Wanted to report a mod conflict and mention a weird bug, both of which are easily fixable. For the mod conflict: if you are using both this and Locksmith, make sure Locksmith is loaded after or the doors will stay closed despite being tagged as open. Without this mod, Locksmith worked as usual.
For the bug, with this mod enabled, the Vault-Tec Rep spawned in my room instead of his own and refused to leave, and upon forcing him out and locking the door using Locksmith, he kept trying to get back in and even managed to open the door despite it being locked.
i hope someday someone manages to turn the whole rexford hotel into a settlement without the need of quest, or mod incompatibilities like Depravity or without the need to download it from bethesda mods
I put new containers in the room but it's still marked as stolen if i put items and take them out. My companions also won't go into the Rexford at all.
You're doing incredible work here. If I install all of these (Which I will) I'm going to be able to send special settlers and companions 'home' but also feel as if I'm managing a chain of B'n'B's or something.
I really wonder what will be next. Do you want my mod request list now, or later? (I'm kidding) (Kinda)
That doesnt work, the Hotel is on the Settlement List and you can send NPC/Companions on their way , they leave ,but they dont arrive same for caravaners. Would it be possible to make the Hotel as settlement i meen the hole Hotel?
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-The bed is initially still in "renting mode". Take it up and place it down. This should solve the issue.
-The workbench is the suitcase
For the bug, with this mod enabled, the Vault-Tec Rep spawned in my room instead of his own and refused to leave, and upon forcing him out and locking the door using Locksmith, he kept trying to get back in and even managed to open the door despite it being locked.
Opening console, clicking object, typing "setownership" solves it.
If so, does it still function for Magnolia flirt?
UPDATE: Yes it is and yes.
You're doing incredible work here.
If I install all of these (Which I will) I'm going to be able to send special settlers and companions 'home' but also feel as if I'm managing a chain of B'n'B's or something.
I really wonder what will be next.
Do you want my mod request list now, or later? (I'm kidding) (Kinda)
Thank you.
By the way, It's a player home, not a full settlement. So supply line cannot be connected. Am I right?