I've already acquired Croup Manor settlement, and even used the CVC Dead Wasteland mod to place boards over the broken windows. I scrapped all the furniture, added beds everywhere. I have settlers running shops on the road out in front of the manor. Do I need to remove all that before installing this mod? Will things become buggy if I install the mod with the settlement already... settled?
This looks fantastic! My question before I install it: Did your new navmeshing for the manor include settlers staying up top and not ending up at the bottom of the cliff?
I dont think they should end up down the cliff. But if memory serves than the only navmesh edits were to the inside of the house. I also removed any navmesh that was going though a spot where there might have been a hole in the wall so settlers dont try walking through repaired portions of the house.
Just the right balance. Clean enough to use it as a player home, but not sterilized or overloaded like a lot of other mods do with this settlement. 10 out of 10, goes into my archive. Endorsed.
Don't expect to get an answer but I'm out of ideas:
The mod doesn't really work for me. In places where there should be repaired walls there is no new wall, there's no collision (so they aren't just invisible they 100% aren't there), and there's some floating shutters on one. I imagine it's a conflict of some sorts but I have no idea what could cause this as I don't have anything else that modifies Croup Manor installed
EDIT: Fixed it. Seemed to be an issue with the Previsibines Repair Pack mod. I think it was a load order issue but since I don't have any mods that reply on PRP I just removed it.?
My new favorite house do-over, and still feels believable too. No frills, no excess clutter, good blank-slate to work with.
Btw, I believe CrimsonRider did a mod for Taffington Boat house with glass that didn't have any weird graphical issues or anything (as some do), if you wanted to check how it's done, might be a good one to look at (if you ever want to go back and add something to this)
Although personally, I prefer it without the glass (at all), feels perfect as-is.
Its been a while since I worked on this one. But if I remember correctly I tried to make the glass visible but also transparent. Needless to say I never figured it out so I went with no glass instead.
Just updated, broken glass has been removed. But for now they are just empty, I don't know how to make a glass texture yet. If anyone does, let me know.
I've ran into the Ghoul a few times when I played on console. He is the one standing behind the carport. Mostly that's all he does is just stand there. I even attacked him with a blade and he never attacked me back. Every time I tested this mod he was not hostile to me. I don't know if he is always like that or if it's a bug. But he is there.
I tried looking at the greenhouse glass, I still couldn't figure it out lol. Sooner or later I will though.
No problem, I'm in the middle of another settlement called Black Rock Bank right now. Its being a pain, but it's working out good so far. Keep an eye out for it, it will be a No DLC settlement.
He has probably been fixed in the UFO4P. But I can't use it yet, because I don't don't have far harbor and nuka world installed yet.
I did just bought the season pass last weekend on sale on Steam, but haven't gotten the data to download them yet. I have to do everything from my phone lol.
I like broken windows. Windows that are not only not broken, but perfectly maintained and transparent really are unimmersive. For the same reason I tend to prefer "repaired settlement"-mods that leaves a few touches as not to give areas too much of a pristine look. Sadly not many do that lore friendly approach.
I don't mind broken windows in un-lived in places but they annoy me greatly in places where people live. Unless its normal for people living and probably raising children at some point to live with jagged broken glass in their windows and all over the floor that is. It's a wonder any kids get to adulthood at all. Broken glass and rubbish all over the floors in interiors where people actually live wasn't the case in previous fallout games and makes little sense. Ah ha I've just explained why the entire commonwealth has under 6 kids. All others dead from household related injuries clearly.
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Don't expect to get an answer but I'm out of ideas:
The mod doesn't really work for me. In places where there should be repaired walls there is no new wall, there's no collision (so they aren't just invisible they 100% aren't there), and there's some floating shutters on one. I imagine it's a conflict of some sorts but I have no idea what could cause this as I don't have anything else that modifies Croup Manor installed
EDIT: Fixed it. Seemed to be an issue with the Previsibines Repair Pack mod. I think it was a load order issue but since I don't have any mods that reply on PRP I just removed it.?
https://www.nexusmods.com/fallout4/mods/23844?tab=description
Btw, I believe CrimsonRider did a mod for Taffington Boat house with glass that didn't have any weird graphical issues or anything (as some do), if you wanted to check how it's done, might be a good one to look at (if you ever want to go back and add something to this)
Although personally, I prefer it without the glass (at all), feels perfect as-is.
anyway.. there was a non-hostile feral ghoul in there? O.o
I tried looking at the greenhouse glass, I still couldn't figure it out lol. Sooner or later I will though.
Your MOD gives house nice make over, it's sad that I don't have the DLC to try this out, but kudos on well done job anyway!
Ctrl + Del on wasteland workshop on the right side, when selecting the plugin to load.
Of course that might make an error because the reference to the lamp, but you should be able to clean it out with fo4edit.
I did just bought the season pass last weekend on sale on Steam, but haven't gotten the data to download them yet. I have to do everything from my phone lol.
Ah ha I've just explained why the entire commonwealth has under 6 kids. All others dead from household related injuries clearly.