This page was last updated on 23 October 2023, 2:52PM
Changelogs
Version 1.0.0
Added three new options
Disease
-> Disease on spell hit - toggle - Disease can no longer be applied on spell hit. (For example a radioactive super mutant or ghoul.)
Sustenance
-> Food weight multiplier - slider - Influences the weight / the amount of satiation from an item.
-> Drink weight multiplier - slider - Influences the weight / the amount of an item on quenching thirst.
Version 0.9.5
Diseases can now be deactivated completely
Diseases are now prevented from being applied while wearing power armor (can be toggled)
Fixed Immunodeficiency switcher
Version 0.9
-Added an option to disable all survival features. (If you want to play with ammo weight, but without the survival features) -Fixed several settings not working correctly sometimes. (Toggle Carryweight, SustenanceEffects, and DiseaseOnHit) *Note: Depending on how the setting is set, after you installed this update, you have to turn it on/off, off/on to make it work correctly, due to the changes. (only if it wasn't working before.) If you start a new game or the settings are already working, there is nothing to worry about.
Version 0.8.2
- All bed types can now cure sleep effects, if you sleep long enough - Immunodeficiency is now an option you can toggle in MCM - Mod no longer contains a ba2 archive, to get rid of incompatibility issues
Version 0.8.1
[New] Heal after sleep settings - Toggle heal for health and/or limb health after sleep - Modify the stages of heal per hour slept. - Modify the amount of heal for overall health and/or limb health. More information is provided in the MCM.
Version 0.8.0
#Script -Major rework of the script -(Optional)Added support for "quality" food types. Each quality type influences the nutritional value of an item. food item * quality type Charred/very poor: 0.7 poor: 0.85 good: 1.25 fine: 1.5 exquisite: 2.0 Food items have to be tagged with keywords in order to work. Otherwise it will work as usual. The more complex cooking recipes are, they will reward you with a higher nutritional value. As usual I will provide an additional esp with already tagged vanilla items and new cooking recipes. You are welcome to use it as a framework and create your own cooking mod.
#Bug fixes - Companion heal toggle - Other spontaneous bugs, that may occur
Version 0.7.0
#Script
- Added a backup function, when the sleep global fails to be read by the script.
#Carryweight
- Added an option to remove the damage received when over encumbered.
Version 0.6.2
#Added MCM controlled save game options
-Set a button to create an auto save
-Set a button to create a hard save
#Timed saves
-Toggle timed saves with MCM
- Timed saves do not appear while in combat
- Select the frequency in seconds. Up to 30 minutes. ( 1800 seconds)