleep/work/free time schedule rework of trudy & patrick AI which now also has a schedule 3 new raider camps ------------------------------------------------------------------------------------------------------------------------------------------------------- Technical Navmeshes & Previs/Precombined: All Navmeshes & Precombined are remade Bugs:
Spoiler:
Show
In the molerat den the molerat queen sometimes goes invisible or ragdolls out of the map problem is her size if you know how to use xEdit just scale her down to 1 - 1.5 that should fix it | in the next update this will be fixed Small piece of road between RR & Concord flickers/pops in/out when in cell
Load Order: Bottom of the load order (there may be some small visual bugs but i am only 1person so if you find any screenshot them and report them and i will fix them)
------------------------------------------------------------------------------------------------------------------------------------------------------- Compatibility >Currently Tested Mods< For now all mods that touch cells(areas) in or near concord & drumlin diner are considert not compatibil (Reason being that if a mod touches the same areas it can and probably will break Precombines you can still try it but if the world start to flicker in and out then one mod needs to go) ------------------------------------------------------------------------------------------------------------------------------------------------------- Notes & Credits Mod has been cleaned with FO4Edit 4_0_3 Close Door Script from DarkFox127 - Darkfox127 Resource Collection I will no longer support any version below 4.0 its just too much work to keep up with all version but they will still be available to download If there are any problems with the mod tell me and i will do my best to help fix it :) Typos cause i did all this without any sleep ;D ------------------------------------------------------------------------------------------------------------------------------------------------------- My Other Mods Fallout 4 CGT Better Diamond City Corrunda's Goodneighbor Corrunda's RedRocket - Light - Curb Fix SSE Corrunda's Artifacts Corrunda's - No Necromancer at Lakeview ------------------------------------------------------------------------------------------------------------------------------------------------------- My Mods Ported by the Community Xbox One Corrunda's Concord - Drumlin Diner Redone | Ported by mateusmarcone
------------------------------------------------------------------------------------------------------------------------------------------------------- Thank You