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Last updated
Original upload
Created by
Hunk92Uploaded by
slevin92Virus scan
Tags for this mod
Activity logs
This page was last updated on 10 March 2020, 10:46PM
- Changelogs
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Version 1.0
- Fixed some scripts related to the second pistol/rifle
- Added hotkeys to regen weapons after passing a portal/roombound that make them disappear
- Current weapon will not relaunch script when the player do an animation like jumping.
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Version 0.99.2
- Fixed Rifle Lest position (no fall down)
- Boosted all weapons script to try to reduce the ghosting effect
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Version 0.99.1
- Added option in [WVW] Remove weapon position to disable/enable a specific weapon in all 3 modes.
- Fixed scripts for "Fire & Melee" mode
- Fixed Grenade On/Off options for "Classic" mode and "Fire & Melee" mode
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Version 0.99
- Support for grenades
- Reworked McM menu and holotape
- Customizable "All geared up" style with selectable weapons type to show/hide
- Fixed removed weapons that was still displaying (the script is based on base object and not on the specific item so if you have 2 same weapons with different mods, there will not be a visual refresh of the one remaining in your inventory)
- Fixed switching weapons that wasn't sheath the last used one
- Expanded support for weapons/grenades that don't have the requiered keywords
- Fixed weapons beams to south in first person
- Support for other skeleton (CBBE knee fix nif edited)
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Version 0.5
- Fixed script for save, exit and reload game that make the holstered weapons not working
- Follower can't duplicate their weapon in case of script lag
- Npcs can't pick holstered weapons on player
- Player can't pick the holstered weapon on follower
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Version 0.4
- Little scripts improvement.
- New style called "fire & melee" , basically dispaly only a primary and a secondary weapon.
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Version 0.3
- Stretching hair bug fixed
- Drop in/out container visual glitch fixed
- Jump through ceiling fixed
- Invisible NPC "potentially fixed", can't reproduce the bug but it I think it's related to the stretching hair bug.
- Improved holotape menu
- Improved script
- MCM Uninstall button fixed
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Version 0.2
- Next update version 0.2
- Features :
- 5 positions for rifles
- 3 positions for pistols
- 2 positions for 2hands melee
- MCM menu
- 2 rifles and 2 pistols visible at the same time
- Bug fix :
- Dropped/unequipped weapons stop being displayed
- Weapons load correctly after fast travel, loading doors, etc
- Fixed duplicated visible weapons
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Version 0.1
- Initial release
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- Author's activity
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March 2020
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10 Mar 2020, 10:46PM | Action by: slevin92
Changelog added
Change log added for version 1.0
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10 Mar 2020, 9:55PM | Action by: slevin92
File added
Working Visible Weapon [version 1.0]
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07 Mar 2020, 8:24PM | Action by: slevin92
Mod edited
How to make your personnal skeleton compatible with WVW
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07 Mar 2020, 8:21PM | Action by: slevin92
Changelog added
Change log added for version 0.99.2
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07 Mar 2020, 8:18PM | Action by: slevin92
Mod edited
How to make your personnal skeleton compatible with WVW
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07 Mar 2020, 8:17PM | Action by: slevin92
Mod article added
How to make your personnal skeleton compatible with WVW
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07 Mar 2020, 7:56PM | Action by: slevin92
File added
Working Visible Weapon [version 0.99.2]
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07 Mar 2020, 5:24PM | Action by: slevin92
Changelog added
Change log added for version 0.99.1
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07 Mar 2020, 5:09PM | Action by: slevin92
Attribute change
File 'Working Visible Weapon' description changed.
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07 Mar 2020, 5:09PM | Action by: slevin92
File added
Working Visible Weapon [version 0.99.1]
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06 Mar 2020, 9:43PM | Action by: slevin92
File added
Working Visible Weapon [version 0.5]
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06 Mar 2020, 1:28PM | Action by: slevin92
Changelog added
Change log added for version 0.99
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06 Mar 2020, 12:23AM | Action by: slevin92
Attribute change
Description changed.
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06 Mar 2020, 12:14AM | Action by: slevin92
File added
Working Visible Weapon [version 0.99]
February 2020
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21 Feb 2020, 6:14PM | Action by: slevin92
Changelog added
Change log added for version 0.5
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21 Feb 2020, 6:09PM | Action by: slevin92
File added
Working Visible Weapon [version 0.5]
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04 Feb 2020, 12:12PM | Action by: slevin92
Attribute change
Description changed.
January 2020
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26 Jan 2020, 1:29AM | Action by: slevin92
Attribute change
Description changed.
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25 Jan 2020, 10:30AM | Action by: slevin92
Changelog added
Change log added for version 0.4
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25 Jan 2020, 10:29AM | Action by: slevin92
Changelog added
Change log added for version 0.3
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- Mod page activity
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May 2024
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07 May 2024, 8:19PM | Action by: himshin
Endorsed
'Working Visible Weapon'
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07 May 2024, 11:21AM | Action by: raymiing
Tracked
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07 May 2024, 9:11AM | Action by: SekonSanyt
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06 May 2024, 9:02PM | Action by: PLEBE87
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03 May 2024, 9:52PM | Action by: PaladinDaisy
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03 May 2024, 9:52PM | Action by: PaladinDaisy
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03 May 2024, 10:39AM | Action by: Ggoldengame
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03 May 2024, 7:35AM | Action by: EzequielVavrik
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03 May 2024, 2:27AM | Action by: letsplay10k
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02 May 2024, 10:01PM | Action by: RussianPlant
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'Working Visible Weapon'
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02 May 2024, 10:46AM | Action by: pirooz23
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'Working Visible Weapon'
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02 May 2024, 12:36AM | Action by: Vihamo
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'Working Visible Weapon'
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01 May 2024, 9:46AM | Action by: SamSon556
Endorsed
'Working Visible Weapon'
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01 May 2024, 8:54AM | Action by: Ayelius
Untracked
'Working Visible Weapon'
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01 May 2024, 8:45AM | Action by: M4k66lhGwVSJ
Tracked
'Working Visible Weapon'
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01 May 2024, 2:44AM | Action by: TylerBischke
Tracked
'Working Visible Weapon'
April 2024
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30 Apr 2024, 8:56AM | Action by: JayCee112255
Untracked
'Working Visible Weapon'
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30 Apr 2024, 4:15AM | Action by: brattyz2
Endorsed
'Working Visible Weapon'
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