The pitch, it was just too good. I went against my previously very firm "vanilla only" rule for blueprints and just had to download this mod. I tracked down all of the required mods, several of which are no longer on the nexus, and made this happen. But for a now 10-second delay in opening up the settlement menu, I have no regrets. This is just a magnificent blueprint. Many thanks for all the hard work.
And on the effectiveness of that pitch, I really hope you write for a living.
LOL, why yes, I do write for a living. Technical for my day job, and fiction/comics/creative for hobby. Most of it is to get rid of the stuff rattling in my head, but now and again someone tells me they also enjoy it and that makes me happy. So, thank you!
And you're a hero for downloading all the mods for this. Some of them have disappeared altogether, lately (CWSS). I should pull this down and make a version that doesn't require mods that aren't at least found somewhere anymore, but ugh, I just get tired thinking about it. I could just rebuild the whole thing in the Creation Kit and make a player house plug-in using the numerous vanilla assets not in the build menu instead of Transfer Settlements. Transfer Settlements became almost obsolete overnight, sadly. I could go on about Nexus' decision, the general reaction, and the politics of it all, but I think I'll just politely say "Thank you" again and quietly bow out of the room.
Yes, it's challenging for sure. In light of TS's pending obsolescence, and the newfound confidence I have coming from this build, I also scrambled to make sure I downloaded all of the necessary mods for your Castle blueprint. Very much looking forward to trying that full buildout.
However you decide to proceed going forward, you have my unflagging support. Cheers, and thanks again.
I just found this Transfer Settlement and am happy because it is just the size build I am looking for, and it's good looking too.
Many of the mods that disappeared are available on Discord. I know there are links in this document https://docs.google.com/document/d/1Im5Mg-l2btRsYVOjaJa0slrjDcXNvi41J5pHw_Zuwqw/edit for where some of the mods can be found (like CWSS).
Also https://damanding.xyz website for Do It Yourshelf, Modular Kitchen, and Creative Clutter (which I believe are also available on Bethesda.net).
What I'm trying to say is, don't pull this down, but do add a new offering if you re so inclined. I'm looking forward if you ever do update this with other decorations. You have a good eye. I don't have the skill myself, but I know good when I see it.
How can I scrap the house? I know there's Scrap Everything Mod but I don't want to mess with precombines :( is there a console command or something safer?
I'm not sure you can if you don't have Scrap Everything, but you can try the following steps to delete anything in the game:
Bring up the Console with ~
Click on the object you want to delete in the pause menu. Make sure the object ID is shown in the console window. You might have to try a few times if you're not sure what item you're clicking on. Another neat tip is that you can use your scroll wheel on your mouse to select different objects that are available to click on.
Type "disable" and hit Enter. The object should disappear right in the console window if its not part of a pre-combined group. Don't close the console or click off the object ID yet, though!
With the object disabled but the ID still in the console, type "markfordelete" and hit Enter.
I highly suggest trying this on a few other things first to get the hang of it, like a skeleton in a settlement, or a some other object like a chair you know you can natively scrap in the game. A helpful mod for doing this is Better Console. It runs entirely on a script so you can install the mod without having to worry about it taking up any load order space. It defines the objects by ID and tries to give them a name, and also shows you what mod last affect them in your load order.
If disable/markfordelete doesn't work, you can always import the settlement anyway and then just delete the walls and stuff it added that you don't need if you're trying to patch the roof. Another tool I suggest is Transfer Settlement Blueprint Manager to run the .json file through there and delete the mods you don't want to import from the blueprint itself. This saves so much frustration in big imports and I use it ALL the time, even on my own imports from game to game. In this case, you'd probably want to omit everything from the mod Snappy Housekit that I used to reconstruct the house. You'll just have to try to repair the roof on your own. IIRC, the reason I didn't just patch the original vanilla building and keep the base structure was because the particular roof part it needed wasn't in Snappy Housekit any longer, so in order to get everything to snap together right, I just started over. This is one of my older blueprints though and I've learned a lot about Creation Kit and mods since, so I can assure you it's not the best optimized for all machine types, especially if you don't use a scrapping mod.
Anyway, sorry it took so long to get back to you! One of these days, I plan to go through all my blueprints and make multiple blueprints for each settlement that include light, medium, and full versions that go from base structure all the way to full clutter, depending on how many mods you want to install.
Hiya, I’m glad you like! And absolutely you can customize your place! Transfer Settlements is a particularly great way to do this since it’s not like a pre-constructed player home with no ability to change things around—it literally crafts and places the items you import in as if you’d done it yourself, only saves you waaaay more time. You still have total freedom to move stuff around, scrap or store items, replace them with others, change wallpaper, etc. The biggest issue with Transfer Settlements is some of the build requirements on the settlement lists. Some of them can be really huge. Note, it’s not that Transfer Settlements won’t work without them, it just won’t import an item if you don’t use that mod. For example, if you don;t have the mod CWSS in your list and you import this blueprint, you’ll just have an empty room without a toilet, shower, sink, or mirror. But you could easily replace it with vanilla items or items from other mods.
In this build, the only thing you’d really need is Snappy House-kit to restore the house, then you could fill it up with whatever you want and ignore all my decorations. Hope this helps. :)
12 comments
And on the effectiveness of that pitch, I really hope you write for a living.
EDIT: And with the discovery of the Faster Workshop (Workshop Lag Fix) mod (Faster Workshop (Workshop Lag Fix) at Fallout 4 Nexus - Mods and community (nexusmods.com)), I am now free to love this blueprint unconditionally. Thanks again.
And you're a hero for downloading all the mods for this. Some of them have disappeared altogether, lately (CWSS). I should pull this down and make a version that doesn't require mods that aren't at least found somewhere anymore, but ugh, I just get tired thinking about it. I could just rebuild the whole thing in the Creation Kit and make a player house plug-in using the numerous vanilla assets not in the build menu instead of Transfer Settlements. Transfer Settlements became almost obsolete overnight, sadly. I could go on about Nexus' decision, the general reaction, and the politics of it all, but I think I'll just politely say "Thank you" again and quietly bow out of the room.
However you decide to proceed going forward, you have my unflagging support. Cheers, and thanks again.
Many of the mods that disappeared are available on Discord. I know there are links in this document
https://docs.google.com/document/d/1Im5Mg-l2btRsYVOjaJa0slrjDcXNvi41J5pHw_Zuwqw/edit for where some of the mods can be found (like CWSS).
Also https://damanding.xyz website for Do It Yourshelf, Modular Kitchen, and Creative Clutter (which I believe are also available on Bethesda.net).
What I'm trying to say is, don't pull this down, but do add a new offering if you re so inclined. I'm looking forward if you ever do update this with other decorations. You have a good eye. I don't have the skill myself, but I know good when I see it.
Thanks for you efforts!
I highly suggest trying this on a few other things first to get the hang of it, like a skeleton in a settlement, or a some other object like a chair you know you can natively scrap in the game. A helpful mod for doing this is Better Console. It runs entirely on a script so you can install the mod without having to worry about it taking up any load order space. It defines the objects by ID and tries to give them a name, and also shows you what mod last affect them in your load order.
If disable/markfordelete doesn't work, you can always import the settlement anyway and then just delete the walls and stuff it added that you don't need if you're trying to patch the roof. Another tool I suggest is Transfer Settlement Blueprint Manager to run the .json file through there and delete the mods you don't want to import from the blueprint itself. This saves so much frustration in big imports and I use it ALL the time, even on my own imports from game to game. In this case, you'd probably want to omit everything from the mod Snappy Housekit that I used to reconstruct the house. You'll just have to try to repair the roof on your own. IIRC, the reason I didn't just patch the original vanilla building and keep the base structure was because the particular roof part it needed wasn't in Snappy Housekit any longer, so in order to get everything to snap together right, I just started over. This is one of my older blueprints though and I've learned a lot about Creation Kit and mods since, so I can assure you it's not the best optimized for all machine types, especially if you don't use a scrapping mod.
Anyway, sorry it took so long to get back to you! One of these days, I plan to go through all my blueprints and make multiple blueprints for each settlement that include light, medium, and full versions that go from base structure all the way to full clutter, depending on how many mods you want to install.
In this build, the only thing you’d really need is Snappy House-kit to restore the house, then you could fill it up with whatever you want and ignore all my decorations. Hope this helps. :)