Fallout 4

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El Ha

Uploaded by

Zorkaz

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37 comments

  1. Zorkaz
    Zorkaz
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    Sticky
    If you run into any issues please state if you are using the all in one /single files and esp/esl version
    1. GenericPlayerOfMods
      GenericPlayerOfMods
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      In my walk through, 2 settlements are having a workshop problem, the Floating Camp and the Floating Farm both of them are not working even i defeated the enemies there

      I am using the All in One and Single Files (ESL flagged ESP) downloaded last night and under new save game
  2. dinosgamez
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    Sticky
    Sorry just  wondering why this mod is now unsupported? Is there potentially problems with it as it stands, or is it being combined with another mod? I'm just wondering as I was looking at using it and some of your other settlements mods in a new playthrough with with sims settlements 2. Just wanted to check if I should hold off.
    1. Zorkaz
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      No. I won't just update it anymore
    2. dinosgamez
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      Ah ok, thank you for clarifying.
  3. Kiwihine
    Kiwihine
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    Love this mod it works as it says, every now and then you will always have odd things happen but that just the game. Perfect for those who another life mods which places you onto one of the islands as a shipwrecked sailor:) Great mod kudos again to Zorkaz the Great:) Thank you:)
    HEADS UP FOLKS ABOUT:) 2 Barges settlement workshop is working as it should be, BUT. TESTED ON MOD. Start Me UP mod. You land on the two barges, you attack straight away by creatures. No way to fight them off or win, at an early start Ok. Sorry to say the mod author is done with this mod, in his notes above. The other islands have enemies of different kinds but once you kill them, they do not respawn back ok.
    Still, a great mod for a player home with teleport and everything is scrapable. He has done a great job and you sure like me will love the sea peace of mind you can still swim to the land. Maybe one day he just removes the spawn for the two barges only:) xxx
  4. Laptoprocker
    Laptoprocker
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    FYI: this mod breaks precombines which might lead to performance issues.
  5. Laptoprocker
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    Now I don't want to sound entitled or overly harsh, I very much appreciate your effort on this mod but:

    It doesn't work for me, after scrapping there are still objects left behind and objects levitating mid air (like a cartoon box in the desalination plan or a wooden blue plank on the floating farms.

    Also your installation description is absolutely unclear.

    There are separate plugins for each of the settlements and also an allinone file in the zip file I download. Do I need the separate plugins AND the allinone file, or do I just keep the all in one and delete the separate plugins?

    For now I think I'll remove this mod from my load order, it is a great idea just needs some attention. Thanks anyway!
  6. Brandy_123
    Brandy_123
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    How did i miss this one?Now I'll have to take to the sea again.
    Just in time, I just started a new person last evening
  7. rayhne
    rayhne
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    Will this be added to a combined mod? (I try to wait for that do to lack of mod space)
    1. Zorkaz
      Zorkaz
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      This is already has an all-in-one.
      Also esl versions.
    2. Jimm607
      Jimm607
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      Use the ESL versions man, combined mods are basically redundant unless you're somehow overflowing with ESL mods as well.
    3. Zorkaz
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      Well there's a pro the esps though. They are not that prone to issues, due to their load order.
    4. deleted12005678
      deleted12005678
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      @zorkaz what do you mean it has an all in one? When i install the mod and check the plugins, there is a bunch of esp's and one of them is named all in one. Do i uncheck the others esp's and only have all in one checked? Also, can you explain to me how esl's work. my plugin limit is at 254 and when i install the esl one all the esl's take up plugin space too.
    5. Zorkaz
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      Forget the esls, but I'll soon upload ESPs flagged as ESLs. They don't take up mod space.
  8. deleted12005678
    deleted12005678
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    I would use this mod, but it takes up too much plugin space.
  9. YanoshDreadlow
    YanoshDreadlow
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    Wonderful mod. love the new settlements using them is alternate start mods
  10. grigoris
    grigoris
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    i'm using the esl all in one and i'm not sure if it's because of that or what, but i've got a few issues happening:

    1. the other few settlements i've visited - the floating farm and two barges, are having scrapping issues. i'm not sure if it's because it's an esl and therefore its position in the load order, or what, but i'm using scrap everything and this is the only mod i've had issues scrapping at locations with, whether esl or esp.

    any thoughts?

    edit: typos, being a dumbass
    1. Zorkaz
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      I'll look into it.
  11. Lestat222
    Lestat222
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    YEEEEES. Good job again zorkaz :-D. I will test it immediately :-D.
  12. dickyftw
    dickyftw
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    You mentioned the settlements feature attacks, is this referring to the vanilla game's settlement attacks?
    1. Zorkaz
      Zorkaz
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      Yes. There are also preexisting enemies on some of the islands that you have to face.