Fallout 4
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El Ha

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Zorkaz

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42 comments

  1. Zorkaz
    Zorkaz
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    Sticky
    Merge Plugins (Program) here: https://www.nexusmods.com/skyrim/mods/69905
  2. GasmaskFC
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    Merge Plugin have problems with weapons and armor that have leveled lists?

    I am afraid to merging mods and then the leveled lists are broken
    1. Zorkaz
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      That I don't know. You might get better answers in the Forum
      https://forums.nexusmods.com/index.php?/forum/3505-fallout-4-mod-talk/
  3. venomsky
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    Merge Plugin is still good for merging mods? last time it got updated in 2016.
    1. Zorkaz
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      For me it is.
      Only issue: Navmesh on objects can't be merged
    2. venomsky
      venomsky
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      i noticed it. im testing zedit atm and it looks too good for truth
    3. Zorkaz
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      Didn't know about that, might try it
    4. venomsky
      venomsky
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      try to write tutorital about it or leave comment after u finish testing i just started so far way too good.OR PM
  4. xyzman
    xyzman
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    Hi !
    When I have some Mods merged, can I deactivate them and only activate the new Mod or do I still need all of them ?
    1. Zorkaz
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      Yes you can deactivate the old ones.
    2. LucidLady
      LucidLady
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      Hi there, i'm a little -extra- stupid.
      Can we uninstall the mods we've merged, or do they still need to be installed (though deactivated)?
    3. Zorkaz
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      For clarification: You can disable the esps / esls. But you need the textures/meshes so don't uninstall the complete mod itself.
    4. LucidLady
      LucidLady
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      What if the mod doesn't use any meshes or textures?
      What if it's just like a %chance tweaking mod?
    5. Zorkaz
      Zorkaz
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      Yeah, then uninstall it if you want to.
      Unless it uses added scripts.

      But anyway uncheck the .esp
  5. slewis65
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    I noticed when I loaded my game save, it still said that the mods I had in the previous were missing (the ones I merged); but when I just went ahead and loaded the mods appeared to still be working and unaffected; I suppose the game save just stated that because I had changed the configuration of the load (by merging)? I did just disable the ones I merged, and not uninstall them; and then enabled the new merge that was created.-just curious why the save gave that warning-
    1. Zorkaz
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      It's a standard procedure since Morrowind
    2. slewis65
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      Ok; so the game save alert was just a reminder then, not a problem really as long as the mods were still actually there? Just wanted to be sure. I definitely didn't want to have to start a new game over just because of merging mods (that would kind of defeat the purpose of merging them in the first place). Thanks much for your quick response! The tutorial was really helpful.
    3. Zorkaz
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      It mostly doesn't matter. In some rare cases (E.g.: Mods that add settlements) it does however.
      Just check some of the objects you placed, just in case.
  6. slewis65
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    Thank you; this was very helpful!
  7. Korunks
    Korunks
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    Having read the instructions everything seems pretty straightforward except the part about packaging for redistribution. How would you ensure all the loose files get packed in the new plugin?
    1. Zorkaz
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      I have a separate mod folder where I put the individual textures, meshes, etc.. ., as well as the esps. Then I'm putting it in a zip format.
      It's a matter of "file logistics" in the end.
      Just put your files in folder like "meshes/modname , textures/modname". Makes it easier
  8. User_63275801
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    Thanks for this. I just turned 11 small edits into 1 esp :) I tried to merge some weapons in another esp but the textures didn't show up on a few of them. Any tips on how to fix that?
    1. Ninphea
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      If you get purple textures or invisible objects you may need to change the texture path of the weapon nif. For example, some time ago I had an invisible gun, I opened the nif model in Nifskope to discover that the texture path under the NiNode > BsTriShape > BSLightingShaderProperty was completely wrong. Once I fixed that I noticed that there were still invisible rifles, then I remembered that unlike Skyrim Fallout 4 uses an additional format for textures: the material file (BGSM format). To open and/or edit BGSM files you can use this tool https://www.nexusmods.com/fallout4/mods/3635/ . Open the BGSM file you want to modify, go to "Material" section and check if the first 3 lines point to the right path for the diffuse (d.dds), normal (n.dds) and specular (s.dds) files. If everything is correct save and exit. P.S: If the original mod you want to merge in another plugin comes with a ba2 file you have to extract the meshes/textures/materials in it, and to do so you can use this tool https://www.nexusmods.com/fallout4/mods/78 . I hope I helped with your problem and I apologize if I made any grammar mistakes, English is not my first language
    2. User_63275801
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      Thank you for your help! I was curious about the Ba2 files. I avoided mods with additional files for my first merge because I was confused by this. So I extract the Ba2 files, then place the extracted files in the game folder where they would normally go, then delete the ba2 and old esps?
    3. Ninphea
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      Yes, after the merge you can delete the ba2s and old esps, even if I usually keep them in the Data folder anyways because I can't remember what I have actually merged and what I still have to merge . The important thing is that you disable them before continuing your game, or you will have tons of duplicates.
    4. User_63275801
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      It works! A dozen weapons in one! I think next is clothes. Good timez! This made my day. Oh and your English typing is great :)
  9. denzel4444
    denzel4444
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    Hey Hey, This is also the same but Visual/Video explanation.
    See link:
    video
  10. User_6850917
    User_6850917
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    I've been using zEdit which comes with zMerge. It's by the same guy who made merge plugins. It's tons easier and better. I'd suggest trying it out.
  11. FireStar999
    FireStar999
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    Nice but there's already a new merge plugins made by the same guy who made the first one (mator) search for zMerge.
    1. BiRaitBec
      BiRaitBec
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      Mator Smash breaks with fallout 4 modding.
    2. warhammerempire
      warhammerempire
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      zMerge is newer and different than Mator Smash.