Please note that my screenshots will look different because I edited out the Icon codes from Vis-G, because I like text tags much better, plus text tags don't CTD when you pick up a legendary item. So, your pipboy will have the icons, (unless you edited your VIS-G like I did.)
Used this one to try and patch all my projectile weapons. Though I just realized I forgot to do it for some melee weapons I have. Going to do that too.
Though putting {Mod} in front of every possible mod for all the weapons was a bit tiring. Hope you knew of some "insert" function in FO4Edit that let you automate that part. I didn't so I just pasted it in front of the FULL entry for each modification. :-o
I do it in seconds using a script that adds prefixes or suffixes to everything I select.
You run the script, it says hit YES to add a Prefix, Hit CANCEL to add a Suffix.
Then the text box comes up, you type in {Mod} (with a space after it, and a couple of seconds later, everything you selected has {Mod} tag Or you could've used pra's or rudy88 VIS-G generator tagging scripts
I'd have to write one, but it's not that hard to do.
You need to make a copy of VIS-G that you can edit, that way, when Vis_G updates, you can just drag the new edits to the Copy you made.
Then you open it up in FO4edit, then open the section of the mod called "Instance Naming Rules"
Then what you're going to do, is every every single entry, by removing the ICON Tags out of the Text Tag So for something like the INNR list "dn_CommonMelee", you're going to see in the left hand pane, stuff like this [4i Knife] [4ia Trench Knife] [4ib Switchblade] etc
Just remove the icon code so you end up with this
[Knife] [Trench Knife] [Switchblade]
That way you'll get the Text tag You have to do this with every INNR list in the "Instance Naming Rules" section. But once you do it, when VIS-G ever updates, just load your customized VIS along with VIS-G sorting and you should be able to just drag only the stuff that has changed, to YOUR customized Vis-G, and only edit those new ones.
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So, your pipboy will have the icons, (unless you edited your VIS-G like I did.)
UPDATED to add (Ammo) and {Mod} tags
Check out his mods Commonwealth Arsenal Expanded and Commonwealth Arsenal Reloaded
Though putting {Mod} in front of every possible mod for all the weapons was a bit tiring. Hope you knew of some "insert" function in FO4Edit that let you automate that part. I didn't so I just pasted it in front of the FULL entry for each modification. :-o
You run the script, it says hit YES to add a Prefix, Hit CANCEL to add a Suffix.
Then the text box comes up, you type in {Mod} (with a space after it, and a couple of seconds later, everything you selected has {Mod} tag
Or you could've used pra's or rudy88 VIS-G generator tagging scripts
Could you point me to a tutorial on how to do this?
You need to make a copy of VIS-G that you can edit, that way, when Vis_G updates, you can just drag the new edits to the Copy you made.
Then you open it up in FO4edit, then open the section of the mod called "Instance Naming Rules"
Then what you're going to do, is every every single entry, by removing the ICON Tags out of the Text Tag
So for something like the INNR list "dn_CommonMelee", you're going to see in the left hand pane, stuff like this
[4i Knife]
[4ia Trench Knife]
[4ib Switchblade] etc
Just remove the icon code so you end up with this
[Knife]
[Trench Knife]
[Switchblade]
That way you'll get the Text tag
You have to do this with every INNR list in the "Instance Naming Rules" section.
But once you do it, when VIS-G ever updates, just load your customized VIS along with VIS-G sorting and you should be able to just drag only the stuff that has changed, to YOUR customized Vis-G, and only edit those new ones.