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Hunk92

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slevin92

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416 comments

  1. slevin92
    slevin92
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    update 1.0

    Fixed some scripts related to the second pistol/rifle
    Added hotkeys to regen weapons after passing a portal/roombound that make them disappear
    Current weapon will not relaunch script when the player do an animation like jumping.

    update 0.99.2

    Fixed Rifle Left position (no fall down)
    Boosted all weapons script to try to reduce the ghosting effect

    update 0.99.1

    Added option in [WVW] Remove weapon position to disable/enable a specific weapon in all 3 modes.
    Fixed scripts for "Fire & Melee" mode
    Fixed Grenade On/Off options for "Classic" mode and "Fire & Melee" mode

    update 0.99:

    Support for grenades
    Reworked McM menu and holotape
    Customizable "All geared up" style with selectable weapons type to show/hide
    Fixed removed weapons that was still displaying (the script is based on base object and not on the specific item so if you have 2 same weapons with different mods, there will not be a visual refresh of the one remaining in your inventory)
    Fixed switching weapons that wasn't sheath the last used one
    Expanded support for weapons/grenades that don't have the requiered keywords
    Fixed weapons beams to south in first person
    Support for other skeleton (CBBE knee fix nif edited)

    Update 0.5:

    Fixed script for save, exit and reload game that make the holstered weapons not working
    Follower can't duplicate their weapon in case of script lag
    Npcs can't pick holstered weapons on player
    Player can't pick the holstered weapon on follower

    Update 0.4:

    Little scripts improvement.
    New style called "fire & melee" , basically dispaly only a primary and a secondary weapon.

    Update 0.3:

    Stretching hair bug fixed
    Drop in/out container visual glitch fixed
    Jump through ceiling fixed
    Invisible NPC "potentially fixed", can't reproduce the bug but it I think it's related to the stretching hair bug.
    Improved holotape menu
    Improved script
    MCM Uninstall button fixed

    Update 0.2

    Features :
    5 positions for rifles
    3 positions for pistols
    2 positions for 2hands melee
    MCM menu
    2 rifles and 2 pistols visible at the same time

    Bug fix :
    Dropped/unequipped weapons stop being displayed
    Weapons load correctly after fast travel, loading doors, etc
    Fixed duplicated visible weapons

    It's now possible to have two rifles and two pistols at the same time rising the number of visible weapons to 7 (2 rifles, 2 pistols, 1 melee1h, 1 melee2h and 1 heavy gun). You can change their attach position via the MCM menu (feature not in the holotape). To erase a designated position (position 1 / 2), equip the weapon you want to unassign and use the "[WVW] Remove weapon position" item in your armor tab (automatically added if you launch the mod for the first time. That item can also be crafted at the chem station.

    Hard to fix:
    Missing weapon's mod
    Attach weapon to characters
  2. slevin92
    slevin92
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    Pistol used keywords:
    - WeaponTypePistol
    - AnimsGripPistol

    Rifle used keywords:
    - WeaponTypeRifle
    - WeaponTypeAssaultRifle
    - AnimsGripRifleAssault
    - AnimsGripRifleStraight
    - AnimsGripShoulderFired

    HeavyGun used keywords:
    - WeaponTypeHeavyGun
    - WeaponTypeHeavyGun w/ AnimsGripShoulderFired

    Player don't use keywords for grenades, 1H and 2H melee weapons anymore

    Follower Melee 1hand used keywords:
    - WeaponTypeMelee1H
    - Anims1hmweapon

    Follower Melee2hands used keywords:
    - WeaponTypeMelee2H
    - Anims2hmweapon
  3. Ikall
    Ikall
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    Cool mod but the gun moves when I walk, any fix?
  4. EricHuntW
    EricHuntW
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    Exellent work! I think this is better than other similar  kind mods that only support vanilla weapons and a few mod weapons.
  5. adam05252
    adam05252
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    really great mod, appreciate it. I have the chameleon legendary effect on some armor that makes you invisible when standing still while crouched - the weapons remain visible, any way to fix that?

    Again, really great work.
  6. Grodeg
    Grodeg
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    Still working, excellent mod thnak you for this
  7. boxerbeast1
    boxerbeast1
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    probably needs an update but thanks for uploading
  8. Zenmyo
    Zenmyo
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    Will the weapons also Show up holsterd on random NPCs ?
    Or is there a way you can Do That? 

    Thanks for the help :)
  9. Lesbicurls
    Lesbicurls
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    does it work with the new update for fo4/the new beta f4se that goes with it? bc i cant get it to work and my pnly guess is thats why
    1. mateotorres
      mateotorres
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      yessir
  10. lailai2001
    lailai2001
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    Is there anyway to manually set weapon style like those that aren't recognized ?
  11. GhostMoor
    GhostMoor
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    Love the simplicity and user friendliness of this mod! Only thing I would suggest it needs, is a way to manually adjust the position of the weapon slots. I have a thigh handgun holster, but the pistol positions are just not in the right spot for it. awesome work nonetheless and please let me know if there is a way to move the positions. cheers!
  12. I'm a r*tard so please bare with me but aside from the file u gotta put in the Data folder
    How do install the rest ?