Fallout 4
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81 comments

  1. TheWideMurloc
    TheWideMurloc
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    I've been editing several animations with this, but suddenly i've hit a wall. A few specific animations aren't loading correctly. "WPNIdleReady", "WPNIdleReadyA", "WPNIdleReadyB", "WPNIdleReadyC", "WPNIdleReadyD"

    I had edited these same files for other weapons just a minute ago, but now it either loads the version from the last weapon that it worked for, OR, if I reinstall the tool completely, it will just load the basic 3rd person idle pose.

    Whats goin on here?
    1. DerpyShadowz
      DerpyShadowz
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      I have found that within the HKX Poser directory, there appears to be a "tmp" and "win32" folders that seem to store copies of hkx file data you have opened, so even if you open one from a completely different location with different animations it will always show the animation located in these folders if it has the same name.

      Only solution i've found is to keep deleting the .bin and .hkx files it creates in these folders.
  2. Outrora
    Outrora
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    If this had coordinates, and if it could edit key frames, would be perfect.

    Nevertheless, it's amazing as it is, thanks very much.
    1. drp23
      drp23
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      I would honest to god pay significant amounts of money for that feature.
    2. WXTCHCVLT
      WXTCHCVLT
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      this actually would help modding community to create ton of animation/idle/kill moove, not a lot of people have access to 3dsmax 2014 nowadays
    3. TheWideMurloc
      TheWideMurloc
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      Yeah, I came back to this page just to see if anyone else felt this way. It's amazing how easy this makes it to edit HKXs, but I really wish I could alter them by coordinates. It'd be nice for situations like altering an animation built for X gun to work on Y gun instead, where multiple animations need to be edited with the exact same coordinate changes or else parts slide around a bit when transitioning between animations
  3. smart1333
    smart1333
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    To make it work correctly HCT is needed, but there is no access to Google drive.
    Without that done idle.hkx is always shown (other animations not opens up)

    Downloaded suggested below version from MEGA:
    https://mega.nz/file/7o13QAwQ#ZED4VDU0Tq3BPgjcbVyrVf8pjZr8ZYAJCJ53o9ZRUDA

    Now it works fine, thanks THEvaledgamer

    1. Maybe simply add official link to HCT on a mod page?
    2. Also noticed if trying to "Preview" with Vortex it still shows only idle.hkx. It would be super convenient to make this feature work (implement windows arg so it can take a file on startup or smth like that). Instead of finding files in file explorer manually and open it one by one.
  4. Ulisespacapum
    Ulisespacapum
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    Is it possible to use another skeleton?
    I tried to copy and paste the skeleton (ZeX ZaZ) but I don't see all the nodes in the program.
    I can change the .nif and the textures but not (the hands.nif or the skeleton)
  5. fadingsignal
    fadingsignal
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    When trying to run the executable I get

    Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'SharpDX.Mathematics, Version=4.2.0.0, Culture=neutral' or one of its dependencies. The system cannot find the file specified at hkxPoser.Program.Main()

    Any ideas?
  6. keep0ut
    keep0ut
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    PLEASE can anyone help me? :`( I use this program at first. I put into a workingspace any hkx. animation (for example PoseA_Idle1.hkx) and it does nothing, all the animations are the same as default they just standing, but I tryed to open an animation where the human was sitting
    any animation I want to open are the same as one, nothing happens. I really don`t know what to do ...
    It seemed a simple thing at first sight...
    I`ve lost count how much time I gave up
  7. robotixxxx
    robotixxxx
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    Is this still working? I have hct and the .net prereqs, but opening an hkx file does nothing, it's stuck on the idle animation. 

    edit: nvm, i was using 32 bit HCT..
  8. THEvaledgamer
    THEvaledgamer
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    I'm going to post this so no one else has to try and find it. Download this, follow the instructions though the hkx poser folder and you'll get this program to work. You're welcome.

    Download - MEGA
    1. Dude211212
      Dude211212
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      Thank you for posting this, can confirm this version works. 
    2. lee3310
      lee3310
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      Thanks
    3. Outrora
      Outrora
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      Thank you, sir.
  9. WXTCHCVLT
    WXTCHCVLT
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    Thx for the tools, do you mind adding coordinate? of bones, this would help to mirror bones
  10. lee3310
    lee3310
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    Excellent tool, very handy to edit idles. 
    My only concern is that the skeleton(bones) and the body aren't all synchronized (the skeleton is outside the body for certain hkx)