Announcement 2024-05-30 (v10.0.1)
- New VIS Patches - Campsite, Give Me That Bottle, Legendary Rearmed, Settlement Repair Bot, Settlement Gardener Bot, Settlement Medic Bot, Settlement Salvage Bot, Settlement Tidy Bot.
- Patches Flagged ESL - I flagged all of the files labeled VIS-Patch as ESL so they don't take up your ESP limit anymore. From what I understand, converting from ESP to ESL in an existing save can cause problems. However, my understanding is that is typically when FORMIDs change. Since VIS-Patches all overwrite existing FORMIDs from other mods, and therefore doesn't have any unique FORMIDs so it should be fine. Please report if you encounter any issues with these new files.
- Give Me That Bottle - This patch could not be made ESL because it broke the bottle filling mechanism from this mod. I think it may be related to the mod's script references being misplaced when making this patch and ESL.
- Campsite - Not only did I tag the added items for [Camp], but I created a group for DEF_INV and FallUI - Inventory to group these items together. The [Camp] tag and the Camp Equipment group have been assigned the tent icon in the DEF_INV_TAGS.xml.
- Legendary Rearmed - In addition to the standard tagging, I ended up including the OMOD records (which I normally wouldn't do because they don't need tags). This was because Vortex's LOOT kept trying to sort LR before Even Better Mod Descriptions, which breaks LR. By including the OMODs in VIS-Patch, it served 2 purposes: 1) VIS-Patch could be loaded later and override EBMD restoring LR functionality and 2) VIS-Patch carries forward the descriptions from EBMD serving as a LR+EBMD patch.
- WATM - Refactored clothing and armor from WATM per AWKCR and AE slots and addons. Since the outfits are now classified as underarmor and can be worn with actual armor pieces, I removed the armor and upgrade keywords from clothes. They still have weave slots.
Announcement 2024-05-18
I was inspired by JaWoodle playing Fallout 4 for the first time as his first entry in the Fallout universe and with the Fallout TV show, so decided to play Fallout 4 again. This meant that some of my mods (like VIS) needed updates so that I can play. So after 7 years, I am releasing a new version of VIS as version 10.0.0. There are a few caveats you should be aware of:
- Val's Picks -- Updating all of the modules was a lot of hard work previously and I just don't have it in me anymore. So I've removed the module option and you can pick from Val's Picks or Val's Picks Vanilla Weight.
- Both options require all DLC and Next Gen update for the free Creation Club content.
- Val's Picks ESP Renamed -- Most of the time this should be fine, but there have been a report that if updating to 10.x in an existing save, the renamed ESP can cause the save not to load. If this happens, rename the ESP in your Data folder to the correct name or follow the more detailed process by hingedax in the comments below.
- Junk+DEF_INV - options (3 choices) are still available as overrides to Val's Picks.
- Armor/Cosmetics - naming rules have been refactored for additional AWKCR tags so if installing 10.0.0 in an existing game, some tags may be slightly different. You can update existing tags by modifying the item at the workbench or dropping it on the ground and picking it back up.
- DEF_INV Config - I added a few extra rollups to the DEF_INV config to group Valuables (Curency and Valuable) and Stencils (Stencil and Decal)
- I am playing FO4 right now (2024-05-18) along with probably somewhere between 100-200 mods all installed via Vortex. I'm using DEF_HUD and HUDFramework (I updated DEF_UI with a merged version) and FallUI Inventory. I have VIS tags, HUD scrap tags, and inventory icons. Please don't come here posting that the mod doesn't work. If you aren't getting tags or icons then you have something wrong with your load order. Read the FAQ and search posts for a solution first... or modify your load order or learn to use FO4Edit to figure out what mod if conflicting (an important skill for any mod user).