Oh man this would be perfect. The +/- charisma, +/- disease, and less rads are exactly what Get Dirty needs. The base rads effect is so overpowered that i just turn it off when it happens. I'm bummed this mod no longer works :-(
So after testing it seems the stats are bugged when there are supposed to be negatives to my Chrasima (Like when I reach dirty or filthy) there is none.
Updating this for Get Dirty 2.x seems fairly straightforward. I used FO4Edit to remove the stray script properties from the overridden MGEF records, everything else looked like it was still relevant (at least for the v.1A plugin since that's the one I use, but I expect the changes to the other variations would be the same).
You have no idea how much I appreciate this. 10/s rads was just stupid having to run around like a crazy person when you were dirty got annoying real fast. So thank you.
Using this with latest version of GetDirty creates various issues, like overlays not showing, dirty status switching back and forth. Removed this, cleaned the save, re-washed and everything's working right again.
Hey, guy :) Interesting tweaks to the mod. Any chance you can tell me which records pertains to the rads taken? I'm playing with Horizon active on a setting where radaways are quite a rarity (as is clean-ish water).
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https://www.nexusmods.com/fallout4/mods/81234
Thx mate.. That's what I needed! xD
Here's a dumb question: How do I install it once downloaded? Should I replace it with the orignal in Data?
Interesting tweaks to the mod. Any chance you can tell me which records pertains to the rads taken?
I'm playing with Horizon active on a setting where radaways are quite a rarity (as is clean-ish water).