Fallout 4

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CreHater

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crehater

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About this mod

A set of Blueprints. Workshop Rearranged and DLC's required.
Each restart I had to go through the tedious tradition of scrapping to get the settlement ready for building or to import a blueprint. My goal is to create blueprints that build on top or around existing buildings, junk and scrap. Just import the blueprint and be done with it.

Requirements
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Short description:
I have restarted many times. And each time I had to build my settlements again... Or prepare the settlement before importing a blueprint.
Because I got fed up with that, I decided to create my own set of blueprints that will not require any scrapping... Anything I have built has been build around existing junk, scrap or ruined buildings. If possible, I have added to existing buildings, but there will be no special requirements for the blueprint to be imported.

Vanilla?
Well... Almost Vanilla. One mod is necessary:
  • Workshop Rearranged (required)
  • Any mod that increase the Build Limits. Some Blueprints have a lot of objects, and if the build limits are not increased, not all objects may be loaded for some blueprints (e.g. Red Rocket Truckstop).

The blueprints are ready to be imported AS IS.
For example: The ruined building to the right of the workbench in Sanctuary has been encapsulated in concrete slabs. I have built on top of those. There is a door, which can be opened (or not). The player can enter and scrap the ruined building that is still inside, or not. At Dalton's Farm, I have left the ruined buildings intact, and built a small keep at a rocky outcrop. Cars haven't been moved. Walls go AROUND trees, instead of through them. Etc. etc. etc...

By no means are the settlements finished. This will be a work in progress... But there will always be plenty of room for imagination and expansion.
In most cases there will be enough beds, food, water and defenses. Each settlement will have a fusion reactor.

Overview of finished blueprints (more will follow)

COMMONWEALTH

  • Abernathy Farm
    Not just a farm anymore. Don't get me wrong, the farm is still there. But the area was exceptionally suitable for building. I just had to build a Castle. A Castle to rival the Minutemen's Fortress. While building, much thought has gone into details. Huge Towers. Wooden beams across the ceiling. Huge fireplaces with roaring fires... A kitchen area matching the size of the castle... 
  • Croup Manor
    Located at the shore, it does not need high walls on the cliff sides. Defenses are concentrated at the entrance. The top floor at Croup Manor was collapsed and had huge gaps. These have been meticulously repaired. The broken monument outside, has been used as a foundation for a new structure, which  is connected with a small bridge to a large wooden  platform  attached to the Manor. This platform will lead to a new brick structure built upon the repaired upper floor of the Manor. There is plenty of Grain, Mutfruit and Tatos.
  • Finch Farm
    Located under a huge collapsed overpass, Finch Farm does not have a lot of room... That is why the settlement has been built UP. A lot of wood has been used, supports and beams, to create a safe place to live under the overpass.
  • Graygarden
    Built a large brick building with several levels on the rocks. Covenant walls surround the settlement. It's protected well enough, and has plenty of beds for all settlers.
  • Greentop Nursery
    A straightforward rectangular area. A bit bland maybe, but functional. Covenant walls encircle the compound, protected by laser turrets.
  • Jamaica Plain
    A small area for a settlement, Jamaica Plain is not surrounded by high walls with gates. Low walls surround it, but defending it will be a challenge. To compensate, the height of the walls has been increased a bit and extra turrets have been placed.
    The main building has been repaired. Above the parking lot, a brick building has been erected. The derelict wooden house in the corner has been extended to created additional sleeping quarters. Not much food and water, so unless extra planters and farming plots will be created, the settlers will depend on supply lines to other settlements.
  • Mirkwater Construction Site
    Don't expect too much. It's a place for surviving, not living. It's a SWAMP. It's got beds, food and defenses, but it won't stop the mosquitoes. Go there if you are passing through, or have no other option for whatever reason that may be. Compared to Mirkwater, Outpost Zimonja is fantastic... 'nuff said.
  • Oberland Station
    A small building was all there was... No living space for the Settlers. But the farm is important for the Commonwealth. A walkway now encircles the farmland. On it, housing has been added for all settlers. Oberland Station is now protected by an old wall. spotlights and laser turrets. 
  • Outpost Zimonja
    Ugh. Why anybody would choose to live there is beyond me... Hard to defend, cramped space, close to all manner of nasty enemies... My least favorite settlement. I added living space, defenses, walls... And got out of there as fast as I could. I hate that place. Some day I will return and make it more live-able, I promise...
  • Red Rocket Truck Stop
    Concrete slabs have been used along the rooftop, to create more space. Around and on it, living space for the settlers. On the rooftop, you will find the commercial center with three stores (Armor, Weapons and Gear), as well as a fusion reactor. No food, but plenty of beds, defenses and walls. A metal structure has plenty of space for extra workbenches (it now only contains Armor and Weapons workbenches).
  • Sanctuary
    Three large buildings, connected by bridges. Several industrial water purifiers. Sanctuary has 20 beds, plenty of Mutfruit, Tatos and Grain. Walls completely surround it and there are plenty of heavy laser turrets. In the screenshots, you will see The Sanctuary Bridge. This is not required, but I prefer it over the broken vanilla bridge.
  • Somerville Place
    Extended the original building with another two floors. But this time, instead of hiding the rooftops, they remain visible. Stairs will allow access to the upper floor, where several rooms have been created. A skylight runs across the floor from one end to another, letting in plenty of daylight. A warehouse has been added as well, with a weapon and armor workbench. Somerville Place has been surrounded by walls, mostly stone, but also junk fences. Up the hill, remnants of a small castle have been created. The walls of this derelict castle have been reused and restored to become part of the defensive wall. Plenty of defenses are in place.
  • Starlight Drive-In
    A drive-in Cinema... Nice. With a huge radio-active pool in the middle. Not nice. Put a chain-link fence around it, added warning signs. Scaffolding leads from the old movie-screen to a settlement up in the sky. Out of radiation range. Should be safe, right? If settlers would not fall off the ramps so often. And if they would stay out of the radiated area, instead of wandering around in there, looking for daisies. Idiots.
  • Sunshine Tidings Co-op
    Protected by junk fences and chain-link fences, the main building has been renovated and expanded in all directions. Other buildings are untouched. Two fusion reactors. Power to the People, huzzah! Oh, and robots, computers and any mechanical parts of major or lesser intelligence. Free the Robots!
  • The Castle
    Now a REAL castle, not a ruin. Repaired. No more gaping holes in the walls. A huge greenhouse provides food and another building sleeping quarters for the military. To make it a real castle, an outer bailey with a gate has been added and five huge towers to top it off. The fortress is defended with many Heavy Laser turrets.
  • Warwick Homestead
    Repaired the crumbled wall around the settlement. Added boxcars, and more living space by extending the concrete building. Two industrial water purifiers, and of course some defenses (not too many this time).
  • The Slog
    Located close to the Saugus Ironworks, the ghouls at The Slog are often used as target practice by The Forged. Ghoulofobics might disagree with me here, but I believe that everybody has a right to live in freedom, regardless of race, sex, religion or skin condition. The Slog has been fortified heavily.
    A new building has been created with strong granite walls, spotlights and laser turrets. It also has a Missile Turret pointing at the Ironworks. On top of the existing building more living space has been created.


PLANNED (UNDER CONSTRUCTION)
  • Taffington Boathouse
  • Vault 88


FAR HARBOR
  • Dalton Farm
    The farm of the Dalton family has been thoroughly destroyed and beyond repair... Fortunately, there are two rocky outcrops nearby, separated by a small pass. On one of these, a small keep has been built, with a stone bridge across the pass to another building. Dalton Farm is now properly defended, with several Industrial Water Purifiers and plenty of beds for the settlers.
  • Echo Lake Lumber
    Huge repairs have been done on this one. Holes in the walls and floors in the original building have been fixed. And of course, the building has been expanded, walls and four Industrial Water Purifiers have been added.
  • Longfellow's Cabin
    A large island, with rocky cliffs all around. Concrete walls have been placed on the cliffs, with an open side to the main island. Near the entrance, a large building can be found. Longfellow's Cabin has been expanded to facilitate more sleeping quarters.
  • National Park Visitor's Center
    Surrounded by a wall. Inside, the old Visitor Center has been expanded with a brick building. This building has a walkway with several Turrets. The wall itself does not have turrets (yet), but on the outside of the wall you will find a low structure with some additional protection.