Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Mechout4 23rd Century Combat Ukrainian translation
Changelogs
Version 1.4
Overall changes
-Added 16 base colors. It becomes correspondence in grayscale.
-Other minor fixes.
Atlas
-Solved the problem of missing model data of RAC5.
Mistlynx
-Implemented Mistlynx.The combat power is low, but special equipment is prepared. Torso's Bolt-on can be equipped with CAP (TargetHUD) and the left hand can be equipped with ECM (Stealth).
Roughneck
-Implemented Roughneck. A mech that can handle a wide range of distances, from short to long distances.
Version 1.3
Overall changes
-Changed LBX from explosive damage to bleeding damage.
-Fixed LBX firing noise.
-Implemented storage armor on the torso. Atlas and Kodiak can also be equipped on the waist.
-Other minor fixes.
Kodiak
-Implemented Kodiak.Since the engine output is allocated to mobility, the shooting ability is low. When the distance to the enemy approaches, switch to fighting weapons and fight.
Version 1.2
Overall changes
-Changed footsteps other than Urbanmech.
-Changed the sound of some weapons.
-Shortened the range of AC20, UAC20, short-range missiles.
-The range of the Gaussrifle, LLaser, has been increased.
-Changed the firing speed of UAC5 to double speed. Instead we implement RAC5, which is dedicated to Atlas.
-Other minor fixes.
Atlas
-Corrected the foot angle.
-Implemented RAC5.
DireWolf
-Implemented DireWolf.It is a special mech with a fifth weapon. Instead of a melee attack, launch a short-range missile and try to fight back.
-Searchlights can be equipped on the left shoulder. This is a trial equipment.
Urbanmech
-The effect of Urbanmech's XLengine has been increased by 200%.
Version 1.1
Overall changes
-Fixed AC20.The damage was dispersed into a direct hit and an explosion.
-Implemented resizing. It is in the MechTech category.If you set Atlas to its original size (scale 10), it will be nearly twice that of Liberty Prime. Perhaps you can not expect decent behavior, so adjust the size.
-As the size is increased, the speed is equally fast, so it has been changed to the scale 1 equivalent.
-Added four colors of CamoSpec.
-A change of fusion engine was also added. Instead of lowering your health, you can speed it up.
-Other minor fixes.
Atlas
-I adjusted the speed. By changing the foot, it can be applied to existing mech.
-Only when approached, fight with two hands.
Centurion
-I adjusted the speed. By changing the foot, it can be applied to existing mech.
Timberwolf
-Implemented Timberwolf.This BattleMech is fast, solid and has high firepower. However, not good at close range combat.Bolt-on is not supported.
Urbanmech
-Fixed a problem with the torso disappearing.
Version 1
Overall changes
-Changed Laser and PPC to energy attack.
-Armor has been greatly enhanced.
-Implemented MECHTECH. With advanced knowledge, you can further strengthen your armor.
-The bolt on was implemented. You can increase the recon sensor and the maximum loading capacity. Centurion is a recon sensor only.
-Increased the impact of large caliber guns and short range missiles.
-Other minor fixes.
Atlas
-Fixed that the weapon could not be removed.
-It was made to approach to middle distance while staying at long distance.
Centurion
-Implemented Centurion. The combat power is not high, but the combination with the recon sensor is strong.By changing the head, you can change the combat style. It is possible to equip SSRM in short range combat style and LRM in medium range combat style.be equipped in a medium range combat style, is compatible with melee weapons.
Urbanmech
-Added a standard torso.
-Able to remove the armor of the foot.
First of all, thanks to Piranha Games for allowing me to use the data. All rights reserved for model data used in this mod belong to Piranha Games.
These technologies came from the far future. However, current technology has not resulted in complete reproduction. To solve this problem you have to wait a long time. However, there is no pessimism. Yes, you can access this site.
Description: This mod adds MWO's Battle Mech to robots that can be created with an automatron. It can be equipped with 4 arms at the same time and boasts powerful firepower and robust armor. As we use form list, there is a possibility that it conflicts with the mod which adds other Robo. It does not consider the use in different combinations. Be sure to combine parts of the same series.
The console command "recycleactor" if you experience crashes when changing parts.
Depending on the combination of weapons, you may need such a mod.
19/1/2022 It is Ver. 1.8 Added Hunchback and Phoenixhawk. I think this will be the last time I add a Mech, maybe.
12/2/2022 It is Ver. 1.7 Added Hatamoto. Due to personal taste, you can call it Hatamotron rather than Hatamoto. Attacking is its first priority. Added Jenner. This is a by-product of an experiment to see if it is possible to fight with the torso facing the front in assaultron motion. The goal was generally achieved. The atlas has been reinforced. Made it impossible to install the wrong head. Footstep plugin integrated into the main file.
8/3/2022 Added a file that can live with MAID - Brand New Assaultron. You don't need to worry about the loading order. It will work fine, I think.
28/1/2022 It is Ver. 1.6 Added Catapult. The catapult can be equipped with a vertical drop missile as special equipment. It is attack-oriented, but is vulnerable when approached.
19/1/2022 It is Ver. 1.5 Added Fafnir.
The Fafnir is a state-of-the-art assault mech produced by the IS (Institute). It excels in short- to medium-range combat, and boasts a performance that separates it from existing weapons. I've made a lot of changes to the durability of the parts, so please use the console command "recycleactor" if you experience crashes when changing parts.
7/24/2019 It is Ver. 1.4 Added Mistlynx and Roughneck.
7/18/2019 It is Ver. 1.3 which added the Kodiak now
7/13/2019 It is Ver. 1.2 which added the Direwolf now
7/5/2019 It is Ver. 1.1 which added the Timberwolf now Since there was no plan to implement Timberwolf originally, the technology was not enough and the movement could not be reproduced. Please enjoy the atmosphere.
7/1/2019 It is Ver. 1 which added the centurion now.
Please check the changelog for all changes.
How to get: There is no need to use anything in particular. It is possible to create with a little material.
Requirements: Fallout 4 - Automatron
Installation: Use NMM or install manually.
Known Bugs: Miscitem does not work in part. If the robot is destroyed, physical operations will be bad. For now, I'm giving up the solution.