Great Mod! Took me 8hours of troubleshooting why my npcs wont walk over stairs and bridges... basically navmesh isnt there or its broken. ive put them over ground and ordered them to pass over simple floor, they went around it, did the same with stairs, from the ground, so there isnt annything in the path that might stop them. 0/10 would use again. :P
I love this mod. There is this one bridge missing... in my opinion. It's the "arched" wooden bridge you see around the Commonwealth. I will upload a screenshot. In hopes it might be added to this great mod. I had a crafting mod a long time ago that did have it; but I had to oft it because it conflicted with SKE. Would you please consider this bridge, if you ever make an update? Tried, but seems I was not successful uploading an image of the bridge. It can be found just a bit North of the Coast Guard Pier, between the road and the river. Best looking bridge in the game.
No. The only bridge, besides the main bridge going across to Concord and the Red Rocket is the small one heading up to the vault. The one I'm referring to is just north of the Coast Guard Station across the river from WRVR radio station. In my first comment I said it was between the road and the river; but it is actually on the other side of the road. I think this road is the one that runs in to the Turnpike entrance so it's slightly west of Diamond City. I've posted screenshots before... before the site update... for F3 mods; but I couldn't figure it out on this new site. Hey, thank you for your interest.
The scaling of distance in this game is poor. They tried cramming the whole of Boston and surrounding areas into a memory-manageable map portable across all platforms. I don't think you'd like seeing that many bridges. There just isn't enough map distance to justify it.
21 comments
Some of stairs were thought to be fit into natural surroundings like slopes and hillsides, so they might not look great with shacks.
Took me 8hours of troubleshooting why my npcs wont walk over stairs and bridges...
basically navmesh isnt there or its broken.
ive put them over ground and ordered them to pass over simple floor, they went around it, did the same with stairs, from the ground, so
there isnt annything in the path that might stop them.
0/10 would use again. :P
Here's a brand new one to ruin everybody's day:
:-D
I just read a post where it was thought that ESL -files and navmeshes don't mix well... As in any navmeshing might not/will not work with ESL -files!
I read that JUST the other day and thought... Goddammit, not a another one. Another major problem for crazy settlement builders/modders.
Sorry, I'm not sure where/what post that was, I'm afraid I was very, very drunk then but watch out people!
I hope it will help me speed up getting out of Sanctuary by building a bridge over the river :D
Already making plans for these.
The covered bridge, had me. No question whatsoever that this will be a permanent addition to my load order!
Hahaha! Yes, I find stairs and bridges, exciting!
Thank you!