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CrazyManSexy00

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CrazyManSexy00

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24 comments

  1. Antares143
    Antares143
    • supporter
    • 0 kudos
    Using this mod to disable the spawns still kills my loading times.. Any suggestions on why?
  2. MaSt3RofDraGOns
    MaSt3RofDraGOns
    • supporter
    • 4 kudos
    Fear not random citizen, SpawnEngine should be released before the end of 2019. It's the spiritual successor to WotC, but they share only the common goal. SE by SMB92, is complete rewrite. That's enough shameless advertising =P

    I love the effort. Some tweaks could be made, but it looks good.
    1. coldev
      coldev
      • member
      • 14 kudos
      Still waiting for it tho
    2. grsspirit
      grsspirit
      • supporter
      • 4 kudos
      I am looking forward to SpawnEngine being released. I downloaded the work in progress on discord and tried it out and it is really nice and stable for me. Hopefully I get attacked more when released lol. Thanks for your good work so far on it.
    3. MrQuest87
      MrQuest87
      • supporter
      • 0 kudos
      OMG did not know about that mod!
    4. UndeadHooker
      UndeadHooker
      • premium
      • 32 kudos
      Pretty sure SpawnEngine has stopped being worked on as well.
    5. Tigertank0506
      Tigertank0506
      • supporter
      • 5 kudos
      so sad
  3. Apprent1c3
    Apprent1c3
    • premium
    • 0 kudos
    Thanks for the excellent mod! Works super well, and FO4 seems another game with War of the Commonwealth. SO fast paced! 
  4. UCat
    UCat
    • premium
    • 0 kudos
    I appreciate this mod <3
  5. CoreyCarcano
    CoreyCarcano
    • supporter
    • 45 kudos
    We never really got any love for making War of the Commonwealth, mainly grief, which is why we stopped working on it. I like the menu you have made for it.
    1. Graek64thave
      Graek64thave
      • premium
      • 5 kudos
      Ungrateful entitled mod users ruin everything.
    2. bhdeale
      bhdeale
      • premium
      • 0 kudos
      That's a shame, after like a thousand hours of play yours is one of my favorites! Obviously being script heavy it sometimes conflicts or crashes but it adds so much more variety and conflict. 
    3. TheMercsAssassin
      TheMercsAssassin
      • supporter
      • 72 kudos
      That's really sad to hear that one of the best mods for this game got left behind because of entitled, ungrateful mod users. They really do suck. Love your mod though! Really appreciate all the time you spent on it!
    4. HummingArrow
      HummingArrow
      • supporter
      • 1 kudos
      i love this mod so much that i basically spent 2.5k to play it getting a PC,

      it was a sad day when it got nuked from bethnet.
    5. blargworthy
      blargworthy
      • member
      • 0 kudos
      That sucks.  Its an awesome mod, I had to turf it though because I was getting an error in the city cells of: .CSE_Spawnpoint_Control.OnCellAttach() and Cannot call getStageDone() on a None object, aborting function call
    6. M2xim91
      M2xim91
      • member
      • 4 kudos
      Dude WotC and FCOM are the only reason i regularly install Fallout 4 on my computer since 2016. I bought all Bethesda DLC's(and i still never played them) just to be able to make the switch from Commonwealth Spawns Extended. All it needed is a little polish to increase stability and maybe a nice little MCM like this. They should've made a game like this instead of F76 or Starfield.

      And you say you didn't get love... Anything in top 20 pages for endorsements is a goddamn classic in my book and it's a shame it was abandoned.
  6. Nebuchadnezzer92
    Nebuchadnezzer92
    • premium
    • 35 kudos
    From memory & the little poking of MCM's I've done, all I'd add is a Settings folder to go with the Config, and create a corresponding INI file, so the settings transfer between games [new game without one, you need to set everything back up].

    Still, have wanted an MCM for WotC, so this'll be good :D
    1. CrazyManSexy00
      CrazyManSexy00
      • member
      • 4 kudos
      I am currently away from my desktop (and Fallout 4 by extension) but I’ll add that when I return
  7. HadToRegister
    HadToRegister
    • premium
    • 197 kudos
    Oh I'd love it if you could make one for NPCs Travel
  8. GrimmSpecter
    GrimmSpecter
    • premium
    • 2 kudos
    Could you make a NAT MCM that mod needs something other than a holotape
    1. CrazyManSexy00
      CrazyManSexy00
      • member
      • 4 kudos
      This mod was more of a one off thing of convenience for me. Coding, even the (VERY) basic coding I did, is boring and tedious to me. Part of my reason for releasing this is so that maybe someone could finish it up as I lack the patience to try to learn how to get the faction changing stuff to work as well as the opening tab. As such, I am afraid that I must decline your request. Sorry.

      Also I don't know what NAT is.
  9. User_70037723
    User_70037723
    • account closed
    • 0 kudos
    howd you make this 0.0
    super work
    i want to make one for npcs travel but i can barely work my toaster, is there a tutorial you used?
    1. CrazyManSexy00
      CrazyManSexy00
      • member
      • 4 kudos
      There's a tutorial on the MCM GitHub page on how to make a configuration menu.
    2. Nermal_66
      Nermal_66
      • premium
      • 46 kudos
      @Pallas7Athena: This yould be great. I have kicked WotC, because the mod is causing tons of crashes (too much incompatibilities), but please: MCM support for "NPC travel" would be great.