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ChopinWu

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ChopinWu

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425 comments

  1. MarrockV
    MarrockV
    • member
    • 3 kudos
    Been using this for a long while now and I'm wondering, between the two, shouldn't the suppressor be longer than the barrel shroud?
    1. TfYouMeanNuhUh
      TfYouMeanNuhUh
      • member
      • 2 kudos
      well, not really? maybe the short suppressor just replaces the barrel?
  2. TfYouMeanNuhUh
    TfYouMeanNuhUh
    • member
    • 2 kudos
    my all time favorite gun.
    thank you for the mod
  3. T34bag
    T34bag
    • member
    • 2 kudos
    is there any patch for incerase damage and 45 round of mag..the long magazinie looking hella funny lmao
    1. caddddddd
      caddddddd
      • member
      • 3 kudos
      fo4edit can edit the damage value yourself, in the esp
  4. hakchy
    hakchy
    • supporter
    • 7 kudos
    someone know how to make this appear whit weapon holster?
  5. darkkairi052
    darkkairi052
    • premium
    • 0 kudos
    is there any way to up the damage a little bit more ? im not talking like game breaking damage i just feel the gun could do a little bit more damage ?
    1. pamplinas322
      pamplinas322
      • member
      • 1 kudos
      Download FO4Edit then look for KrissVector.esp, Weapon, Damage - Base and right click and  edit to whatever number you want.
  6. tiptee
    tiptee
    • member
    • 0 kudos
    I’d give this mod an 8/10. 

    my pie in the sky 10/10 version would also include:

    1:I’d like the Starter Weapon to have 13 Round Flush Fit Mags and No Stock.
    2: A Functional Weapon Light. 
    3: Bolt Catch Reload Animation.
    4: 2 Round Burst Option 
  7. Wraether
    Wraether
    • member
    • 1 kudos
    incompatible with Classic Holstered Weapons, is there a way to fix this ?
    1. BluePaperJet
      BluePaperJet
      • supporter
      • 3 kudos
      +1
    2. lhs1541fn
      lhs1541fn
      • member
      • 0 kudos
      +1
    3. arakawayzackjoule
      arakawayzackjoule
      • member
      • 0 kudos
      +1
    4. weiyueteng
      weiyueteng
      • member
      • 0 kudos
      +1
    5. sativaindica132
      sativaindica132
      • premium
      • 0 kudos
      +1
    6. BrunoTwelve
      BrunoTwelve
      • premium
      • 0 kudos
      +1
    7. Legendss
      Legendss
      • member
      • 2 kudos
      Yea that's too bad. I still use it though
    8. zllyhhy4
      zllyhhy4
      • member
      • 0 kudos
    9. imPRZ
      imPRZ
      • supporter
      • 2 kudos
      do it yourself then
      https://www.nexusmods.com/fallout4/articles/2891
    10. dd4nt388
      dd4nt388
      • supporter
      • 0 kudos
      Tried to. Been 2 days and I still can't understand NOTHING of it.
    11. Omegaraptor05
      Omegaraptor05
      • member
      • 1 kudos
      Yes, actually. Very easy solution. Just downgrade Classic Holstered Weapons to version 1.04c. Found this method out when it was told to me on several other weapons which did not work with the most recent/1.06b version of CHW.
  8. Frogzilla82
    Frogzilla82
    • member
    • 2 kudos
    Damage seems to be a bit low. I I have the rifleman perk, changing from semi to auto does nothing, but on other weapons it changes damage.

    Is there a perk that affects this gun? 
  9. asddap6969
    asddap6969
    • supporter
    • 1 kudos
    Anyone knows the fix to iron sights/red dot drifting issue? I noticed after shooting some enemies, the red dot drifts away from the center of the screen, making the gun inaccurate. Thank you.
  10. Nando42zr0
    Nando42zr0
    • premium
    • 0 kudos
    this ctd in the main menu, removing the mod fixes this...why? used the tactical reload patch and still ctd on startup