This page was last updated on 12 November 2019, 5:04PM
Changelogs
Version 1.2
Added a portable Mini Chem Lab. I'm playing with the Survival mode for the first time and finding some things a little frustrating...especially looking for a Chem Lab with my bad spatial memory. It inspired me on adding this little object, so I don't need to return to the settlements every time I need to use a chem lab. It works similar to the campfire. You just drop it out and activate. It's free when playing usual mode and costs 1 flamer fuel to assemble on survival. This is also likely to be the last update for the .esl version. If I add more files to the mod, I won't be able to convert it to light master.
Version 1.1
Added a few fixes and a sleeping bag feature. Hopefully fixed the campfire little glitch found by Kottabos. Hopefully, because I could not re-create the glitch in my game, so could not test if my fix works. If some of you had it and can confirm that the fix works, I'd be thankful. Fixed some recipes to make them logical, removed some redundant files, optimized some scripts. Added food into the cooking station so it does not look odd when companions use it.
The new little feature was mainly made for the Survival mode. It allows to get well rested while using sleeping bags inside tents. They now work as beds, but only inside a tent. Outside of tents they work as usual sleeping bags. In a usual mode you will also get well rested effect, but without the shelter dependence. To update an object, pick it up and drop out again.