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Activity logs
This page was last updated on 29 October 2020, 5:42PM
- Changelogs
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Version 14.1.3
- The City Planner's Terminal to no longer leave weird invisble obstacles if unpacked and moved
- Maybe fixed the issue where static doors in Bunker Entrance would spawn in the opened state
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Version 14.1.2
- Fixed missing navmeshes on some foundations
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Version 14.1.1
- Fixed some cans of dog food clipping into a drawer in Papers, Please
- This is probably the final version of this mod. Bugfixes might still happen, but no new content will be added.
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Version 14.1.0
- NEW: Interior version of the Museum of Oddities. It has less display cases, lacks the large one from the second store, but still gains a gift shop at L3.
- Added a few additional exhibits for the museum(s)
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Version 14.0.4
- If neither the Workshop, nor the plot owner has a crime faction, assign mines spawned by Minefield to PlayerFaction
- Marked the Minefield as player-select only, because it is more wonky than I though :/
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Version 14.0.3
- Removed the front and back directions from the chair in Papers, Please. Hopefully the assigned settler will no longer attempt to exit it through the desk.
- The Minefield should now actually refresh it's mines on a daily basis, if at least one mine detonated.
- Added a warning to the Minefield's description that pets will trigger mines, since I couldn't find a way to prevent this.
- Tweaked the crystal ball oddity somewhat.
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Version 14.0.2
- Fixed the Rocket having no proper bed on L2 and L3
- Replaced the non-functional "place envelope on table" marker in Papers, Please with a generic stand marker
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Version 14.0.1
- Cleaned the mod and removed the hard DLC requirements. Sorry about that.
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Version 14.0.0
- NEW: Mech (Martial 2x2). A mech to guard your settlement. Gains turrets and spotlights as it upgrades. Comes with various skins.
- NEW: Papers, Please! (Martial Interior). A security checkpoint which is supposed to be a passport control of sorts. Has a guard dog from the start, gains turrets as it upgrades.
- NEW: City Planner's Terminal. Not a plot, a City Planner's Desk of sorts. Can be used to control connected objects, but can't have a city leader assigned to it.
- Improvement: If Wasteland Workshop is installed, the cAr Frame (Residential) will now have a powered, animated traffic light on L3
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Version 13.0.0
- NEW: Rocket (Residential). A tall rocket built from pipes and building debris
- NEW: Two new exhibits for the Museum of Oddities
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Version 12.0.0
- NEW: Baba Yaga (Residential). A house on mechanical legs! Might be a bit hard on the graphics card, maybe blacklist it if it causes lag for you.
- Added Build Limit Data to all plots. This is to help SimSettlements Cities to better keep track of the (graphical) resources used by plots.
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Version 11.1.0
- Improved the Vending Machines, hopefully they actually properly restock now
- Added more mod-added "Blank Holotapes" to the list of valid items for the Holotape Copy Terminal in the Pirate Bar
- Disabled physics on the oil lamp in the Pirate Bar.
- Improved the Treadmill mesh: it should now only animate and make sound if someone is using it. You might need to refresh the Wasteland Gym or enter and exit existing treadmills to make the sound stop
- Maybe fixed the issue where the player would turn invisible when using the weightlifting bench in the L3 Wasteland Gym. Hard to reproduce...
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Version 11.0.0
- NEW: Minefield (Martial 1x1): Spawns a minefield in front of the plot. Type of mine can be changed via skin.
- Fixed the Vending Machines selling the wrong Nuka Cola flavor
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Version 10.1.1
- The vending machines should now properly fill themselves if the plot constructs/upgrades off-screen
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Version 10.1.0
- Fixed some minor visual issues with Vend-O-Matic L1
- Fixed the Synth Head Lamp oddity, eyes should no longer glow when unpowered
- Changed the texture of the toilet paper roll
- Added a "Mister Handy Lamp" to buy from the furniture store
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Version 10.0.1
- Tweaked the vending machine mesh somewhat
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Version 10.0.0
- NEW: Vend-O-Matic (Commercial). Comes in exterior and two interior versions. Uses vending machines.
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Version 9.2.1
- Added missing textures for the pirate terminal
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Version 9.2.0
- Added a new interior residential blueprint
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Version 9.1.2
- Fixed a potential script issue with some special plot-spawned objects
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Version 9.1.1
- Fixed a bug where the Museum of Oddities' exit door would forget through which plot you entered, sending you to Sanctuary.
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Version 9.1.0
- There is now a unique melee weapon in the basement of the Museum of Oddities.
- The "parrot" in the Pirate Bar should no longer attempt to caw when not loaded
- Cleaned the mod.
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Version 9.0.0
- NEW: Pirate Bar (Commercial) Sells alcohol and holotapes, and has "arcade machines"
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Version 8.0.0
- NEW: Wasteland Gym (recreational). Has various exercise machines, and counts as a Training Yard if you use Conqueror
- NEW: 9 New furniture pieces to buy from the furniture store.
- Improvement: The Radiation Cleaner should now provide it's protection even while being upgraded. If you have any Radiation Cleaners built, you should refresh them.
- Fixed typo in Swing Set Shack's description
- Fixed name of Unicorn Giddyup Buttercup souvenir
- Added FOMOD installer with Horizon and VIS(G) patches
- Some minor optimisations
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Version 7.1.2
- HOTFIX: removed even more live plots. Ugh. Thank you, VFX, let's hope there aren't any more...
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Version 7.1.1
- HOTFIX: removed a live industrial plot in one of the building cells.
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Version 7.1
- Cannery and Food Reclamation now have piles of their products, where you can take some. Refresh these buildings, if you have them.
- Reclaimed food now has a different texture.
- Tweaked the custom vendor script at the Museum of Oddities, it should be more reliable now.
- Fixed the tire planters spawning their shipments, instead of the actual objects
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Version 7.0
- IMPORTANT: REQUIRES SIMSETTLEMENTS 4.1.0 OR GREATER
- NEW: E-Waste Burner (Advanced Industrial L1). It's an alternative to the Iron Mine techtree-wise.
- NEW: Added 1x1 and 3x3 versions for foundations. Also added 5 new terraformers.
- Fixed: some Z-Fighting in the Rad Cleaner
- Improvement: prefixed all my foundations with [PRA]
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Version 6.1
- Properly hid the Radiation Cleaner's unlockable
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Version 6.0
- NEW: Radiation Cleaner (Industrial)
- Fixed the L2 Advanced Industrial Meat Factory's food production value even more
- Fixed the interaction points of plot and furniture store beds
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Version 5.0
- NEW: Crafteria (Recreational)
- Fixed the L2 Advanced Industrial Meat Factory's food production value. Refresh the plot if you have one to get the proper value.
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Version 4.1
- Museum of Oddities souvenirs and furnitures added by this mod should now also be buildable without SMM and scrappable back to their shipments.
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Version 4.0
- New plot: Museum of Oddities (recreational)
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Version 3.1
- Made the Food Factory actually require Industrial Revolution
- Redid the conveyor belts, just in case.
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Version 3.0
- NEW: Bunker Elevator residential plot
- NEW: 3 new pieces of furniture
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Version 2.0
- NEW: Advanced Industrial Food Production. Food Warehouse branches into 3 at level 2, and each branch splits into 2 at level 3.
- NEW: Warehouse Floor foundation
- Improvement: all blueprints and skins now have a preview. The previews for the Adv.ind. are rather minimalistic, though
- Bugfix: 2x2 Floating Foundation now has proper snap points
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- Author's activity
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October 2020
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29 Oct 2020, 5:42PM | Action by: pra
Changelog added
Change log added for version 14.1.3
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29 Oct 2020, 5:41PM | Action by: pra
File added
PraRandomAddon [version 14.1.3]
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24 Oct 2020, 9:12PM | Action by: pra
Changelog added
Change log added for version 14.1.2
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24 Oct 2020, 9:11PM | Action by: pra
File added
PraRandomAddon [version 14.1.2]
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22 Oct 2020, 8:10AM | Action by: pra
Attribute change
Description changed.
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17 Oct 2020, 11:10PM | Action by: pra
Changelog added
Change log added for version 14.1.1
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17 Oct 2020, 11:08PM | Action by: pra
File added
PraRandomAddon [version 14.1.1]
August 2020
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12 Aug 2020, 11:13AM | Action by: pra
Mod image added
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12 Aug 2020, 11:11AM | Action by: pra
Mod image added
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12 Aug 2020, 11:11AM | Action by: pra
Mod image added
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12 Aug 2020, 11:06AM | Action by: pra
Attribute change
Description changed.
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12 Aug 2020, 3:17AM | Action by: pra
Attribute change
Description changed.
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12 Aug 2020, 3:15AM | Action by: pra
Changelog added
Change log added for version 14.1.0
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12 Aug 2020, 3:13AM | Action by: pra
File added
PraRandomAddon [version 14.1.0]
July 2020
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17 Jul 2020, 5:43PM | Action by: pra
Changelog added
Change log added for version 14.0.4
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17 Jul 2020, 5:39PM | Action by: pra
File added
PraRandomAddon [version 14.0.4]
June 2020
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29 Jun 2020, 6:48PM | Action by: pra
Changelog added
Change log added for version 14.0.3
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29 Jun 2020, 6:46PM | Action by: pra
Attribute change
Description changed.
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29 Jun 2020, 6:44PM | Action by: pra
File added
PraRandomAddon [version 14.0.3]
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29 Jun 2020, 6:40PM | Action by: pra
Changelog added
Change log added for version 14.0.3
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- Mod page activity
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May 2025
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Endorsed
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January 2025
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December 2024
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Sim Settlements - Pra's Random Addon
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Endorsed
'Sim Settlements - Pra\'s Random Addon'
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