I love the Red Rocket.Has all crafting stations and it's away from people. I use the Snappy Housekit mod to overhaul it myself. If you have the mod, there's an entire Red Rocket section under the Shellkit section, near the end. Landscaping > Curbs can fix alot of the sidewalks and add dirt for planting. the Scrap Everything (place at Bottom of load order always) and Immersive Cleaning mods can clean it up nice.
Found a slight issue with the 2 Spotlights atop the Red Rocket. Posted in Bugs Section, with a workaround for anyone with the issue, and also how it can be fixed in xEdit.
To fix it, run these commands: prid 17C49 disable prid 17C4E disable
This will disable the last 2 lights at Red Rocket.
Hey As I already stated in the bug report, this is not really a bug or issue but more like a personal preference or choice to leave the two lights that light up the rocket on top of the roof.
But for people that want a complete dark RR or just want to build on the roof of RR, these two methods are pretty easy and straight-forward. Personally, I would use the second method with a quick esl override for a safer variant.
Been some time since i played FO4 but it should not screw anything up, but you can just make a save before installing the mod then install the mod and check out RR if something is messed up just quit game uninstall and load the save you made before installing the mod
Ok so this mod forced me to learn how to use the creation kit , basically this mod and your other mod that changes concord and drumlin diner didn’t work together due to both have their own precombines and Previs. So basically I have to watch a few videos load up both mods set this one as the active mod and redo precombines and previs in the cells surrounding this mod. Took about 30 mins to do and worked perfect.
on the plus side I figured out how to do some more stuff for my self. Thanks for the mods hopefully you finish the concord one eventually.
Hey! Been sometime since i answered here sorry for that. Happy that you got both mods to work and to Concord it's huuuuge work + im not that happy with some stuff i did back then so it will take me a good amount of time to get it where i want it. (When i get Concord done this mod will be included) And you learned how to use the CK thats awesome :D until then i hope you have fun!
It sure if you are still around and modding but this doesn’t work with your drumlin dinner mod it’s a bummer to cause this is a light edit that adds a lot to red rocket.
17 comments
Found a slight issue with the 2 Spotlights atop the Red Rocket. Posted in Bugs Section, with a workaround for anyone with the issue, and also how it can be fixed in xEdit.
To fix it, run these commands:
prid 17C49
disable
prid 17C4E
disable
This will disable the last 2 lights at Red Rocket.
As I already stated in the bug report, this is not really a bug or issue but more like a personal preference or choice to leave the two lights that light up the rocket on top of the roof.
But for people that want a complete dark RR or just want to build on the roof of RR, these two methods are pretty easy and straight-forward. Personally, I would use the second method with a quick esl override for a safer variant.
on the plus side I figured out how to do some more stuff for my self. Thanks for the mods hopefully you finish the concord one eventually.
Been sometime since i answered here sorry for that.
Happy that you got both mods to work and to Concord it's huuuuge work + im not that happy with some stuff i did back then so it will take me a good amount of time to get it where i want it. (When i get Concord done this mod will be included)
And you learned how to use the CK thats awesome :D until then i hope you have fun!
This mod has remade Precombines, only problem is if you use other mods that also have remade Precombines in that area they will conflict.