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opparco

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opparco

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89 comments

  1. Baboonman1990
    Baboonman1990
    • supporter
    • 1 kudos
    Do i need a copy of 3dmax to save and open my poses ? s#*! is like £250 a month lol
  2. Ranger1911w
    Ranger1911w
    • supporter
    • 4 kudos
    is there any way to select multiple bones all at once or is it only one at a a time 
  3. Alundra
    Alundra
    • supporter
    • 30 kudos
    I can't load a single animation everything shows as idle.hkx. Can you offer any advice please?
  4. 0niJim
    0niJim
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    • 54 kudos
    Some animations, like sneakwalkforward.hkx, won’t work. I hope you can add more compatibility. This tool is amazing! <3
    PS: I just used a previous version of the program, and it worked for me.
  5. psych0hamster
    psych0hamster
    • member
    • 25 kudos
    *sigh* hct installed correctly I can load and play animations but I can not get any bone to transform or rotate in any direction/angle.
    1. 12001200
      12001200
      • member
      • 4 kudos
      The boxes that says X, Y, Z have to be clicked at dragged left and right, they are essentially sliders, and not something u have to click. Slide the X,Y,Z letters on the boxx !!!
  6. Ulisespacapum
    Ulisespacapum
    • supporter
    • 12 kudos
    I don't understand why but the "WalkForward" file of this mod cannot be saved: mcgFemaleWalk at Fallout 4 Nexus - Mods and community (nexusmods.com)

    I used BAE to unpack the animations but I get an error when saving :(
  7. THEvaledgamer
    THEvaledgamer
    • member
    • 7 kudos
    I'm going to post this so no one else has to try and find it. Download this, follow the instructions though the hkx poser folder and you'll get this program to work. You're welcome.

    Download - MEGA
    1. Dude211212
      Dude211212
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      • 8 kudos
      Thank you for posting this, can confirm this version works. 
    2. lee3310
      lee3310
      • member
      • 21 kudos
      Thanks
    3. Outrora
      Outrora
      • premium
      • 110 kudos
      Thank you, sir.
    4. Alundra
      Alundra
      • supporter
      • 30 kudos
      Ugh not sure why my version didn't work, thank you for this!
  8. Dalvinkov
    Dalvinkov
    • member
    • 0 kudos
    I'm getting a new error saying "Unhandled Exception: System.ComponentModel.Win32Exception: The system cannot find the file specified" when trying to loading in animations. It was working before so I don't know why it isn't now, do you know of any fix or reason for this?
  9. TheWideMurloc
    TheWideMurloc
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    • 44 kudos
    I've been editing several animations with this, but suddenly i've hit a wall. A few specific animations aren't loading correctly. "WPNIdleReady", "WPNIdleReadyA", "WPNIdleReadyB", "WPNIdleReadyC", "WPNIdleReadyD"

    I had edited these same files for other weapons just a minute ago, but now it either loads the version from the last weapon that it worked for, OR, if I reinstall the tool completely, it will just load the basic 3rd person idle pose.

    Whats goin on here?
    1. DerpyShadowz
      DerpyShadowz
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      • 0 kudos
      I have found that within the HKX Poser directory, there appears to be a "tmp" and "win32" folders that seem to store copies of hkx file data you have opened, so even if you open one from a completely different location with different animations it will always show the animation located in these folders if it has the same name.

      Only solution i've found is to keep deleting the .bin and .hkx files it creates in these folders.
  10. Outrora
    Outrora
    • premium
    • 110 kudos
    If this had coordinates, and if it could edit key frames, would be perfect.

    Nevertheless, it's amazing as it is, thanks very much.
    1. drp23
      drp23
      • premium
      • 7 kudos
      I would honest to god pay significant amounts of money for that feature.
    2. WXTCHCVLT
      WXTCHCVLT
      • supporter
      • 5 kudos
      this actually would help modding community to create ton of animation/idle/kill moove, not a lot of people have access to 3dsmax 2014 nowadays
    3. TheWideMurloc
      TheWideMurloc
      • premium
      • 44 kudos
      Yeah, I came back to this page just to see if anyone else felt this way. It's amazing how easy this makes it to edit HKXs, but I really wish I could alter them by coordinates. It'd be nice for situations like altering an animation built for X gun to work on Y gun instead, where multiple animations need to be edited with the exact same coordinate changes or else parts slide around a bit when transitioning between animations