Skyrim Special Edition

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Corrunda

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CorrundaGaming

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About this mod

Changes/adds Spells/improvements to all Vanilla Dragon Priest Masks, Archmage Equipment and The White Phial in an all in one or in separate mods.

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The aim of this mod is to improve Dragon Priest Masks, Archmage Equipment and The White Phial to feel unique and powerful while not being Overpowered.

Dragon Priest Masks: Each Mask now has its own theme based on their translated Name.
Archmage: New and Stronger Enchantment.
The White Phial: New and stronger effects.

Dragon Priest Masks

Krosis
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Krosis = Sorrow [Light]
Enchant: Gain acces to Krosis Sorrow Abilitys, Health is increased by 200 but Magicka does not regenerate.
1. Lesser Power: "Blood for Power" Sacrifice <100> Health for <200> Magicka can drain the wielder to its Death.

2. Spell: "Blood Scythe" Create a horizontal wave of blood that travels in a straight line, deals <50> damage and drains <10> Health from all targets hit by the wave.

3. Spell: "Hungering Void" Create a all hungering void around the caster that drains <10> Health per second from Friend and Foe in melee range for <30>s.

Notes: "Blood Scythe" and "Hungering Void" scale with the Destruction Skilltree, "Blood for Power" the damage the Player takes increases with game difficulty i.e in legendary it would do 375 instead of 100 this can solved with SSEEdit and one simple edit for how click here.Click here to see the Difficulty Multipliers.

Hvenoraak
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Hvenoraak = Brutality [Heavy] Enchant: One-Handed and Two-Handed attacks deal <40>% more damage, Health regenerates <50>% faster but Health is reduced by <100>.

Morokei
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Morokei = Glory/Glorious [Clothing]
Enchant: Magicka is increased by <100>, Magicka regenerates <100>% faster, Destruction and Alteration spells are <30>% Stronger and cost <20>% less to cast.

Vokun
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Vokun = Shadow/Darkness [Light]
Enchant: You are <30>% harder to detect, Illusion spells are <30>% Stronger and cost <20>% less to cast and movement is muffled.

Nahkriin
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Nahkriin = Vengence [Light]
Enchant: Stamina is increased by <100>, Bow and One-Handed attacks deal <20>% more damage and sneak attacks do double damage with One-Handed Weapons.

Volsung
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Volsung = Horror [Clothing]
Enchant: Gain access to Volsung's Horror Ability, Magicka is increased by <100> and Conjuration spells are <40>% stronger.

1. Spell: "Conjure Ancient Horror" Summon a Ancient Horror for <60> seconds.Notes: The "Ancient Horror" Starts at level 25 and scales up to level 80 and is also affected by the Conjuration Skilltree.

Otar the Mad
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Otar the Mad [Heavy]
Enchant: Gain access to Otar's Will Abilitys, Health is increased by <200> and Armor rating is increased by <25>.

1. Power: "Otar's Last Stand" Compleatly restore Health, Stamina, Magicka and gain <80>% Physical and Magic damage reduction for 15s.

2. Spell: "Second Wind" Sacrifice <100> Stamina to restore <200> Health.Notes: "Second Wind" The Restoration Skilltree will effect the Stamina cost and the restored health, if the player has less than 100 Stamina you can still "cast" the spell but it will not consume stamina or heal the player.

Rahgot
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Rahgot = Anger [Heavy]
Enchant: Stamina is increased by <100>, Stamina regenerates <50>% faster, Carryweight is increased by <50> and Speech is increased by <20>%.

Konahrik
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Konahrik = Warlord [Heavy] [Light] [Clothing]
Enchant: Gain the Ability to summon a Dragon Priest's Spirit, when on low life<20>%, has a chance to heal the wearer for <200>, Health, Stamina, Magicka is increased by 200 and Time between shouts is reduced 30%.

1.Spell: "Conjure Dragon Priest Spirit" Call upon a Dragon Priest's Spirit to aid you in Battle for <60>seconds.

2. Passive Effect: "Warlord's Last Stand" When on low life<20>%, has a chance to heal the wearer for <200>.

Notes: The "Dragon Priest Spirit" Starts at level 50 and scales up to level 80 and is also affected by the Conjuration Skilltree.            The Mask Konahrik can be changed to Heavy, Light or Clothing at a Forge


Archmage
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Archmage's Robes
[Clothing]Magicka is increased by <200>, Magicka regenerates <100>% faster, all Spells are <40>% Stronger and cost <20>% less to cast.

Archmage's Boots
[Clothing]Waterwalking and all Magic damage is reduced by <30>%.

Notes:
Previously these Unique boots were just called "Boots" with a Resist Shock enchantment found in the Archmage's Quarters now they are called "Archmage's Boots" and have a new effect "Step of the Archmage."


The White Phial
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"I'd like it to have the power of healing."
*New*(Restores all Health and increase Health regenaration by 200% for 60s)
*Old*  (Restore 100 Health).

"I want to resist the forces of magic.
"*New*(Increase Damage reduction against magic by 50% for 120s) 
*Old*  (Increase Damage reduction against magic by 20% for 60s)

"I want to be tougher in battle."
*New*(Stamina and Health is increased by 200 for 300s) 
*Old*  (Stamina is increased by 20 for 300s)

I want to strengthen my magical skills."
*New*(Magicka is increased by 200, Magicka regenerates 100% faster, all spells are 50% Stronger and cost 20% less to cast for 120s.)
*Old*  (Magicka is increased by 20 for 300s)

"I want to deal more damage in battle.
"*New*(Bows, One-Handed and Two-Handed Weapons deal 50% increased Damage for 120s) 
*Old*  (One-handed weapons deal 50% increased damage for 60s)

"I want to be better hidden in the shadows."
*New*(You are 50% harder to detect and Illusion spells are 75% Stronger and cost 30% less to cast for 180s) 
*Old*  (You are 20% harder to detect for 60s).


Compatibility List
User-Made Compatibility Patches
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Here u can find Patches made by the Community 
[If u have any questions/problems with these patches please talk to the person who made the patch]

Patch for Hoodless Dragon Priest Masks by TheJWats
https://www.nexusmods.com/skyrimspecialedition/mods/36866/