Nice guide. Something you may want to add, the -Dif extensions are so that they won't snap to each other, but will snap to one without the extension, or with a different extension. Useful for asymmetrical snaps like wall-to-floor. Also, P-WS-Origin is the bottom of the model, which snaps to the floor, and P-WS-Rotation is the centre around which the model rotates.
I'm on a strange behaviors with mid walls. I want connect a custom (A) ShackWallOuterCrnOut01A.nif to a (B) ShackWallFlatEnd02.nif
Originally
A has P-WallFlatEnd01-Dif B has P-WallFlatEnd01-Dif2
I copied the values, changed the points and they won't connect now.
Tested various things and finally changed A to use P-WallFlatEnd01 instead of P-WallFlatEnd01-Dif. Now B can connect to A but B can't connect to A.
An implicit problem is I changed the meshes of A and the snap point origin of A is not adjusted. I attempted different things around the origin but not success.
Wouldn't them both having just "dif" solve the issue? But maybe Wall B only should attach to Wall A...? I have to say I have to look into the issue. Maybe it even exists in vanilla Falllout 4. Maybe you can attach walls to floors but not vice versa?
On the wood with 2 steps (little vanilla stairs), I added a snap point p-balcony01 on bottom, that snap work well separately, it also work well when I snap the top to floor, but the problem come when I'm going a second floor to the bottom snap, that not work.
if I snap the bottom first , I can snap the top. I can't snap the bottom if the top is already snapped. The problem is I can't snap a descendant way, I can just snap as ascendant way. Seem an engine limit. But I anyone as a tip it's welcome.
Note: I also tested by using a p-balcony01-dif but in case.. But not success.
Thank
edit: I found a turn around. 1/ snap the top, 2/ move the top, 3/ snap the bottom, 4/ resnap the top :))))
Man, thank you so much for this. Like seriously! This is one thing I just couldn't figure out for the longest time and I really needed to know how to fix something.
It looks understandable to me. Your last tutorials were also very understandable. I went from not knowing nothing to be being able to create my own workshop objects which is great. I'm sure this will help as well. Just knowing which pieces I need to experiment with in Nif Skope is already a huge help.
10 comments
Something you may want to add, the -Dif extensions are so that they won't snap to each other, but will snap to one without the extension, or with a different extension. Useful for asymmetrical snaps like wall-to-floor.
Also, P-WS-Origin is the bottom of the model, which snaps to the floor, and P-WS-Rotation is the centre around which the model rotates.
Ah thanks for the P-WS also. Will update the text if I have time
Originally
A has P-WallFlatEnd01-Dif
B has P-WallFlatEnd01-Dif2
I copied the values, changed the points and they won't connect now.
Tested various things and finally changed A to use P-WallFlatEnd01 instead of P-WallFlatEnd01-Dif. Now B can connect to A but B can't connect to A.
An implicit problem is I changed the meshes of A and the snap point origin of A is not adjusted. I attempted different things around the origin but not success.
Currently I can connect A to B but not B to A.
...
I have to say I have to look into the issue. Maybe it even exists in vanilla Falllout 4.
Maybe you can attach walls to floors but not vice versa?
if I snap the bottom first , I can snap the top. I can't snap the bottom if the top is already snapped. The problem is I can't snap a descendant way, I can just snap as ascendant way. Seem an engine limit. But I anyone as a tip it's welcome.
Note: I also tested by using a p-balcony01-dif but in case.. But not success.
Thank
edit:
I found a turn around. 1/ snap the top, 2/ move the top, 3/ snap the bottom, 4/ resnap the top :))))
I'm sure this will help as well. Just knowing which pieces I need to experiment with in Nif Skope is already a huge help.