I know most people will think I'm weird but I've been trying to get the generator motor sounds back to there original volume using FO4edit with out luck. Generators are loud and I find the quite version distracting. For me its like silencing gun shots or some thing like that. Can any one tell me how to get the generator sounds back to normal? don't want to uninstall this mod as everything else about it I like a lot. Same goes for turret guns. Thanks
i have one question about compatibilty i have lost audio tweaks-persistent volume sliders-True Storms mods installed in my load order and the sliders added by the true storms for rain and thunder volumes are not working is there any patch planned for true storms ?
Using this updated version of Realistic Reverb and Ambience Overhaul, which also combines it with Ambient Wasteland. Wondering if I need any of your patches or if it even works with your mod.
LAT_IntLargeCave should be adjusted some more imo, it's making the ambient wooshing noise in caves sound distorted. It gets used in the mole rat den below the first red rocket for example
Just started a new game with this mod loaded and I noticed that the river by sanctuary has an obvious looping sound for the rushing water. Is this a bug or something?
I didn't do anything about it. The only thing I notice its the normal ambience sound for the river. That's just vanilla. Does it sound buggy or just something you don't like?
What a coincidence, I was just listening to the sounds of water a few minutes ago and I know what you mean. The problem is that the river sound is very short, 4 seconds long and of course it's set to loop. If I have time, I'll do something with the sounds. Another thing is the volume of the river sounds. They're too quiet, at least for my game.
Hi Morty, welcome back. I saw this mod last month and I'm wondering if it is still needed or not. I do not have Fallout 4 installed right now, so I can't test it
Hey, ty for mod, it awesome. But new version have some sound with working pc, its very distracting, could you do it more silent or off it. Because in Horizon, crafting station have a pc, and when you working with it, the sound is very noticeable and distracting
Hello, dear author, yours is a must-have mod. Hope you'll continue to develop the Acoustic and Reverb with your quality, it'll be the best alternative/substitute of RAO. What is your Acoustic and Reverb missing, to be considered complete, compared to RAO?
Hi there and thanks for your words! I am working on a update and I will merge the Expansion into the main file. Mostly of it was already completed as my focus is to bring what RAO does at the level of acoustic/reverbs, fake interiors tweaks, created ambient types to areas that used generic settings (Glowing Sea caves, sewer pipes, and elevators now no longer sound identical) or Increases attenuation for almost all reverb types.
The are things that I want to stay away like new volume sliders (its a cool idea but kind of a nightmare to manage as I would need to add and manage every single noise in the game) plus Persistent Volume Sliders by spacefiddle its a great thing to have instead. I don't want to have modifications to weapons sounds as there are good mods out there for that. However there may be a simpler way to raise general volume of weapons instead and that I will add. I also don't want to create a unique sound system for radio songs like RAO simply because the difference was not that much and for mods that add radios that would require compatibility patches.
In resume, I want to try and have a very light version of what RAO was doing without making it so complex as that I believe sometimes could cause issues. Next update will be a test into a more balanced version and hopefully a stable one.
421 comments
i have one question about compatibilty i have lost audio tweaks-persistent volume sliders-True Storms mods installed in my load order and the sliders added by the true storms for rain and thunder volumes are not working is there any patch planned for true storms ?
Wondering if I need any of your patches or if it even works with your mod.
I will be busy for a while but I will pay a close attention when I can :D
I am working on a update and I will merge the Expansion into the main file. Mostly of it was already completed as my focus is to bring what RAO does at the level of acoustic/reverbs, fake interiors tweaks, created ambient types to areas that used generic settings (Glowing Sea caves, sewer pipes, and elevators now no longer sound identical) or Increases attenuation for almost all reverb types.
The are things that I want to stay away like new volume sliders (its a cool idea but kind of a nightmare to manage as I would need to add and manage every single noise in the game) plus Persistent Volume Sliders by spacefiddle its a great thing to have instead.
I don't want to have modifications to weapons sounds as there are good mods out there for that. However there may be a simpler way to raise general volume of weapons instead and that I will add. I also don't want to create a unique sound system for radio songs like RAO simply because the difference was not that much and for mods that add radios that would require compatibility patches.
In resume, I want to try and have a very light version of what RAO was doing without making it so complex as that I believe sometimes could cause issues. Next update will be a test into a more balanced version and hopefully a stable one.