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GhostFC3S

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ghostfc3s

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  1. ghostfc3s
    ghostfc3s
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    THIS MOD IS NO LONGER SUPPORTED AND HAS BEEN REPLACED WITH GUNFIGHTER FRAMEWORK 

    https://www.nexusmods.com/fallout4/mods/68704/

    I put up a new version today, no AWCKR requirements, however it needs weapons of fate for the revamped bleed system to work

    If you use AWCKR for other mods load this one after all armor mods that use AWCKR, you may lose some AWCKR functions in low tier armor (metal leather).
  2. BrianSteward
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    No way I was just wondering where my Celox was at!
  3. FlufNanachi
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    Is it possible to disable the bleed status for other npcs? They don't seem like they're able to treat bleeding like the player. It's annoying that my companion enters bleedout after every firefight from getting grazed by a bullet because they don't know how to treat it. Another odd thing I found is that it seems like some npcs do use the healing items randomly, but the "Cannot run while applying healing items" status applies to me despite not using any
    1. ghostfc3s
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      I am working on an update that would fix both these issue.
  4. ghostfc3s
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    I am currently testing an update that resolved the follower issue and reworks how stimpaks are used  DM me if your interested in testing it out.
  5. DarkGaia44
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    Is there a way to make you companions dont suffer from the bleed effect?

    They always go down after the fight which is kinda annoying to be honest.
    1. ghostfc3s
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      Put some TQ's in their inventory 
  6. eclix
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    Hello, are the models in this your own creation and if so would you grant permission for me to include them in my mod? I'm making a mod that adds new medical items and these would be perfect. Many thanks
  7. soeffingths
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       so I've got a pretty annoying issue that I can't figure out how to fix. when I shoot at water it gives off the depth charge, underwater explosion sound. I'm pretty sure its because you've added explosion effects to the projectiles, but I've been tinkering around in FO4Edit and can't crack it. any ideas?

    [Edit]   I went and downloaded a mod called "WED - Water Explosions Dampened" and that makes it much less noticeable. that's just kind of a band aid though
  8. CorleoneM
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    Does anyone know how the bleeding differs between Agony, Survival First Aid, and Better locational damage?
    1. Bryertuck
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      From what I can tell, this mod will replace the Agony bleeding but not Better Locational Damage. You should go into your mod menu and disable bleeding from BLD because none of the healing items from this mod will affect the bleeding from BLD. 
  9. matttran2012
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    Could someone tell me exactly what the suture kit does in the game? 
    1. nintai83
      nintai83
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      Read the description.
  10. Bryertuck
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    So after looking through the mods I figured out what mod this conflicts with. Better Locational Damage. BLD adds the small/medium/large wound and it seems that it overwrites(not sure the word to use) the bleeding from this mod. It was really curious as to why when I use a tourniquet and a bandage, my wound status doesn't go away. I just have to wait for it to go away on it's own. But no matter where I put this in my load order, I will still only ever get wounds from BLD. Is it possible to patch or can I change something in the FO4Edit to fix it? Because I really love this mod and really like BLD and don't want to have to choose which one to use.  
  11. Kolroy
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    Need to double check, is there supposed to be a "bullet wound" status or "open wound" status? What i'm getting in my game is that:

    1. I get shot, i get the "you've been shot" status
    2. I apply a tourniquet, it stops the "you've been shot" status after a while
    3. I use a bandage and it heals me to max health

    Is this right? 

    UPDATE: watched your video, my game doesn't have the "bleeding wound" status but i am losing health as if i was bleeding when i get shot. Is there a fix for this? Agony and Survival are RIGHT at the bottom of my load order. 

    UPDATE#2: After comparing this and previous files, it seems that you changed the wording? Instead of "Bleeding wound" it says "You have been shot" , so actually the effect is applying, but the message you changed it to is vague, is this right? 
    1. Shawnz392
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      I have a follow up question... are bandages suppose to fully heal? Seems cheaty.
    2. Mikcos
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      Did you ever workout how to have the bleed effect appear better such as with its own icon in the pip-boy or on Hud - I wanna have a go at doing it but just seeing if anyone else has come up with something first.  thanks.
    3. SirNuttzAlot
      SirNuttzAlot
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      deleted
    4. ghostfc3s
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      So every time when you get shot the message will show. This is done because the bleed effect is applied via explosion from weapons of fate. The bleed effect is then "blocked" via the chest armor keyword. It's why I changed the wording. I could remove the message popup everytime as it is a bit redundant now. 

      The bandages do heal a large amount of health over time, its reflective of your personal health pool choices. So if you have a health pool over 1000 it will get you about 80% of that. 

      Adding additional icons would require the use of f4se as there is no default bleed icon. Best I could get you is the red med box icon which now shows after being shot and bleeding.
    5. Bryertuck
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      I'm having this problem as well. It's weird because when I started the game is was working fine. If I got shot I would get a message "You have been shot, check if you're bleeding." so I would check my pipboy and would see a little pill icon under the first aid icon. When I hit "Q" to expand the little pill icon would say small/medium/large wound and the HP drain(Example "Medium Wound, -1.25hp") 

      Now, when I get shot it just says "You have been shot" and even if my hp are going down, there's no icon to say I'm bleeding. 

      I'm currently using "Agony/Agony Extended/ BLD/ WOF/ Advanced Needs 2/ Damn Apocalypse and and Agony + BLD + Damn Apocalypse patch mod.