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About this mod

Allows players to skip a big part of the storyline to go directly into the Insitute and start the "Institutionalized" quest.

Permissions and credits
As requested by bktcarey on Bethesda forums, I present to you:

Available on PC [Nexus] and Xbox One [Bethesda.Net]
What does the mod do?
It adds a small unmarked location west of the Sanctuary Red Rocket to take over so you can instantly relay to the Institute and start the quest "Institutionalized", without having to do all story quests before it (read important notice below for more information about this).

Why did you make this?
A user on the Bethesda forums requested for it to be made, and here it is.

This mod is simpler than most people think [which may be a bad thing in the end]. When pressing "Relay To Institute" in the terminal, the script runs and teleports the player to a marker in the Institute cell. No quests are skipped or marked as finished, it's just a simple teleport to cell. I believe Bethesda hard-coded it so when it's the players first time entering the Institute cell, it starts the Institutionalized quest. This isn't something I did, but Bethesda has done. 

After completing the Institutionalized quest, the next Institute quest named Synth Retention can successfully start. I am still testing the rest of the storyline with this mod and will edit this page once I have finalised it.

When I get more confident and learn more of CK, I will try implement a way that skips/sets all quests before Institutionalized to completed to avoid any problems. Thank you all for your understanding! :)

The mod consists of one small .esp file and a scripts folder.. To install it, drag and drop both the InstantInstituteAccess.esp file and the Scripts folder into your Fallout 4 Data folder or use a mod manager to automatically install it. Don't forget to enable the mod for it to work!

Uninstall through your mod manager OR delete the InstantInstituteAccess.esp file from your Fallout 4 Data folder.

In addition, you can also delete the Papyrus script for the terminal if you desire. You don't have to do this, but you can do it if you want to remove everything from the mod. To delete it, go into your Fallout 4 Data folder and go to Scripts > Fragments > Terminals and delete TERM_BigO_aTerminal_01001ED6.pex

Enjoy :)

14/03/2019 - V1
- First release of mod

15/03/2019 - V1.1 Hotfix
- Added container near hatch with Network Scanner holotape so it's possible to complete the "Institutionalized" quest

15/03/2019 - V2 "The Immersive Update"
- Removed original hatch, replaced with new unmarked "immersive" location to gain instant access to Institute

16/03/2019 - V2.1 Hotfix
- Hotfix, added missing Papyrus Fragment script for terminal into archive