USING VANILLA FO4 ANIMATIONS ... we need help to develop unique ones for the weapon. Main reason uploading the file at this point is to see if anyone might be interested in assisting with the work. Will make changes to the model to facilitate this effort.
Please do not comment on animations as we know they are JUNK (heck we used the junk jet for the base for the model). Any other input is more then welcome to help us get the mod better.
yes .. want to fix animation and all but so far not my skill set. So most likely will be a bit before can get it some unless some kind soul would like to do it for the mod. Other than that if have some ideas more then willing to look at adding
saw someone updating his animations (i think) but no not around to best of my knowledge. would like to find better animation for this one but not sure if up to fixing ..... my bad. If someone else wanted to would add them to the mod so could do so,
HI! i had no idea that anyone was still reading this, lols....why don't you ask Luxor to help you out, he is good, or head to Discord and ask around there, lots of talented modders hang out there, Ask ShadowoftheWind (CRP Overgrowth), he is good, he might help you out. Don't let this die, this gun is too good to be left hanging. Here's a thought, why not directly port the assets from Aliens Colonial Marines and the sound for the gun...can't be that hard, the game is about the same age as F4, then post it on Discord (Nexus will not allow it) and see if anyone will want to make it without the ACM assets for Fallout 4 ? Or at least help you out.
I have made an M41A texture for you and would like to know if you intend using it for your mod, it can be downloaded here: https://www.nexusmods.com/fallout4/mods/37859?tab=description
when ready to relaease will add it in as an alternate or upgrade mod .. have monitored your mod nd waiting for Overall finlization for me and mike on same ... looks nice
Hi .. The initial weapon and the schematic to build it and all ammo may be found inside BigJohnsSalvage01, where the two skeletons are holding each other on a bed. This is inside of a tanker cargo carrier.
A question .. the description i posted is not showing for me is it there for u .. it had location data and an image for it.
Despite the minor hiccups, this gun makes mincemeat out of Super Mutants no matter how Boss they are. Every time I use it I can picture Vasquez and Drake looking all bad ass!! Nice work!
Speaking as a huge Aliens nerd I would say that the textures look fine but should be black, when fired it has a huge very distinctive muzzle flash and when combined with not having any sights it will likely be hard to use. I would just not bother with ads or you will have to do some sort of hud overlay to aim the thing. Hope you find an animation guy, just a case of finding one that likes the films I guess.
Black one is in the CM mod .. this was done to have a more metal look as already did blck .. but appreciate the feed back on that aspect. The M56 does have a sigght right above the barrel in the tech specs found on the wiki?? so unsure what saying here, implemented a fixed recon sight at start with the weapon.
No .. have no idea what is taking so long for the description to show up here but ...
The initial weapon and the schematic to build it and all ammo may be found inside BigJohnsSalvage01, where the two skeletons are holding each other on a bed. This is inside of a tanker cargo carrier.
28 comments
Please do not comment on animations as we know they are JUNK (heck we used the junk jet for the base for the model). Any other input is more then welcome to help us get the mod better.
I also reached out to WarDaddy, and hopefully when he is back animating we can get some love for this big gun!
Don't let this die, this gun is too good to be left hanging.
Here's a thought, why not directly port the assets from Aliens Colonial Marines and the sound for the gun...can't be that hard, the game is about the same age as F4, then post it on Discord (Nexus will not allow it) and see if anyone will want to make it without the ACM assets for Fallout 4 ? Or at least help you out.
A question .. the description i posted is not showing for me is it there for u .. it had location data and an image for it.
appreciate the comments .. thanx
The initial weapon and the schematic to build it and all ammo may be found inside BigJohnsSalvage01, where the two skeletons are holding each other on a bed. This is inside of a tanker cargo carrier.
even have image in description to help.