Fallout 4

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sushicid3

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25 comments

  1. sushicid3
    sushicid3
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  2. HnK416
    HnK416
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    Thank you so much for the patches. The sooner I can entirely ignore all vanilla weapons in Fallout 4, the better.

    I don't know if you take patch requests (and if you don't, that's understandable) but if so, do you think you could take a look at the Rheinmetall EG-7 by Utherien? (https://www.nexusmods.com/fallout4/mods/38218) There's a serious lack of good energy weapons on the Nexus when compared to ballistic firearms and that list gets even shorter with Horizon.
  3. noobinit
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    Hey do you have any idea why it crashes right to the desktop as soon as I hover over the grease gun in the weapon workshop? I am running Horizon 1.7.6, tried just having the grease gun patch higher in the load order than the grease gun, tried directly overwriting the esp, neither work.

    Any ideas?
    1. sushicid3
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      These patches have been tested on a clean save with nothing else but Horizon & the weapons, they're also meant to be installed/loaded after the aforementioned mods.

      The only suggestion I have is disable the patch, reinstall Grease Gun, load a stable save, then console spawn a new weapon.
      help grease 4 weap
      should return a 8-character code with (WEAP) Grease Gun
      player.additem ######## <--- the code
      If you still crash, then start disabling suspect mods such as weapon replacers/faction overhauls or whatever mentions Grease Gun, and narrow it down from there.
    2. noobinit
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      So am I supposed to have the weapon mods loaded after horizon?

      Yes.... uh... yes I am o_O I just tried putting the weapon mod and its patch in a higher load order than horizon and it worked!

      I never thought to try it because horizon's page said to always have it at the bottom of the load order.
  4. stauder02
    stauder02
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    Hey thanks for the patch
    id like to know if you could make a version where only gunner spawn the Service rifle not the raiders or crates ?
    1. sushicid3
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      What do you mean by crates?

      If you don't want certain things to spawn, use FO4edit to change the Quests' loot addon entries
    2. stauder02
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      well thanks, i allready did edit some (everything with a "Raider" in it) but i dont know wich one edits chests for example
      and looks like some raider still spawn with a service carbine (i did reload all cells aprox 2 times)
    3. sushicid3
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      There are multiple weapons - regular Service Rifle that has full customization options made to follow Combat Rifle spawn rules, should only appear on raiders very very very rarely at lvl15. Then Makeshift Rifle, a crude weapon with improvised parts designed specifically for raiders.

      I did not add anything to containers or vendors, if you're finding them there that means my patch was not installed properly and the original injection script is still running.
  5. sushicid3
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    v176 -

    SR-5 LSW (to be decommissioned) : disabled leveled list and crafting recipe, will be completely removed in next version. MG Barrel added back to Service Rifle.
    Restored Makeshift barrels and stocks for Service Rifle.

    Wattz Laser Gun : deleted unused records, updated some perk requirements. Wattz Laser [I] renamed to Institute Wattz to avoid confusion.
  6. radiatedangrybehemoth
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    i cannot get the 7.62mm ammo to work with the lower receiver to save my own life on the service rifle

    even with this patch.... what do i do to fix this?
    1. sushicid3
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      Please give more information

      are you using the actual Service Rifle or Makeshift Rifle? are you trying to switch ammo in workbench or toolkit?
    2. radiatedangrybehemoth
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      i found a advanced service rifle that takes 7.62mm ammo with the 7.62 lower receiver, and when i grabbed some 7.62mm ammo i noticed that it won't accept it!

      so i opened console to spawn all the 7.62 ammo i could find in game and it would not accept anything it always stayed at 0

      and i never could reload the darn gun ... so i found this patch and downloaded it with every other service rifle patch i could find for deadpool's weapon and still no luck with it....... what is going on? why will it not accept vanilla 7.62mm ammo?

      i also noticed it says it takes only "7.62" ammo and not "7.62mm" ammo before typing this up and again i spawned all the ammo i could and it would not take any of it... hope you can help me with this!
    3. sushicid3
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      The original Service Rifle mod uses 7.62mm from Nuka-World, Horizon has its own different 7.62mm. The rifle you found pre-patch is not compatible with Horizon, just get rid of it.

      Also for Horizon playthroughs, do not use custom weapon mods without a working patch, it'll mess your save up.
    4. radiatedangrybehemoth
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      no one ever told me that so i was clueless as to what was going on!

      thank you for the help!!

      i will just have to start over on a new save and save my buildings first
  7. deleted49413338
    deleted49413338
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    Thaks for making all these Horizon patches u do.

    I thought maybe The Service Rifle might get integrated into the newer mod that reworks 2 service rifles. I cant think of the the name but Chris- someone made a Horizon patch for it that has a slightly complicated install method.

    1. sushicid3
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      Service Rifle Expansion Project(SREP) adds authentic parts to Wasteland Melody's weapon so you can use that as a base to build real life AR-15 derivatives such as M16A2 or Colt Commando, it also borrows animations and some model assets from the RU556 but that is basically it, those two mods don't interact otherwise.

      I have started making my own version of SREP patch that would have pre-built AR-15 type rifles instead of just another "Service Rifle" to ease the confusion among players, but the authors aren't finished with their mod so that's not going to come out anytime soon.
    2. deleted49413338
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      Ok thanks for the reply.
  8. SirTyson709
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    Will the wattz required mod conflict with Horizon weapon mod pack? I believe that a wattz in there as well.

    Never mind. I just realized that the pack uses the 2000 & this uses the 3000.
    1. sushicid3
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      If you're talking about this https://www.nexusmods.com/fallout4/mods/23892 , then no that's a complete different Wattz.
  9. sushicid3
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    Quick poll : do you want the beat-up makeshift parts on Service Rifle? (You'll end up with 10+ barrels and stocks to scroll through)
    1. deleted49413338
      deleted49413338
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      Id like thos parts but more as spawns on raiders.

      Like create a keyword that lists all those omods same as how Random works but only the damaged parts and add to raiders.

      Not sure how these mods work but would make sense if these were mostly degraded and deteriorated. As for crafting everything, I actually prefer to just find stuff out in the world. Crafting everything seems OP to me so I try to avoid it, even when it requires perks and schematics.
    2. sushicid3
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      That's what the Makeshift Rifles are for, a couple of bashed together crude weapons for the wasteland scavengers.

      I suppose the question should be rephrased to "Would anyone actually want to use the makeshift barrels and grip stocks on their own Service Rifles for roleplaying or atheistic purposes?" Keep in mind I lowered stats on those to reflect their appearances.
  10. sushicid3
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    Wattz Laser

    Now has full features of the Horizon Laser weapon (Muzzle Lens, firing modes, and MX ammo etc)
    Regular Wattz Laser has higher per-shot damage but slower fire rate, added to Gunners & BoS soldiers; and Institute model that shoots faster but less powerful given to synths. Both spawn in pistol, rifle, and sniper configurations depending on the NPC's role.

    The Disintegrater - reworked based on Horizon's Combat Plasma rifle with the addition of condenser modules, can be found at a crash site in the Glowing Sea.

    The Liberator/Urban Wattz/Wattz 3000 Prototype - has to be repaired.

    Ad Victoriam/WTZ-i06 Institute Prototype - mostly unchanged, updated legendary effects.
  11. sushicid3
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    Service Rifle
    I've decided to disable the Postman quest for the time being due to the amount of issues some people were having with it. As a result some of the unique guns were made into regular weapons that are folded into level lists.

    Service Rifle/Assault Carbine/Marksman Carbine - exact same weapon but dynamically named based on which parts are attached. The INNR is integrated with Horizon rules. Given to Gunners, Railroad agents, and Diamond City Guards.

    (New) Makeshift Rifle - can have .45 pistol or 7.62mm AK lower receiver, spawns with wooden makeshift parts on Raiders and low rank Gunners.

    5mm Light Support Weapon/SR-5 LSW (To be decommissioned) - uses 5mm ammo types, but I'm actually not very happy with its performance due to how badly the caliber is implemented in Fallout 4 (God damn it Bethesda) going to be removed in 1.8.

    The Patriot / Lovemaker - temporary removed, but their paint schemes can be crafted.

    Atom's Glory - no longer unique, becomes Radium Assault Rifle, added to mid-high level Children of Atom members. Paint material can be crafted.

    Makeshift Gauss rifle - no longer unique, reworked to use VICE 2mm Gauss, can be crafted in Weapons Lab under (Energy) and found on high level Gunners and Railroad snipers.

    (Unique) All-American - located in the Glow Sea, mostly unchanged,

    (Unique) Survivalist's Rifle - now chambers 12.7mm and 12.7mm HE, located in the Glowing Sea.

    Known issues:
    There is no scope sway, I have spent hours trying a bunch of fixes that worked in the past but no luck, you'll just have live with it.

    Animation oddities such as Power Armor speed or weapon "wobble" when you walk while aiming down sights are not up to me to fix.