Fallout 4
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MediAsylum

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mediasylum

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16 comments

  1. Dashboarderian
    Dashboarderian
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    Can I ask for a permission to incorporate this texture into a 'tree mod' I'm working on?
    1. mediasylum
      mediasylum
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      If you don't plan to sell your mod or earn donation points with it - it's OK.
    2. Dashboarderian
      Dashboarderian
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      Thank you for the answer
  2. Gamevet45
    Gamevet45
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    Would this conflict with Pine Trees Redone?
    1. mediasylum
      mediasylum
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      Idk. Don't have F4 installed for 2+ years. Is it not an option to try which order of installation gives the best visual result.
      This mod is not just a texture replacer, it also edits some shader parameters to fake the light bounced from the ground in order to make branches less black.
    2. Gamevet45
      Gamevet45
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      I see, Thank you.
    3. NeduZ
      NeduZ
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      I know this answer is almost a year late.

      The two files you can use from this mod without overwriting any of the added changes from Pine Trees Redone are:
      "RedPineDead01_d.DDS" and "BeachPineDead01_n.DDS"

      This will improve the bare branches without changing anything else.
      If you want test it yourself just download the loose files and remove everything except the mentioned files.
  3. Dmytro1
    Dmytro1
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    Sorry but I have installed it with Vortrex and it doesnt work. Is it has to be installed in some special way?
    Аnd sorry for my bad English.
    1. mediasylum
      mediasylum
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      Проверить это я сейчас не смогу - Fallout 4 уже почти 2 года как удалил и пока желания поставить не возникало.
      Если оба варианта (loose files и BA2) не работают - не знаю, чем еще могу помочь.
      Никаких специальных методов устанивки этому моду не требовалось,
      когда я его тестировал у себя так вообще никакой менеджер модов не участвовал,
      я просто копировал файлы в нужную папку
  4. deleted49413338
    deleted49413338
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    Textures were bad but damn, the meshes are also terrible... and if you check the LOD meshes, they are even worse. not much effort by the B Team on this one.
    1. mediasylum
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      I'm not surprised.
      In Assassin's Creed Odyssey large pine trees have ~13K polygons at LOD0
      But in F4 Far Harbor - 10 times less!!!
      I guess the engine just won't give an adequate performance with more detailed models (esp. on consoles)
  5. Karunavai
    Karunavai
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    funny thing was talking about that a view days ago and currently work on my placeholder texture pack for FH textures which never got any attention until now^^.
    this is a great work. very well done and i'm looking forward to new releases. tracked / downloaded and endorsed. far Harbor is the only reason i still play FO4.
    (i personally think its a horrible fallout game...not a horrible game in general but just no fallout). i hope you want to take a look at the Far harbor tree bark aswell nevermind have a nice day.

    Karunavai
    1. deleted49413338
      deleted49413338
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      Link to your texture pack? Maybe got no attention coz it currently does not exist on nexus?

      I feel like the bark/trunk textures are fine. maybe a little to shiny and wet looking if anything, which can be edited by reducing specular strength or lowering the brightness of the specular texture.

      Boston Natural Surrounds has a different texture for pine bark but I honestly prefer the original.
  6. wolfgrimdark
    wolfgrimdark
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    Thanks for releasing this. Almost anything is an improvement over vanilla on these. Downloading now to try out!
  7. deleted49413338
    deleted49413338
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    Thanks man! I was the one who requested this on your Forsytha Md Page. :) I probably just be using the Material file That edits subsurface and backlight since I am currently using A Different pine Texture, But that Dark from below issue was my main worry. Thanks again!
  8. JoeBlow90
    JoeBlow90
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    The tree branches still don't make any sense but at least they look better now.

    A step in the right direction.