With version 5.0, this mod makes a huge jump, from damage multipliers to scripts, that decide, when a headshot is a headshot or you can dismember an enemy with your weapon and more.
To enhance the gameplay even more, you can use this topic to suggest features and write down your ideas.
I would appreciate more modularity, I would like to download but there are too many gameplay changes I can't tweak. Some may just want locational stagger or blocking but there is no way to modularly choose.
Hey, I just wanted to ask if there was any concern DirectHit or Better Locational Damage could at all interfere with Bloody Mess? I understand there’s nothing that specifically states it should, but I’m just anxious about overhauls. In all other ways, really looking forward to using this mod!
Hi, dont know updates mod or not, but theres a my think im alredy use gunners, raiders overhaul and all what i see - every npc without helmet with full face protection - dead body in 3...2...1... Only guys with robohelmets and sometimes guners can survive headshot with .308 (use from start) and powerarmor users offcourse, they take 5 shot in head, but its hard. so point - add maybe ricochet for armor with 1 and more resistance? raiders and gunners almost always uses cosmetic mask, like gasmask and other its ok, 80% of them cant protect in life so tarkov moment, you know, ricochet... and maybe more armor for assault gasmask?
i have a request if i may, i'm using a very older version of your mod (6.0.1) because i wanted the headshot mechanic and bleed system, since then i removed the stuff i dont want and as i modded my game around your mod i didn't update it since. Perhaps the option to install or disable the parts that we don't want/ need? Or made a sub- smaller mod with only the bleedings and headshots/ minor combat mechanics.
In your description you mention bleeding being locational in the sense that armored locations are less likely to bleed. But taking the logic one step further would be very cool, in other words, could you make it where a limb would bleed less and a torso shot would bleed normally?
When I install this mod with FallUI HUD, the widget doesn't appear. I'm trying to track down which mod broke the widgets, I think it may be BLD. I have HUD Framework. I had the Gas Masks of the Wasteland widget, and the HoloTime widget, but after BLD and a number of others, the widgets are all gone, including the Bleed widget.
--This ought to be a bug report, I'm not sure how to delete this post. I was wondering if a patch could be made to fix the widget issue.
Awesome mod, it has breathed a completely new life into my game! I have a small feature suggestion related to staggers.
Right now there is only one type of stagger that lasts about a second or so, and it doesn't seem to matter how your get hit or what you get hit with, you get staggered in the exact same way. I don't know if this is even possible, but it'd be interesting if there were different levels of staggers, a very short interrupt when you get hit with something small caliber, and then the normal large stagger for getting a face full of buckshot or a grenade exploding nearby. Maybe re-use the "limb cripple" animation?
Thanks for the mod, it's been a ton of fun!
Also, could I ask what base damage you scaled the 10mm pistol to? I want to edit one of the CC pistols to match. NVM looks like it was 42? Thanks!
I will look into it, I'm not happy with the Gauss at the moment. The next patch will bring again some Gauss love. The Gauss(and other energy based weapons, including plasma) can be used to headshot robots. You can destroy their head(reduce head health to 0), then they die.
Hey! I'd like to request two new options for the Brutality mode.
As I can see it, explosives and high power calibers aren't cutting out limbs with free for all turned off, and when free for all mode is enabled, even .38 pipe weapons can cut out limbs with a couple of shots.
I'd like to suggest to make so so grenades, Missiles and explosives in general are able to dismember And also two new options: 1) Rifles and high power calibers can cut out limbs. .308 (many shots), 5.56 (many shots) and .50 (single shot) can dismember foes. 2) Armor can prevent dismembering (or increase the number required for dismembering) from gunshots
Brutality really gives combat a new meaning. Sometimes it's better to try to shoot the legs, or explode the foes, so they're dismembered and easier to deal with. It also makes combat much more.. well, brutal. But as it is, I see it as either too much or too little. I'd love to see it with those tweaks!
[Feature Requests] (86 comments)
With version 5.0, this mod makes a huge jump, from damage multipliers to scripts, that decide, when a headshot is a headshot or you can dismember an enemy with your weapon and more.
To enhance the gameplay even more, you can use this topic to suggest features and write down your ideas.
im alredy use gunners, raiders overhaul and all what i see - every npc without helmet with full face protection - dead body in 3...2...1...
Only guys with robohelmets and sometimes guners can survive headshot with .308 (use from start) and powerarmor users offcourse, they take 5 shot in head, but its hard. so point - add maybe ricochet for armor with 1 and more resistance? raiders and gunners almost always uses cosmetic mask, like gasmask and other its ok, 80% of them cant protect in life so tarkov moment, you know, ricochet... and maybe more armor for assault gasmask?
Perhaps the option to install or disable the parts that we don't want/ need? Or made a sub- smaller mod with only the bleedings and headshots/ minor combat mechanics.
I'm also interested why, if you want to answer that. I'm always happy about feedback.
--This ought to be a bug report, I'm not sure how to delete this post. I was wondering if a patch could be made to fix the widget issue.
Would it be possible for heavy weapons to slow the player down only when they are actually unsheathed?
Right now there is only one type of stagger that lasts about a second or so, and it doesn't seem to matter how your get hit or what you get hit with, you get staggered in the exact same way. I don't know if this is even possible, but it'd be interesting if there were different levels of staggers, a very short interrupt when you get hit with something small caliber, and then the normal large stagger for getting a face full of buckshot or a grenade exploding nearby. Maybe re-use the "limb cripple" animation?
Thanks for the mod, it's been a ton of fun!
Also, could I ask what base damage you scaled the 10mm pistol to? I want to edit one of the CC pistols to match.NVM looks like it was 42?Thanks!
The Gauss(and other energy based weapons, including plasma) can be used to headshot robots. You can destroy their head(reduce head health to 0), then they die.
As I can see it, explosives and high power calibers aren't cutting out limbs with free for all turned off, and when free for all mode is enabled, even .38 pipe weapons can cut out limbs with a couple of shots.
I'd like to suggest to make so so grenades, Missiles and explosives in general are able to dismember
And also two new options:
1) Rifles and high power calibers can cut out limbs. .308 (many shots), 5.56 (many shots) and .50 (single shot) can dismember foes.
2) Armor can prevent dismembering (or increase the number required for dismembering) from gunshots
Brutality really gives combat a new meaning. Sometimes it's better to try to shoot the legs, or explode the foes, so they're dismembered and easier to deal with. It also makes combat much more.. well, brutal.
But as it is, I see it as either too much or too little. I'd love to see it with those tweaks!
Thanks.