This page was last updated on 11 February 2023, 3:09AM
Changelogs
Version v1
Orignal
Version 3
Armor now offers some protection against bleeding wounds. (Combat armor, Synth Armor, Railroad, Operators, Vault security Covenant security Robot Armor) Small caliber rounds from pistols, pip guns, sawed off, will be stopped while wearing armor on the specific limbs. Players and NPC can still be wounded by critical hits and crippling shots. Medium rounds 5.56 and 7.62 .44 (combat shotguns) are capable of causing bleeding effects to armored limbs, however torso and heads are protect unless critical hits or crippling damage. The player still receives normal damage from the kinetic energy being transferred to the body from the impact.
A new healing item has been added to treat burns/stop bleed effect from burns. Notices now read.
Notices now read, "you have been shot/burned check for bleeding"
New wounding effect has been added to Flamers and Molotov Cocktails (turns annoying weapons into very dangerous equipment)
Version 2
Doctors now cure agony effects. Fresh wound still remains from doctors (only time will cure it) Doctors now fix broken limbs, stop bleeding, infections, stop pain, and any of the other agony effects.
Description for items added to Pipboy
Remove Suture Kit has been added to healing station. This kit removes 10 hit points from the player allowing them to access the doctors healing services to fix aliments.
Version 1.1
Doctors now cure agony effects. Fresh wound still remains from doctors (only time will cure it) Doctors now fix broken limbs, stop bleeding, infections, stop pain, and any of the other agony effects. (If I missed any let me know)
Dirty bandages can now be crafted in the field at cooking stations (if you have camping mods that let you drop a cooking station you can now craft them there)