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Laptoprocker

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Laptoprocker

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25 comments

  1. wjteoh2
    wjteoh2
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    Good rebalance, however a few enemies are left out. This makes the most incredibly OP enemy in the game the Ancient Vampiric Bloodbug (near the radioactive lake just SW of the Edge of the Glowing Sea) - its incredible health pool, small size to hit and two one-time health restoration to full just makes it a killjoy to kill, even when I have 4-5 companions. Other bosses are fine.
  2. Noon98
    Noon98
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    Decent rebalance, but I think you left some bosses out, the behemoth in the Boston Military checkpoint still hits like a truck and has way too many HP considering the level you set him as, also it's definitely a bit too easy to farm and kill them if you have an end game build. 
  3. Stuff4ever
    Stuff4ever
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    It's a cool mod, they hit less harder but still have way too many hit points. A direct hit from the Big Boy only takes like 8% of they total health, and they gonna mutate too, so the ammo you get form their bodies don't really compensate the time and resources you utilized
  4. rjmaster
    rjmaster
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    Great original mod. This rebalance made it super fun even in mid game. One big problem I'm encountering now is that I can't properly loot the corpses. I tested the Behemot near Hangman's Alley as well as the Deathclaw near Starlight Drive-In. Both corpses disappear a few seconds after death. Just enough time to loot one or two items if I spam E upclose to the boss as it dies. I tried looking for the corpse with tcl but can't find it. Odd though when I killed the boss while tcl is off, the corpse just stays standing and I can loot it just fine. But once tcl is enabled I notice the corpse sinks through the floor and to the abyss faster than anything in game. 

    I've already set both the original mod and this one as the last to load in my order and as far as I know I'm not using mods that mess with corpses unless new legendary effects affect them.

    Edit: I used this mod a few years back, before 10.163, and did not encounter any problems.
    1. Laptoprocker
      Laptoprocker
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      Unrelated to my mod, it is a physics related issue my plugin only tweaks stats. It should have no effect on ragdoll behavior. Ask the OG mod author, but likely it is just an engine issue with large ragdolls.
    2. rjmaster
      rjmaster
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      I had thought as much. I've been trying different mods that changes ragdoll on death but none has worked. Tried fooling around with FO4Edit but I don't know anything about the values. Ahab the World destroyer can be looted just fine. Probably because Sentry Bot corpses can't be moved. 
    3. shandiikhtiari
      shandiikhtiari
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      • 91 kudos
      i have the same problem, but in my case auto looting from amazing follower tweaks is able to collect it even after its dissapeared 
  5. velotredegoz
    velotredegoz
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    may i ask how you modified it? my pea brain had no luck in f04edit
  6. LordQuorad
    LordQuorad
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    Retaking the minuteman fort and a level 600 Mirelurk Queen spawned. 
  7. Harp68
    Harp68
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    You say, "the other plugin "Hard Legendary Giant Creatures" is not needed, there are more up-to date alternatives on the nexus now." Could you provide some recommendations?
    1. streetyson
      streetyson
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      I was wondering the same thing. My best guess is the Vaultman - Enemies and Bosses mod on nexus.
  8. deleted7847288
    deleted7847288
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    Hey man, nice mod and all, really thanks but i have a favor to ask you, me and everyone who uses non health scales mod i think, we do have a problem with that deer boss  the frenzied albino radstag one the hp is just pretty low, im playing on very hard and he can barely scratch me and i kill him easy, i get like 1k xp per kill, and the boss fight is only 15 seconds, which can make a endless farm of xp pretty much ruining all the fun, there is a way that you can make a separate patch that increase a bit hp and dmg??? or at least give me permition to edit and unpload??

     it was strange actually the first time i killed him with the same gun (i was doing that kellog quest so i found him while following dogmeat) i take like 5 minutes to kill that thing, was a really fun fight, but the second time i manage to almost kill him in 5 seconds can you explain what happened??
  9. Siatru
    Siatru
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    Just wondering. How do you lower the Behemoth's Melee damage? So that it doesn't one shot you?
    My character's pretty beefed up as it is, even halves damage from normal hits and explosions. Even had Wasteland guardian with Maxed out shield stats but no dice, I die in one hit. Do behemoth melee attacks all aimbot at the head? That might explain it since I have another mod that multiplies head damage tenfold.

    I know a bit in using fo4edit so I'm just asking how you can adjust melee damage.
    1. mjhusn
      mjhusn
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      Behemoths, deathclaws, etc have a kill move that will one hit you regardless of stats if you're not wearing a PA suit. If you're playing without PA, you have to dodge it or you die. I carry my suit in my inventory to face bosses, otherwise I'm out of the suit. Check out https://www.nexusmods.com/fallout4/mods/36290
  10. mjhusn
    mjhusn
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    Highly needed as I'm using "More Enemies"-it clones the bosses and giant monsters too!