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Charrisx
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Dramatically reduced health: it is still higher/equal to the strongest enemies in the game, but now the bosses are not insane bullet sponges. Also the health pool has been reduced/adjusted in relation to the size of the enemy. (A giant bloatfly now won't have comparable health to a mirelurk queen for example)
Adjusted damage: most of the bosses will still one-shot you probably, however if you have top tier gear/power armor then you might stand a chance of surviving 1-2 hits.
Adjusted level, now the level of the enemies is distributed instead of a flat level 150 in the original mod. The bosses now will have various levels ranging from 30 to 100
Adjusted resistances: Increased resistances where it made sense (like radscorpions etc)
This mod requires Respawnable Legendary Bosses as a master, and only edits the bosses added in the mod (no vanilla creatures were touched), the other plugin "Hard Legendary Giant Creatures" is not needed, there are more up-to date alternatives on the nexus now.
I might adjust the bosses further so please let me know in the comments if you still find something way too OP, but please also clarify your level/gear/difficulty and any difficulty enhancement mods you use.