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El Ha

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Zorkaz

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22 comments

  1. Zorkaz
    Zorkaz
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    Sticky
    Addendum:
    -The bed is initially still in "renting mode". Take it up and place it down. This should solve the issue.
    -The workbench is the suitcase
    1. Sranger
      Sranger
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      2022 to clarify these instructions, you have to store the bed, and then in the furniture section place it down again for it to work.
  2. LyriumSpectre
    LyriumSpectre
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    Wanted to report a mod conflict and mention a weird bug, both of which are easily fixable. For the mod conflict: if you are using both this and Locksmith, make sure Locksmith is loaded after or the doors will stay closed despite being tagged as open. Without this mod, Locksmith worked as usual.

    For the bug, with this mod enabled, the Vault-Tec Rep spawned in my room instead of his own and refused to leave, and upon forcing him out and locking the door using Locksmith, he kept trying to get back in and even managed to open the door despite it being locked. 
  3. regularrigby64
    regularrigby64
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    i hope someday someone manages to turn the whole rexford hotel into a settlement without the need of quest, or mod incompatibilities like Depravity or without the need to download it from bethesda mods
  4. Saberie
    Saberie
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    I put new containers in the room but it's still marked as stolen if i put items and take them out. My companions also won't go into the Rexford at all.
    1. magicalfrancis
      magicalfrancis
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      same
    2. ComZiz
      ComZiz
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      same here.
      Opening console, clicking object, typing "setownership" solves it.
  5. ComZiz
    ComZiz
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    Was this originally Magnolia's room?
    If so, does it still function for Magnolia flirt?

    UPDATE: Yes it is and yes.
  6. ImmortalAbsol
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    Wow, I wasn't expecting this one.

    You're doing incredible work here.
    If I install all of these (Which I will) I'm going to be able to send special settlers and companions 'home' but also feel as if I'm managing a chain of B'n'B's or something.

    I really wonder what will be next.
    Do you want my mod request list now, or later? (I'm kidding) (Kinda)

    Thank you.
    1. Zorkaz
      Zorkaz
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      If you're going to use all of them you might wait for a combined mod. It'd still be cool for people to test it out.
    2. ImmortalAbsol
      ImmortalAbsol
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      Am I right in thinking there never was an AIO for the Goodneighbor ones?
    3. Zorkaz
      Zorkaz
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      Probably right. And I don't intend to merge them
    4. ImmortalAbsol
      ImmortalAbsol
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      Cheers, just thought I'd check because of your comment above mine, no worries!
    5. Zorkaz
      Zorkaz
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      Ah true . 
  7. sdsd8452
    sdsd8452
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    Thanks for the great mod. I've always wondered why there's no player home in Goodneighbor.

    By the way, It's a player home, not a full settlement. So supply line cannot be connected. Am I right?
    1. Zorkaz
      Zorkaz
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      I didn't try it out. Could be possible
    2. iggypop1
      iggypop1
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      That doesnt work, the Hotel is on the Settlement List and you can send NPC/Companions on their way , they leave ,but they dont arrive same for caravaners. Would it be possible to make the Hotel as settlement i meen the hole Hotel?
    3. Zorkaz
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      Possible but I won't do it.
  8. IamStogie
    IamStogie
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    does daisy secretly own the hotel? lol
  9. YuliaS11
    YuliaS11
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    Too expansive. Dirty Ghouls.
  10. deleted57486346
    deleted57486346
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    I would love to see what you could do with home plate , awesome mod loving your work
  11. ladyaurora
    ladyaurora
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    Seeing as how the bed is linked, is it replaceable?
    1. Zorkaz
      Zorkaz
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      Yes