Have added a column into the files to indicate if the companion takes a companion slot or not. If the companion has an "*" they do not occupy a companion slot.
Feel free to add a picture of your own companions! :)
how do you have so many followers what follower mod are you using? Ive tried a few different ones but AFT is the only one i really like but you can only have 6 followers when Im trying to get like 80
Have tried quite a few companion mods, AFT I like, but for multiple companions the best I've found is : Unlimited Companion Framework by Expired6978 Not all the functions of AFT, but works for loads of companions :)
Warning: Game gets more unstable as you increase companions, I've managed up to 95 ...
first off, are those lists in the first 2 screenshots available as a PDF or printable readme? would love to just have a hard copy at hand somethimes lol
also curious if this mod is still being looked after? sounds like an awesome mod to keep track of things.
lastly theres quite a few newer companion mods i could link IF this is still keeping up to date too ;)
This is not a mod as such, just info in a spreadsheet and a txt file - easy to print :) Still updating though, I've just noticed, not for a while! I have a few more companions to add, which ones do you have in mind ?
A complete (as far as I can tell) useful list. It even has Darlene. It would be a big help for me if you could add a marker that shows whether they have custom ai. Thanks.
Hmm, Interesting idea, do you use AFT? Most that don't take a companion slot may have own AI as such... Though Darlene, for instance, takes a slot and has own AI May be worth another column, if I can find out which companions have custom AI...
How could you forget the most important one of all? DOGMEAT!! Heck, he's usually the only one I want to travail with. Still, thanks for all your work. Endorsed!
I'm not sure about the usability of the IDs for the modded companions. You'll need to look up the mod prefix (which is it's load order) anyways, meaning different mods setup will result in different IDs.
For non-modded companions: https://fallout.fandom.com/wiki/Fallout_4_companions
Correct, I mention that in the description (though I must admit I wondered if I'd put it well enough) Another way of getting the Id of a Companion is to click on them in console mode, can get mod prefix from that. I tried to keep the 1st 2 chars of the Id's (Mod prefix) consistent to my game, so that the list could be sorted on it (companions in mods)
I think the mod prefix may change when new mods added and then all sorted by Loot/Vortex etc, I'm soon gonna be testing that...
16 comments
If the companion has an "*" they do not occupy a companion slot.
Feel free to add a picture of your own companions! :)
There's no program here, it's just a list of info for various companions (txt or spreadsheet file to reference / print)
Unlimited Companion Framework by Expired6978
Not all the functions of AFT, but works for loads of companions :)
Warning: Game gets more unstable as you increase companions, I've managed up to 95 ...
first off, are those lists in the first 2 screenshots available as a PDF or printable readme? would love to just have a hard copy at hand somethimes lol
also curious if this mod is still being looked after? sounds like an awesome mod to keep track of things.
lastly theres quite a few newer companion mods i could link IF this is still keeping up to date too ;)
Still updating though, I've just noticed, not for a while!
I have a few more companions to add, which ones do you have in mind ?
Here's another old one:
Standalone Gunner Companion - Captain Bridget
https://www.nexusmods.com/fallout4/mods/28926
Update: Now added with a few others :)
Most that don't take a companion slot may have own AI as such...
Though Darlene, for instance, takes a slot and has own AI
May be worth another column, if I can find out which companions have custom AI...
Poor forgotten Dogmeat, He will be in the next update...
You have earned your first Kudos, thanks. :)
For non-modded companions: https://fallout.fandom.com/wiki/Fallout_4_companions
Another way of getting the Id of a Companion is to click on them in console mode, can get mod prefix from that.
I tried to keep the 1st 2 chars of the Id's (Mod prefix) consistent to my game, so that the list could be sorted on it (companions in mods)
I think the mod prefix may change when new mods added and then all sorted by Loot/Vortex etc, I'm soon gonna be testing that...