This page was last updated on 10 March 2020, 10:46PM
Changelogs
Version 1.0
Fixed some scripts related to the second pistol/rifle
Added hotkeys to regen weapons after passing a portal/roombound that make them disappear
Current weapon will not relaunch script when the player do an animation like jumping.
Version 0.99.2
Fixed Rifle Lest position (no fall down)
Boosted all weapons script to try to reduce the ghosting effect
Version 0.99.1
Added option in [WVW] Remove weapon position to disable/enable a specific weapon in all 3 modes.
Fixed scripts for "Fire & Melee" mode
Fixed Grenade On/Off options for "Classic" mode and "Fire & Melee" mode
Version 0.99
Support for grenades
Reworked McM menu and holotape
Customizable "All geared up" style with selectable weapons type to show/hide
Fixed removed weapons that was still displaying (the script is based on base object and not on the specific item so if you have 2 same weapons with different mods, there will not be a visual refresh of the one remaining in your inventory)
Fixed switching weapons that wasn't sheath the last used one
Expanded support for weapons/grenades that don't have the requiered keywords
Fixed weapons beams to south in first person
Support for other skeleton (CBBE knee fix nif edited)
Version 0.5
Fixed script for save, exit and reload game that make the holstered weapons not working
Follower can't duplicate their weapon in case of script lag
Npcs can't pick holstered weapons on player
Player can't pick the holstered weapon on follower
Version 0.4
Little scripts improvement.
New style called "fire & melee" , basically dispaly only a primary and a secondary weapon.
Version 0.3
Stretching hair bug fixed
Drop in/out container visual glitch fixed
Jump through ceiling fixed
Invisible NPC "potentially fixed", can't reproduce the bug but it I think it's related to the stretching hair bug.
Improved holotape menu
Improved script
MCM Uninstall button fixed
Version 0.2
Next update version 0.2
Features :
5 positions for rifles
3 positions for pistols
2 positions for 2hands melee
MCM menu
2 rifles and 2 pistols visible at the same time
Bug fix :
Dropped/unequipped weapons stop being displayed
Weapons load correctly after fast travel, loading doors, etc