This page was last updated on 21 January 2025, 3:48PM
Changelogs
Version 6.0a
-Reupload because of course it was the wrong file...
-Multiple adjustments for better compatibility, improvement and slightly more ambient variety.
-Sounds from Immersive Squeaky Doors are now add ed to the vanilla list instead of replacing giving a bit more of variety to the world.
-Merged Rusty Doors Sounds also by adding the extra sounds to the list of options. Credits to zlostnypopolnik!
-Restored unused signal sound for the Institute Courser radio beacon. Game was using the same path as the BoS pulser.
-Removed Melee Weapon Impact Sound Fix edits as it is not LAT intention to have weapon tweaks in the future.
-Updated Can Chime Disarm Sound Removed script with a fix from UFO4P. File kindly provided from Wasteland Wonderglue by wxMichael (source also available).
-Slightly reduced dogmeat panting volume and he will Yawn during the night.
-Reduced the volume and fade out distance to hear the ocean waves.
-Re-tweaked and merged LAT Expansion - Creatures Revised. A experimental edit that hopefully can bring more sound variety to creatures and a fresh feeling to the game. Let me know how it goes!
-Rewrited and merged LAT Expansion - Acoustic and Reverbs. A very lite version of RAO with focus on its Acoustic Spaces and Reverb Parameters. Check description for details.
-Many many other small changes!
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-Adjusted optional patches according with version changes.
-Removed Ambient Tunnels patch (no longer necessary with the patch present in the mod's file).
-Removed Lush Ambience Patch (no longer necessary).
-Removed cell edit done to Faded Glory. If you use PRP and LAT Patch it will fix it.
-Re-done LAT - Horrorghouls Patch.
-Added merged patch for Inner City Ambience and Sinister Ambient Sound.
-Added patch for ZP's Feral Sounds.
-Added patch for Edmond's Rad Radio Revolution.
Version 5beta
-Cleaned any RAO dependency and removed any related patch.
-Integrated "Louder Waves". Credits to Zorkaz!
-Integrated "Melee Weapon Impact Sound Fix". Credits to corpz!
-Crows, Radgulls and Dogmeat edits are back in the main LAT. All other creatures edits remain in the LAT Expansions as they are still a work in progress.
-Removed "Not Great Not Terrible - Scarier Geiger Counter Sounds". With other options in Nexus I prefer to keep it out of this pack. Still recommend it!
-Removed FGEP - Feral Ghouls Expansion Pack as it is no longer necessary with it's last version.
-Added Sinister Ambient Sound plugin replacer without RAO requirement.
-Added a new experimental LAT Expansion - Acoustic and Reverbs.
-Updated multiple tweaks in LAT Expansion - Creatures Revised.
Version 5.1beta
- Review music Region-specific exploration tracks to have new conditions.
- Increased the time of some silent moments to help break-up constant background music.
- Multiple speaker announcements volume reduced around 25% (from military checkpoints to subway speakers).
- Slightly reduced some of the ambient sounds like wind, building cracks or other weather related effects.
- Attempt to fix missing player voice after entering Walden Pond sewer (thanks to DeathByPewPew).
LAT Optional Patches - OPT5.1beta - Music patches have now only individual mods plugins. I no longer support combinations.